Difference between revisions of "Agility"

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== Related items ==
 
== Related items ==
* [[Junkyard Surprise]] (temporary random base ability buff)
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Equipment
* [[Cave Hopper Steak]] (temporary +1 agility)
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* [[Cave Hopper Leather]] armors (+1 Agility on equip)
* [[Cave Hopper Leather]] armors (+1 agility on equip)
+
* [[Infused Cave Hopper Leather]] armors (+1 Agility on equip)
* [[Vigorous Belt]] (-2 agility on equip)
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* [[Vigorous Belt]] (-2 Agility on equip)
 +
 
 +
Food
 +
* [[Junkyard Surprise]] (temporary random base ability effect)
 +
* [[Cave Hopper Steak]] (temporary +1 Agility)
 +
 
 +
Drugs
 +
* [[Supersoldier Drug (medicine)|Supersoldier Drug]] (temporary +2 Agility)
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* [[Hercules]] (temporary +5 Agility, leads to fatal withdrawal)
  
  
 
{{Base abilities navbox}}
 
{{Base abilities navbox}}
 
[[Category: Base abilities]]
 
[[Category: Base abilities]]

Revision as of 17:20, 25 November 2016

Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.

In-game description

Details

Agility determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above 5 increases your character's maximum movement points in combat by 3. Agility, along with dexterity, also determines your combat initiative. Some other actions (e.g. climbing over rocks to otherwise unreachable areas) also require a set score agility. No items require agility to be used or equipped.

High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)

Directly affected skills

Other effects

Related feats

See Category:Agility feats.

Related items

Equipment

Food

Drugs