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- :'''Examples of fabric tabi boots'''<br><br> :'''Examples of leather tabi boots'''<br><br>8 KB (966 words) - 11:49, 8 March 2023
- * {{Itemlink|Blueprint: Boots}} | max = 2932 bytes (101 words) - 06:42, 3 April 2020
- * [[Boots]]: Bonus 2 Bio damage threshold. * [[Tabi Boots]]: Bonus 2 Bio damage threshold.1 KB (162 words) - 06:52, 23 November 2019
- :'''Examples of leather boots'''<br><br> :'''Examples of metal boots'''<br><br>14 KB (1,744 words) - 10:52, 3 February 2024
- * [[Boots]]: increases carry capacity * [[Tabi Boots]]: increases [[Fortitude]]1 KB (129 words) - 06:41, 23 November 2019
- * [[Boots]]: Immune to slows * [[Tabi Boots]]: Immune to slows2 KB (185 words) - 15:56, 14 October 2023
- * [[Boots]]: Increases critical chance with unarmed and fist weapons by 2%. * [[Tabi Boots]]: Decreases cooldown of [[Dirty Kick]] by 2 turns.2 KB (240 words) - 00:22, 1 May 2024
- * [[Boots]]: Immune to slows. * [[Tabi Boots]]: Immune to slows.2 KB (191 words) - 15:56, 14 October 2023
- ...s living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the curren Cooldown of dirty kick can be decreased with tabi boots made from [[Infused Rathound Leather]].2 KB (267 words) - 04:52, 15 April 2022
- * [[Boots]]: Critical damage bonus of unarmed and fist weapons increased by 20%. * [[Tabi Boots]]: Bonus 2 Heat and Cold damage threshold.1 KB (185 words) - 07:01, 23 November 2019
- ...vate the Sprint ability which grants you 30 additional movement points for 2 turns. Only effective out of stealth.<br><br>Cooldown: 10 turns. Cooldown of sprint can be decreased with boots or tabi boots made from [[Infused Cave Hopper Leather]].2 KB (197 words) - 13:16, 20 July 2022
- * [[Warehouse Block 2|Warehouse Block 2 Toxic Storage]] * [[Biohazard Boots]] (25% / 15)1 KB (172 words) - 18:28, 25 October 2018
- | image = Buckle Boots.png | onequip = Equip: Agility increased by 2<br>Equip: Movement points increased by 10<br>Equip: Mercantile increased by881 bytes (97 words) - 16:46, 19 March 2022
- * The 2 tiers of [[Blueprint: Repair Kit|repair kits]] — 25, 50 electronics / mec ! Blueprint !! None !! 1 !! 25 KB (584 words) - 10:28, 16 January 2020
- ...it|Armor Suit]] item rather than total armor penalty from helmet, suit and boots. If equipping an armor suit with enough armor penalty both your current and | text = Further increases health bonus by 2% for each specialization point.1 KB (131 words) - 05:00, 1 December 2023
- | 2 || 4-6 * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks3 KB (424 words) - 18:46, 10 September 2022
- * The west exit lead to [[Chancer's Bay]], area '''Waterways 2''' === Waterways 2 ===4 KB (506 words) - 12:38, 19 March 2024
- ...lity Section 1 passage<br>Utility Section 2 lower floor<br>Utility Section 2 upper floor * West exit leads to '''Utility Section 2'''5 KB (826 words) - 03:37, 20 March 2024
- * [[:Category:Boots|Boots]] 2 [[Supersoldier Drug|Supersoldier Drug]], 2 [[Trance|Trance]], 15 [[Mushroom Brew|Mushroom Brew]] and 1 [[Slackjaw|Slac3 KB (407 words) - 14:40, 9 November 2023
- ...oes not accept SGS credits. He will sell 2 USD for 5 Stygian coins, or buy 2 USD for 3 Stygian coins. * [[:Category:Footwear|Boots]]2 KB (280 words) - 09:20, 14 November 2023