Difference between revisions of "Template:Infobox item"

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m (reorder rows)
(css styling)
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__NOTOC__
 
__NOTOC__
{| style={{Infobox common style|font-family:'pf_tempesta_seven',sans-serif; font-size:12px;|}}
+
{| class="infobox" style="font-family:'pf_tempesta_seven',sans-serif; font-size:12px;"
 
<!--
 
<!--
  
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     |{{#ifexpr: {{{quality|15-20}}} < 0 <!-- includes example text for components if quality is not a range -->
 
     |{{#ifexpr: {{{quality|15-20}}} < 0 <!-- includes example text for components if quality is not a range -->
 
         |
 
         |
         |<div style="position:relative;"><span style="position:absolute; top:-85px; left:10px; max-width:380px; white-space:nowrap; border:2px dotted #AE5700; border-radius:0.5em; background-color:#0C0C0C; padding:0em 0.5em 0em 0.5em; font-family:sans-serif; color:white; text-align:left;"><!--
+
         |<div style="position:relative;"><span style="position:absolute; top:-85px; left:10px; max-width:380px; white-space:nowrap; border:2px dotted #AE5700; border-radius:0.5em; background-color:#0C0C0C; padding:0em 0.5em 0em 0.5em; font-family:sans-serif; text-align:left;"><!--
 
         -->''This is an example of '''{{PAGENAME}}'''.''<br>''Its skill requirements and value depend on its quality.''</span></div>
 
         -->''This is an example of '''{{PAGENAME}}'''.''<br>''Its skill requirements and value depend on its quality.''</span></div>
 
       }}
 
       }}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{quality|}}}
 
{{#if:<noinclude>string</noinclude>{{{quality|}}}
|{{!}} style="color:white;" colspan="2"  title="Component quality" {{!}}<!--
+
|{{!}} colspan="2"  title="Component quality" {{!}}<!--
 
-->{{#ifexpr: {{{quality|1}}} < 0 | Quality range:| Quality:}} {{{quality}}}
 
-->{{#ifexpr: {{{quality|1}}} < 0 | Quality range:| Quality:}} {{{quality}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{skillsreq|}}}
 
{{#if:<noinclude>string</noinclude>{{{skillsreq|}}}
|{{!}} style="color:white;" colspan="2"  title="List of required crafting skills" {{!}}<!--
+
|{{!}} colspan="2"  title="List of required crafting skills" {{!}}<!--
 
-->Required crafting skills{{#if:<noinclude>string</noinclude>{{{quality|}}}|{{#ifexpr: {{{quality|1}}} < 0 |&nbsp;(as percentage of quality)|}}|}}:
 
-->Required crafting skills{{#if:<noinclude>string</noinclude>{{{quality|}}}|{{#ifexpr: {{{quality|1}}} < 0 |&nbsp;(as percentage of quality)|}}|}}:
 
<noinclude>:</noinclude>{{{skillsreq}}}
 
<noinclude>:</noinclude>{{{skillsreq}}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{damage|}}}
 
{{#if:<noinclude>string</noinclude>{{{damage|}}}
|{{!}} style="color:white; height:2.5em;" valign="middle" colspan="2" title="Damage per shot and damage type" {{!}}<!--
+
|{{!}} style="height:2.5em;" valign="middle" colspan="2" title="Damage per shot and damage type" {{!}}<!--
 
-->Damage: {{{damage}}}
 
-->Damage: {{{damage}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{impactspeed|}}}
 
{{#if:<noinclude>string</noinclude>{{{impactspeed|}}}
|{{!}} style="color:white;" colspan="2"  title="Impact speed determines shield penetration" {{!}}<!--
+
|{{!}} colspan="2"  title="Impact speed determines shield penetration" {{!}}<!--
 
-->Impact speed: <span style="color:{{#switch:{{{impactspeed}}}
 
-->Impact speed: <span style="color:{{#switch:{{{impactspeed}}}
 
  | Very Low  = teal
 
  | Very Low  = teal
Line 142: Line 142:
 
-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{ap|}}}
 
{{#if:<noinclude>string</noinclude>{{{ap|}}}
|{{!}} style="color:white;" colspan="2" title="Action point cost" {{!}}<!--
+
|{{!}} colspan="2" title="Action point cost" {{!}}<!--
 
-->Base action points: {{{ap}}}
 
-->Base action points: {{{ap}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{range|}}}
 
{{#if:<noinclude>string</noinclude>{{{range|}}}
|{{!}} style="color:white;" colspan="2"  colspan="2" title="Maximum (and optimal) range" {{!}}<!--
+
|{{!}} colspan="2"  colspan="2" title="Maximum (and optimal) range" {{!}}<!--
 
-->Range: {{{range}}}
 
-->Range: {{{range}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{precision|}}}
 
{{#if:<noinclude>string</noinclude>{{{precision|}}}
|{{!}} style="color:white;" colspan="2" title="Precision modifies your chance to hit" {{!}}<!--
+
|{{!}} colspan="2" title="Precision modifies your chance to hit" {{!}}<!--
 
-->Precision: {{{precision}}}
 
-->Precision: {{{precision}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{burstprec.|}}}
 
{{#if:<noinclude>string</noinclude>{{{burstprec.|}}}
|{{!}} style="color:white;" colspan="2" title="Burst precision" {{!}}<!--
+
|{{!}} colspan="2" title="Burst precision" {{!}}<!--
 
-->Burst precision: {{{burstprec.}}}
 
-->Burst precision: {{{burstprec.}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{cqprec.|}}}
 
{{#if:<noinclude>string</noinclude>{{{cqprec.|}}}
|{{!}} style="color:white;" colspan="2" title="Melee range precision penalty" {{!}}<!--
+
|{{!}} colspan="2" title="Melee range precision penalty" {{!}}<!--
 
-->Close quarters precision: {{color|red|{{{cqprec.}}}}}
 
-->Close quarters precision: {{color|red|{{{cqprec.}}}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{moveprec.|}}}
 
{{#if:<noinclude>string</noinclude>{{{moveprec.|}}}
|{{!}} style="color:white;" colspan="2" title="Unfocused precision penalty" {{!}}<!--
+
|{{!}} colspan="2" title="Unfocused precision penalty" {{!}}<!--
 
-->Move and shoot precision: {{color|red|{{{moveprec.}}}}}
 
-->Move and shoot precision: {{color|red|{{{moveprec.}}}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{critchance|}}}
 
{{#if:<noinclude>string</noinclude>{{{critchance|}}}
|{{!}} style="color:white;" colspan="2" title="Chance to critically hit" {{!}}<!--
+
|{{!}} colspan="2" title="Chance to critically hit" {{!}}<!--
 
-->Critical chance: {{{critchance}}}
 
-->Critical chance: {{{critchance}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{critbonus|}}}
 
{{#if:<noinclude>string</noinclude>{{{critbonus|}}}
|{{!}} style="color:white;" colspan="2" title="Bonus damage multiplier to critical hits" {{!}}<!--
+
|{{!}} colspan="2" title="Bonus damage multiplier to critical hits" {{!}}<!--
 
-->Critical damage bonus: {{{critbonus}}}
 
-->Critical damage bonus: {{{critbonus}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{capacity|}}}
 
{{#if:<noinclude>string</noinclude>{{{capacity|}}}
|{{!}} style="color:white;" colspan="2" title="Total energy shield capacity" {{!}}<!--
+
|{{!}} colspan="2" title="Total energy shield capacity" {{!}}<!--
 
-->Capacity: {{{capacity}}}
 
-->Capacity: {{{capacity}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{conversion|}}}
 
{{#if:<noinclude>string</noinclude>{{{conversion|}}}
|{{!}} style="color:white;" colspan="2" title="Energy shield conversion rate" {{!}}<!--
+
|{{!}} colspan="2" title="Energy shield conversion rate" {{!}}<!--
 
-->Conversion Rate: {{{conversion}}}
 
-->Conversion Rate: {{{conversion}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{dissipation|}}}
 
{{#if:<noinclude>string</noinclude>{{{dissipation|}}}
|{{!}} style="color:white; height:2.5em;" valign="top" colspan="2" title="Energy shield dissipation rate" {{!}}<!--
+
|{{!}} style="height:2.5em;" valign="top" colspan="2" title="Energy shield dissipation rate" {{!}}<!--
 
-->Dissipation Rate: {{{dissipation}}}
 
-->Dissipation Rate: {{{dissipation}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}}
 
{{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}}
|{{!}} style="color:white; height:2.5em;" colspan="2" title="Energy shield impact speed spectrum breakdown" {{!}}<!--
+
|{{!}} style="height:2.5em;" colspan="2" title="Energy shield impact speed spectrum breakdown" {{!}}<!--
 
-->Shielding:
 
-->Shielding:
 
:<span style="color:teal;">Very Low: {{{shield-vlow}}}</span>
 
:<span style="color:teal;">Very Low: {{{shield-vlow}}}</span>
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{resistances|}}}
 
{{#if:<noinclude>string</noinclude>{{{resistances|}}}
|{{!}} style="color:white;" colspan="2" title="Damage resistances and tresholds provided" {{!}}<!--
+
|{{!}} colspan="2" title="Damage resistances and tresholds provided" {{!}}<!--
 
-->Resistances:
 
-->Resistances:
 
<noinclude>:</noinclude>{{{resistances}}}
 
<noinclude>:</noinclude>{{{resistances}}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{encumbrance|}}}
 
{{#if:<noinclude>string</noinclude>{{{encumbrance|}}}
|{{!}} style="color:white;" colspan="2" title="Armor penalty reduces movement points, dodge, evasion and stealth" {{!}}<!--
+
|{{!}} colspan="2" title="Armor penalty reduces movement points, dodge, evasion and stealth" {{!}}<!--
 
-->Armor penalty: {{color|red|{{{encumbrance}}}}}
 
-->Armor penalty: {{color|red|{{{encumbrance}}}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{whitestats|}}}
 
{{#if:<noinclude>string</noinclude>{{{whitestats|}}}
|{{!}} style="color:white;" colspan="2" title="Other stats" {{!}}<!--
+
|{{!}} colspan="2" title="Other stats" {{!}}<!--
 
-->{{{whitestats}}}<noinclude><small> (this is used by some trap stats)</small></noinclude>
 
-->{{{whitestats}}}<noinclude><small> (this is used by some trap stats)</small></noinclude>
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{minstr|}}}
 
{{#if:<noinclude>string</noinclude>{{{minstr|}}}
|{{!}} style="color:white; height:2.5em;" valign="bottom" colspan="2" title="Minimal strength requirement" {{!}}<!--
+
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Minimal strength requirement" {{!}}<!--
 
-->Minimal strength: {{{minstr}}}
 
-->Minimal strength: {{{minstr}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{minskill|}}}
 
{{#if:<noinclude>string</noinclude>{{{minskill|}}}
|{{!}} style="color:white;" colspan="2" title="Minimal skill requirement" {{!}}<!--
+
|{{!}} colspan="2" title="Minimal skill requirement" {{!}}<!--
 
-->Minimal weapon skill: {{{minskill}}}
 
-->Minimal weapon skill: {{{minskill}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{ammotype|}}}
 
{{#if:<noinclude>string</noinclude>{{{ammotype|}}}
|{{!}} style="color:white; height:2.5em;" valign="bottom" colspan="2" title="Type of ammunition used" {{!}}<!--
+
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Type of ammunition used" {{!}}<!--
 
-->Ammo type: {{{ammotype}}}
 
-->Ammo type: {{{ammotype}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{magcap|}}}
 
{{#if:<noinclude>string</noinclude>{{{magcap|}}}
|{{!}} style="color:white;" colspan="2" title="Magazine ammunition capacity" {{!}}<!--
+
|{{!}} style="height:2em;" valign="top" colspan="2" title="Magazine ammunition capacity" {{!}}<!--
 
-->Magazine capacity: {{{magcap}}}
 
-->Magazine capacity: {{{magcap}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{energy/shot|}}}
 
{{#if:<noinclude>string</noinclude>{{{energy/shot|}}}
|{{!}} style="color:white;" colspan="2" title="Energy/shot" {{!}}<!--
+
|{{!}} colspan="2" title="Energy/shot" {{!}}<!--
 
-->Energy usage per shot: {{color|green|{{{energy/shot}}}}}
 
-->Energy usage per shot: {{color|green|{{{energy/shot}}}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{energy|}}}
 
{{#if:<noinclude>string</noinclude>{{{energy|}}}
|{{!}} style="color:white;" colspan="2" title="Energy storage capacity" {{!}}<!--
+
|{{!}} colspan="2" title="Energy storage capacity" {{!}}<!--
 
-->Energy: {{color|green|{{{energy}}}}}
 
-->Energy: {{color|green|{{{energy}}}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{durability|}}}
 
{{#if:<noinclude>string</noinclude>{{{durability|}}}
|{{!}} style="color:white;" colspan="2" title="Durability and its type" {{!}}<!--
+
|{{!}} colspan="2" title="Durability and its type" {{!}}<!--
 
-->Durability: {{{durability}}}
 
-->Durability: {{{durability}}}
 
|}}
 
|}}
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-->|-
 
-->|-
 
{{#if:<noinclude>string</noinclude>{{{whitestats2|}}}
 
{{#if:<noinclude>string</noinclude>{{{whitestats2|}}}
|{{!}} style="color:white;" colspan="2" title="Other stats" {{!}}<!--
+
|{{!}} colspan="2" title="Other stats" {{!}}<!--
 
-->{{{whitestats2}}}<noinclude><small> (this is for combat limitations)</small></noinclude>
 
-->{{{whitestats2}}}<noinclude><small> (this is for combat limitations)</small></noinclude>
 
|}}
 
|}}
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-->{{#if:<noinclude>string</noinclude>{{{diffmod1|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod1|}}}
 
   |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
 
   |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
--><span style="color:white;" title="Difficulty modifier">{{{diffmod1}}}</span> of the occupying item's requirements.
+
--><span title="Difficulty modifier">{{{diffmod1}}}</span> of the occupying item's requirements.
 
   |}}</div>
 
   |}}</div>
 
<!--
 
<!--
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-->{{#if:<noinclude>string</noinclude>{{{diffmod2|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod2|}}}
 
   |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
 
   |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
--><span style="color:white;" title="Difficulty modifier">{{{diffmod2}}}</span> of the occupying item's requirements.
+
--><span title="Difficulty modifier">{{{diffmod2}}}</span> of the occupying item's requirements.
 
   |}}</div>
 
   |}}</div>
 
<!--
 
<!--
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-->{{#if:<noinclude>string</noinclude>{{{diffmod3|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod3|}}}
 
   |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
 
   |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
--><span style="color:white;" title="Difficulty modifier">{{{diffmod3}}}</span> of the occupying item's requirements.
+
--><span title="Difficulty modifier">{{{diffmod3}}}</span> of the occupying item's requirements.
 
   |}}</div>
 
   |}}</div>
 
|}} <!-- close if optional component3 -->
 
|}} <!-- close if optional component3 -->

Revision as of 10:41, 30 October 2014

Misc icon.png
{{{name}}}
{{{type}}}
{{{description}}}
Quality: {{{quality}}}
Required crafting skills:
{{{skillsreq}}}
Damage: {{{damage}}}
Impact speed: {{{impactspeed}}}
Base action points: {{{ap}}}
Range: {{{range}}}
Precision: {{{precision}}}
Burst precision: {{{burstprec.}}}
Close quarters precision: {{{cqprec.}}}
Move and shoot precision: {{{moveprec.}}}
Critical chance: {{{critchance}}}
Critical damage bonus: {{{critbonus}}}
Capacity: {{{capacity}}}
Conversion Rate: {{{conversion}}}
Dissipation Rate: {{{dissipation}}}
Shielding:
Very Low: {{{shield-vlow}}}
Low: {{{shield-low}}}
Medium: {{{shield-med}}}
High: {{{shield-high}}}
Very High: {{{shield-vhigh}}}
Resistances:
{{{resistances}}}
Armor penalty: {{{encumbrance}}}
{{{whitestats}}} (this is used by some trap stats)
{{{greenstats}}} (uses and equip bonuses)
{{{orangestats}}} (incurred stats)
Minimal strength: {{{minstr}}}
Minimal weapon skill: {{{minskill}}}
Ammo type: {{{ammotype}}}
Magazine capacity: {{{magcap}}}
Energy usage per shot: {{{energy/shot}}}
Energy: {{{energy}}}
Durability: {{{durability}}}
{{{whitestats2}}} (this is for combat limitations)
Weight: {{{weight}}}
Value: {{{value}}}
{{{description2}}}
{{{component1}}} {{{component2}}}
{{{component3}}} {{{component4}}}
{{{optional1}}}

Optional.
Composition difficulty. Using this slot will also increase the total skill requirements by {{{diffmod1}}} of the occupying item's requirements.
{{{optional2}}}

Optional.
Composition difficulty. Using this slot will also increase the total skill requirements by {{{diffmod2}}} of the occupying item's requirements.
{{{optional3}}}

Optional.
Composition difficulty. Using this slot will also increase the total skill requirements by {{{diffmod3}}} of the occupying item's requirements.


Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Infobox_item/doc to view this documentation. (edit) (How does this work?)

Description

This is the infobox template for all items.

Old unused aliases: Template:Infobox ammo, Template:Infobox armor, Template:Infobox blueprint, Template:Infobox component, Template:Infobox weapon

Syntax

To use this template:

  1. copy the following code
  2. fill in the appropriate fields
  3. remove all unused lines
{{item infobox
| itemquality  = [accepted values: low, normal, high, rarity, unique, artifact]
| image        = [should match name with .png suffix]
| name         = 
| type         = 
| description  = 
| trapstats    = [skill req and detection difficulty for traps]
| capabilities = [Use / On Hit / other item capabilities]
| requirements = [new 1.1 requirements listing, each req on a new line beginning with :*]
| incurred     = [incurred stats written in orange]
| onequip      = [bonuses/penalties on equip]
| ammouses     = [ammo capabilities, for either ammo or loaded weapons]
| energy       = [battery capacity]
| durability   = [durability and its type]
| disassembly  = [remove this if item is not disassemble-able]
| limitations  = [general restrictions like cant be used in combat etc]
| weight       = 
| value        = [base trading value, NOT value affected by trading multiplier]
|
|armor attributes:
| res-mech     = 
| res-heat     = 
| res-cold     = 
| res-elec     = 
| res-acid     = 
| res-ener     = 
| res-bio      = 
| encumbrance  = [aka armor penalty]
|
|blueprint attributes:
| description2 = [description on the crafting recipe]
| component1   = [mandatory first component]
| component2   = 
| component3   = 
| component4   = 
| component5   = 
| optional1    = 
| diffmod1     = 
| optional2    = 
| diffmod2     = 
| optional3    = 
| diffmod3     = 
|
|component attributes:
| quality      = 
| skillsreq    = [multiple lines, each intended with ":"]
|
|shield emitter attributes:
| capacity     = 
| conversion   = 
| dissipation  = 
| shield-vlow  = 
| shield-low   = 
| shield-med   = 
| shield-high  = 
| shield-vhigh = 
|
|weapon attributes:
| damage       = 
| impactspeed  = [accepted values: Very Low, Low, Medium, High, Very High]
| ap           = 
| spread       = 
| range        = 
| precision    = 
| cqprec.      = 
| moveprec.    = 
| burstprec.   = 
| extraburst   = 
| critchance   = 
| critbonus    = 
| ammotype     = 
| magcap       = 
| reloadcost   =
| energy/shot  = 
| energy       = 
|
|vehicle part attributes:
| partsize     = 
| power        = 
| consumption  = 
| stability    = 
|
|meta:
| datafile     = [the item definition file]
}}

Samples


Blueprint.png
Blueprint: Sniper Rifle
Blueprint
Contain instructions on how to create a sniper rifle.
{{{greenstats}}}
Weight: 0.05
Value: 2000
Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.

A number of optional components can also be added to further enhance the weapon.
Frame Barrel Scope
Sniper Rifle Enhancement

Optional.
Composition difficulty. Using this slot will also increase the total skill requirements by 15% of the occupying item's requirements.
Sniper Rifle Enhancement

Optional.
Composition difficulty. Using this slot will also increase the total skill requirements by 15% of the occupying item's requirements.
{{infobox item
| itemquality  = high
| image        = Blueprint: Sniper Rifle.png
| name         = Blueprint: Sniper Rifle
| type         = Blueprint
| description  = Contain instructions on how to create a sniper rifle.
| capabilities = Use: Download blueprint into your wristpad.
| weight       = 0.05
| value        = 2000
| description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon.
| component1   = Frame
| component2   = Barrel
| component3   = Scope
| optional1    = Sniper Rifle Enhancement
| diffmod1     = 15%
| optional2    = Sniper Rifle Enhancement
| diffmod2     = 15%
}}


Blueprint.png
Blueprint: Health Hypo
Blueprint
Contains instructions on how to create a health hypo.
{{{greenstats}}}
Weight: 0.05
Value: 800
Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant.
Blood (x3) Insectoid Saliva
Anticoagulant Syringe (x2)
{{infobox item
| itemquality  = high
| image        = Blueprint: Health Hypo.png
| name         = Blueprint: Health Hypo
| type         = Blueprint
| description  = Contains instructions on how to create a health hypo.
| capabilities = Use: Download blueprint into your wristpad.
| weight       = 0.05
| value        = 800
| description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant.
| component1   = Blood (x3)
| component2   = Insectoid Saliva
| component3   = Anticoagulant
| component4   = Syringe (x2)
}}


Health Hypo.png
Health Hypo
Medicine
A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use.
Weight: 0.10
Value: 120
{{infobox item
| itemquality  = normal
| image        = Health Hypo.png
| name         = Health Hypo
| type         = Medicine
| description  = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use.
| capabilities = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns)
| weight       = 0.10
| value        = 120
}}


Steel Crowbar.png
Steel Crowbar
Melee Weapon
This handy tool can also be used as a weapon in a pinch.
Damage: 5-13 (Mechanical)
Impact speed: Very Low
Base action points: 18 AP
Range: Melee
Critical chance: 10%
Critical damage bonus: 100%
Weight: 2.50
Value: 50
{{infobox item
| itemquality  = normal
| image        = Steel Crowbar.png
| name         = Steel Crowbar
| type         = Melee Weapon
| description  = This handy tool can also be used as a weapon in a pinch.
| damage       = 5-13 (Mechanical)
| impactspeed  = Very Low
| ap           = 18 AP
| range        = Melee
| critchance   = 10%
| critbonus    = 100%
| capabilities = Damage increased by 3% for every point in strength above 6.<br><br>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15)
| weight       = 2.50
| value        = 50
}}


9mm JHP Round.png
9mm JHP Round
Ammo
This is a 9mm jacketed hollow point round.
Weight: 0.04
Value: 18
{{Infobox ammo
| itemquality = high
| image       = 9mm JHP Round.png
| name        = 9mm JHP Round
| type        = Ammo
| description = This is a 9mm jacketed hollow point round.
| incurred    = - Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.
| ammouses    = Use: Reload a weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Reload the current weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat.<br>(AP: 15)
| weight      = 0.04
| value       = 18
| datafile    = Ammo/Caliber_9_JHP.item
}}


Steel Armor.png
Galvanic Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
Armor penalty: 70%
Minimal strength: 8
Durability: 505 / 505 (mechanical)
Weight: 20.00
Value: 10758
{{infobox item
| itemquality = normal
| image       = Galvanic Steel Armor.png
| name        = Galvanic Steel Armor
| type        = Armor Suit
| description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
| res-mech    = 51% / 15
| res-heat    = 5
| res-elec    = 16% / 3
| res-acid    = 5
| res-ener    = 38% / 10
| encumbrance = 70%
| minstr      = 8
| durability  = 505 / 505 (mechanical)
| weight      = 20.00
| value       = 10758
}}


Mutated Dog Leather.png
Mutated Dog Leather
Component
This skin can be turned into an acid resistant leather armor.
Quality range: 34 - 62
Required crafting skills (as percentage of quality):
Tailoring 80%
Chemistry 24%
Weight: 5.00
Value: 75 + 8 * quality
{{infobox item
| itemquality = high
| image       = Mutated Dog Leather.png
| name        = Mutated Dog Leather
| type        = Component
| description = This skin can be turned into an acid resistant leather armor.
| quality     = 34 - 62
| skillsreq   =
:Tailoring 80%
:Chemistry 24%
| weight      = 5.00
| value       = 75 + 8 * quality
}}


Keycard blue.png
Private Quarters Key Card
Key
Unlocks your private quarters.
Cannot be sold.
{{infobox item
| itemquality = normal
| image       = Private Quarters Key Card.png
| name        = Private Quarters Key Card
| type        = Key
| description = Unlocks your private quarters.
}}