Difference between revisions of "Template:Infobox item"

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(cleanup, moved blueprint formatting to css, better resistance parameters)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
{| class="infobox" style="font-family:'pf_tempesta_seven',sans-serif; font-size:12px;"
 
{| class="infobox" style="font-family:'pf_tempesta_seven',sans-serif; font-size:12px;"
<!--
 
 
 
  
 
+
|-  <!-- item image column. autolink image if ammo. otherwise, use {{{image}}} if it is set. otherwise, default to misc_icon.png -->
item image column. autolink image if ammo. otherwise, use {{{image}}} if it is set. otherwise, default to misc_icon.png
 
-->|-
 
 
{{#if:{{{caliber|}}}
 
{{#if:{{{caliber|}}}
 
   |{{!}} style="padding-right:10px;" rowspan="3" width="35px" height="35px" align="center" valign="center" title="{{{caliber}}} {{{type}}} Round icon" {{!}}<!--
 
   |{{!}} style="padding-right:10px;" rowspan="3" width="35px" height="35px" align="center" valign="center" title="{{{caliber}}} {{{type}}} Round icon" {{!}}<!--
Line 27: Line 22:
 
   }}
 
   }}
 
}}
 
}}
<!--
 
  
 
+
|- <!-- item name row. automate if ammo. color of item name is quality-dependent -->
 
 
 
 
item name row. automate if ammo. color of item name is quality-dependent.
 
-->|-
 
 
{{#if:{{{caliber|}}}
 
{{#if:{{{caliber|}}}
 
|{{!}} style="font-size:127%; color:{{#switch:{{{type}}}<!-- if item is ammunition -->
 
|{{!}} style="font-size:127%; color:{{#switch:{{{type}}}<!-- if item is ammunition -->
Line 64: Line 54:
 
-->{{{name}}}
 
-->{{{name}}}
 
}}
 
}}
<!--
 
 
 
  
 
+
|- <!-- item type row. automate if ammo -->
item type row. automate if ammo.
 
-->|-
 
 
| style="color:yellow;" title="Item type" | {{#if:{{{caliber|}}}|Ammo|{{{type}}} }}
 
| style="color:yellow;" title="Item type" | {{#if:{{{caliber|}}}|Ammo|{{{type}}} }}
<!--
 
  
 
+
|- <!-- item description row. automate if ammo. if it's not a blueprint, limit width -->
 
 
 
 
item description row. automate if ammo. if it's not a blueprint, limit width.
 
-->|-
 
 
| style="width:{{#if:{{{component1|}}}|500px|400px}}; color:gray;" colspan="2" title="Item description" |<!--
 
| style="width:{{#if:{{{component1|}}}|500px|400px}}; color:gray;" colspan="2" title="Item description" |<!--
 
-->{{#if:{{{caliber|}}}
 
-->{{#if:{{{caliber|}}}
Line 89: Line 69:
 
     |{{{description}}}
 
     |{{{description}}}
 
   }}
 
   }}
<!--
 
 
 
 
  
 
+
|- <!-- component quality row -->
component quality row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{quality|}}}
 
{{#if:<noinclude>string</noinclude>{{{quality|}}}
|{{!}} colspan="2"  title="Component quality" {{!}}<!--
+
|{{!}} colspan="2"  title="Component quality" {{!}} {{#ifexpr: {{{quality|1}}} < 0 | Quality range:| Quality:}} {{{quality}}}
-->{{#ifexpr: {{{quality|1}}} < 0 | Quality range:| Quality:}} {{{quality}}}
 
 
|}}
 
|}}
<!--
 
 
  
crafting skills required row.
+
|- <!-- crafting skills required row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{skillsreq|}}}
 
{{#if:<noinclude>string</noinclude>{{{skillsreq|}}}
|{{!}} colspan="2"  title="List of required crafting skills" {{!}}<!--
+
|{{!}} colspan="2"  title="List of required crafting skills" {{!}} Required crafting skills{{#if:<noinclude>string</noinclude>{{{quality|}}}|{{#ifexpr: {{{quality|1}}} < 0 |&nbsp;(as percentage of quality)|}}|}}:
-->Required crafting skills{{#if:<noinclude>string</noinclude>{{{quality|}}}|{{#ifexpr: {{{quality|1}}} < 0 |&nbsp;(as percentage of quality)|}}|}}:
 
 
<noinclude>:</noinclude>{{{skillsreq}}}
 
<noinclude>:</noinclude>{{{skillsreq}}}
 
|}}
 
|}}
<!--
 
 
  
weapon damage row.
+
|- <!-- weapon damage row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{damage|}}}
 
{{#if:<noinclude>string</noinclude>{{{damage|}}}
|{{!}} style="height:2.5em;" valign="middle" colspan="2" title="Damage per shot and damage type" {{!}}<!--
+
|{{!}} style="height:2.5em;" valign="middle" colspan="2" title="Damage per shot and damage type" {{!}} Damage: {{{damage}}}
-->Damage: {{{damage}}}
 
 
|}}
 
|}}
<!--
 
 
  
weapon impact speed row. its color depends on "impactspeed" value.
+
|- <!-- weapon impact speed row. its color depends on "impactspeed" value -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{impactspeed|}}}
 
{{#if:<noinclude>string</noinclude>{{{impactspeed|}}}
|{{!}} colspan="2"  title="Impact speed determines shield penetration" {{!}}<!--
+
|{{!}} colspan="2"  title="Impact speed determines shield penetration" {{!}} Impact speed: <span style="color:{{#switch:{{{impactspeed}}}
-->Impact speed: <span style="color:{{#switch:{{{impactspeed}}}
 
 
  | Very Low  = teal
 
  | Very Low  = teal
 
  | Low      = DarkSlateGray
 
  | Low      = DarkSlateGray
Line 136: Line 97:
 
}};">{{{impactspeed}}}</span>
 
}};">{{{impactspeed}}}</span>
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- weapon action point cost row -->
weapon action point cost row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{ap|}}}
 
{{#if:<noinclude>string</noinclude>{{{ap|}}}
|{{!}} colspan="2" title="Action point cost" {{!}}<!--
+
|{{!}} colspan="2" title="Action point cost" {{!}} Base action points: {{{ap}}}
-->Base action points: {{{ap}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- weapon range row -->
weapon range row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{range|}}}
 
{{#if:<noinclude>string</noinclude>{{{range|}}}
|{{!}} colspan="2"  colspan="2" title="Maximum (and optimal) range" {{!}}<!--
+
|{{!}} colspan="2"  colspan="2" title="Maximum (and optimal) range" {{!}} Range: {{{range}}}
-->Range: {{{range}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- weapon precision row -->
weapon precision row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{precision|}}}
 
{{#if:<noinclude>string</noinclude>{{{precision|}}}
|{{!}} colspan="2" title="Precision modifies your chance to hit" {{!}}<!--
+
|{{!}} colspan="2" title="Precision modifies your chance to hit" {{!}} Precision: {{{precision}}}
-->Precision: {{{precision}}}
 
 
|}}
 
|}}
<!--
 
 
  
weapon burst precision row.
+
|- <!-- weapon burst precision row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{burstprec.|}}}
 
{{#if:<noinclude>string</noinclude>{{{burstprec.|}}}
|{{!}} colspan="2" title="Burst precision" {{!}}<!--
+
|{{!}} colspan="2" title="Burst precision" {{!}} Burst precision: {{{burstprec.}}}
-->Burst precision: {{{burstprec.}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- weapon close quarters precision row -->
weapon close quarters precision row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{cqprec.|}}}
 
{{#if:<noinclude>string</noinclude>{{{cqprec.|}}}
|{{!}} colspan="2" title="Melee range precision penalty" {{!}}<!--
+
|{{!}} colspan="2" title="Melee range precision penalty" {{!}} Close quarters precision: {{color|red|{{{cqprec.}}}}}
-->Close quarters precision: {{color|red|{{{cqprec.}}}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- weapon move & shoot precision row -->
weapon move & shoot precision row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{moveprec.|}}}
 
{{#if:<noinclude>string</noinclude>{{{moveprec.|}}}
|{{!}} colspan="2" title="Unfocused precision penalty" {{!}}<!--
+
|{{!}} colspan="2" title="Unfocused precision penalty" {{!}} Move and shoot precision: {{color|red|{{{moveprec.}}}}}
-->Move and shoot precision: {{color|red|{{{moveprec.}}}}}
 
 
|}}
 
|}}
<!--
 
 
  
weapon critical chance row.
+
|- <!-- weapon critical chance row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{critchance|}}}
 
{{#if:<noinclude>string</noinclude>{{{critchance|}}}
|{{!}} colspan="2" title="Chance to critically hit" {{!}}<!--
+
|{{!}} colspan="2" title="Chance to critically hit" {{!}} Critical chance: {{{critchance}}}
-->Critical chance: {{{critchance}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- weapon critical damage bonus row -->
weapon critical damage bonus row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{critbonus|}}}
 
{{#if:<noinclude>string</noinclude>{{{critbonus|}}}
|{{!}} colspan="2" title="Bonus damage multiplier to critical hits" {{!}}<!--
+
|{{!}} colspan="2" title="Bonus damage multiplier to critical hits" {{!}} Critical damage bonus: {{{critbonus}}}
-->Critical damage bonus: {{{critbonus}}}
 
 
|}}
 
|}}
<!--
 
 
  
shield emitter capacity row.
+
|- <!-- shield emitter capacity row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{capacity|}}}
 
{{#if:<noinclude>string</noinclude>{{{capacity|}}}
|{{!}} colspan="2" title="Total energy shield capacity" {{!}}<!--
+
|{{!}} colspan="2" title="Total energy shield capacity" {{!}} Capacity: {{{capacity}}}
-->Capacity: {{{capacity}}}
 
 
|}}
 
|}}
<!--
 
 
  
shield emitter conversion rate row.
+
|- <!-- shield emitter conversion rate row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{conversion|}}}
 
{{#if:<noinclude>string</noinclude>{{{conversion|}}}
|{{!}} colspan="2" title="Energy shield conversion rate" {{!}}<!--
+
|{{!}} colspan="2" title="Energy shield conversion rate" {{!}} Conversion Rate: {{{conversion}}}
-->Conversion Rate: {{{conversion}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- shield emitter dissipation rate row -->
shield emitter dissipation rate row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{dissipation|}}}
 
{{#if:<noinclude>string</noinclude>{{{dissipation|}}}
|{{!}} style="height:2.5em;" valign="top" colspan="2" title="Energy shield dissipation rate" {{!}}<!--
+
|{{!}} style="height:2.5em;" valign="top" colspan="2" title="Energy shield dissipation rate" {{!}} Dissipation Rate: {{{dissipation}}}
-->Dissipation Rate: {{{dissipation}}}
 
 
|}}
 
|}}
<!--
 
 
  
shield emitter shielding row.
+
|- <!-- shield emitter shielding row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}}
 
{{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}}
|{{!}} style="height:2.5em;" colspan="2" title="Energy shield impact speed spectrum breakdown" {{!}}<!--
+
|{{!}} style="height:2.5em;" colspan="2" title="Energy shield impact speed spectrum breakdown" {{!}} Shielding:
-->Shielding:
 
 
:<span style="color:teal;">Very Low: {{{shield-vlow}}}</span>
 
:<span style="color:teal;">Very Low: {{{shield-vlow}}}</span>
 
:<span style="color:DarkSlateGray;">Low: {{{shield-low}}}</span>
 
:<span style="color:DarkSlateGray;">Low: {{{shield-low}}}</span>
Line 249: Line 162:
 
:<span style="color:Salmon;">Very High: {{{shield-vhigh}}}</span>
 
:<span style="color:Salmon;">Very High: {{{shield-vhigh}}}</span>
 
|}}
 
|}}
<!--
 
 
  
armor resistances row.
+
|- <!-- armor resistances row -->
-->|-
+
{{#if:<noinclude>string</noinclude>{{{resistances|}}}{{{res-mech|}}}{{{res-heat|}}}{{{res-cold|}}}{{{res-elec|}}}{{{res-acid|}}}{{{res-ener|}}}{{{res-bio|}}}
{{#if:<noinclude>string</noinclude>{{{resistances|}}}
+
|{{!}} colspan="2" title="Damage resistances and tresholds provided" {{!}} Resistances:
|{{!}} colspan="2" title="Damage resistances and tresholds provided" {{!}}<!--
+
{{{resistances|}}}<!-- legacy parameter, phased out -->
-->Resistances:
+
{{#if:<noinclude>string</noinclude>{{{res-mech|}}}|:<span style="color:white">Mechanical: {{{res-mech}}}</span>|}}
<noinclude>:</noinclude>{{{resistances}}}
+
{{#if:<noinclude>string</noinclude>{{{res-heat|}}}|:<span style="color:orangered">Heat: {{{res-heat}}}</span>|}}
 +
{{#if:<noinclude>string</noinclude>{{{res-cold|}}}|:<span style="color:lightblue">Cold: {{{res-cold}}}</span>|}}
 +
{{#if:<noinclude>string</noinclude>{{{res-elec|}}}|:<span style="color:yellow">Electricity: {{{res-elec}}}</span>|}}
 +
{{#if:<noinclude>string</noinclude>{{{res-acid|}}}|:<span style="color:green">Acid: {{{res-acid}}}</span>|}}
 +
{{#if:<noinclude>string</noinclude>{{{res-ener|}}}|:<span style="color:aqua">Energy: {{{res-ener}}}</span>|}}
 +
{{#if:<noinclude>string</noinclude>{{{res-bio|}}} |:<span style="color:lightgreen">Bio: {{{res-bio}}}</span>|}}
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- armor encumbrance (armor penalty) row -->
armor encumbrance (armor penalty) row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{encumbrance|}}}
 
{{#if:<noinclude>string</noinclude>{{{encumbrance|}}}
|{{!}} colspan="2" title="Armor penalty reduces movement points, dodge, evasion and stealth" {{!}}<!--
+
|{{!}} colspan="2" title="Armor penalty reduces movement points, dodge, evasion and stealth" {{!}} Armor penalty: {{color|red|{{{encumbrance}}}}}
-->Armor penalty: {{color|red|{{{encumbrance}}}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- generic white stats row -->
generic white stats row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{whitestats|}}}
 
{{#if:<noinclude>string</noinclude>{{{whitestats|}}}
|{{!}} colspan="2" title="Other stats" {{!}}<!--
+
|{{!}} colspan="2" title="Other stats" {{!}} {{{whitestats}}}<noinclude><small> (this is used by some trap stats)</small></noinclude>
-->{{{whitestats}}}<noinclude><small> (this is used by some trap stats)</small></noinclude>
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- generic green (use/on equip) stats row (automated for ammo) -->
generic green (use/on equip) stats row. automate if ammo.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{greenstats|}}}{{{component1|}}}{{{caliber|}}}
 
{{#if:<noinclude>string</noinclude>{{{greenstats|}}}{{{component1|}}}{{{caliber|}}}
 
|{{!}} style="max-width:400px; color:green;" colspan="2"  title="Uses, on equip bonuses and other effects" {{!}}<!--
 
|{{!}} style="max-width:400px; color:green;" colspan="2"  title="Uses, on equip bonuses and other effects" {{!}}<!--
Line 300: Line 205:
 
   }}
 
   }}
 
|}}
 
|}}
<!--
 
 
  
generic orange (incurred) stats row.
+
|- <!-- generic orange (incurred) stats row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{orangestats|}}}
 
{{#if:<noinclude>string</noinclude>{{{orangestats|}}}
|{{!}} style="color:orange; max-width:400px;" colspan="2" title="Incurred stats" {{!}}<!--
+
|{{!}} style="color:orange; max-width:400px;" colspan="2" title="Incurred stats" {{!}} {{{orangestats}}}<noinclude><small> (incurred stats)</small></noinclude>
-->{{{orangestats}}}<noinclude><small> (incurred stats)</small></noinclude>
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- minimal strength requirement row -->
minimal strength requirement row for armor/weapons.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{minstr|}}}
 
{{#if:<noinclude>string</noinclude>{{{minstr|}}}
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Minimal strength requirement" {{!}}<!--
+
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Minimal strength requirement" {{!}} Minimal strength: {{{minstr}}}
-->Minimal strength: {{{minstr}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- minimal skill requirement row -->
minimal skill requirement row for weapons.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{minskill|}}}
 
{{#if:<noinclude>string</noinclude>{{{minskill|}}}
|{{!}} colspan="2" title="Minimal skill requirement" {{!}}<!--
+
|{{!}} colspan="2" title="Minimal skill requirement" {{!}} Minimal weapon skill: {{{minskill}}}
-->Minimal weapon skill: {{{minskill}}}
 
 
|}}
 
|}}
<!--
 
 
  
ammo type row.
+
|- <!-- ammo type row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{ammotype|}}}
 
{{#if:<noinclude>string</noinclude>{{{ammotype|}}}
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Type of ammunition used" {{!}}<!--
+
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Type of ammunition used" {{!}} Ammo type: {{{ammotype}}}
-->Ammo type: {{{ammotype}}}
 
 
|}}
 
|}}
<!--
 
 
  
magazine capacity row.
+
|- <!-- magazine capacity row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{magcap|}}}
 
{{#if:<noinclude>string</noinclude>{{{magcap|}}}
|{{!}} style="height:2em;" valign="top" colspan="2" title="Magazine ammunition capacity" {{!}}<!--
+
|{{!}} style="height:2em;" valign="top" colspan="2" title="Magazine ammunition capacity" {{!}} Magazine capacity: {{{magcap}}}
-->Magazine capacity: {{{magcap}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- energy per shot row -->
energy per shot row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{energy/shot|}}}
 
{{#if:<noinclude>string</noinclude>{{{energy/shot|}}}
|{{!}} colspan="2" title="Energy/shot" {{!}}<!--
+
|{{!}} colspan="2" title="Energy/shot" {{!}} Energy usage per shot: {{color|green|{{{energy/shot}}}}}
-->Energy usage per shot: {{color|green|{{{energy/shot}}}}}
 
 
|}}
 
|}}
<!--
 
 
  
energy capacity row.
+
|- <!-- energy capacity row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{energy|}}}
 
{{#if:<noinclude>string</noinclude>{{{energy|}}}
|{{!}} colspan="2" title="Energy storage capacity" {{!}}<!--
+
|{{!}} colspan="2" title="Energy storage capacity" {{!}} Energy: {{color|green|{{{energy}}}}}
-->Energy: {{color|green|{{{energy}}}}}
 
 
|}}
 
|}}
<!--
 
 
  
durability row.
+
|- <!-- durability row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{durability|}}}
 
{{#if:<noinclude>string</noinclude>{{{durability|}}}
|{{!}} colspan="2" title="Durability and its type" {{!}}<!--
+
|{{!}} colspan="2" title="Durability and its type" {{!}} Durability: {{{durability}}}
-->Durability: {{{durability}}}
 
 
|}}
 
|}}
<!--
 
 
  
generic whitestats2 row.
+
|- <!-- generic whitestats2 row -->
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{whitestats2|}}}
 
{{#if:<noinclude>string</noinclude>{{{whitestats2|}}}
|{{!}} colspan="2" title="Other stats" {{!}}<!--
+
|{{!}} colspan="2" title="Other stats" {{!}} {{{whitestats2}}}<noinclude><small> (this is for combat limitations)</small></noinclude>
-->{{{whitestats2}}}<noinclude><small> (this is for combat limitations)</small></noinclude>
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- weight row -->
weight row.
 
-->|-
 
 
{{#if:<noinclude>string</noinclude>{{{weight|}}}
 
{{#if:<noinclude>string</noinclude>{{{weight|}}}
|{{!}} style="color:Burlywood;" colspan="2" title="Item weight" {{!}}<!--
+
|{{!}} style="color:Burlywood;" colspan="2" title="Item weight" {{!}} Weight: {{{weight}}}
-->Weight: {{{weight}}}
 
 
|}}
 
|}}
<!--
 
  
 
+
|- <!-- base trading value row -->
base trading value row.
 
-->|-
 
 
{{#switch:{{{type}}} <!-- switch-if to check if the item is a plot item with value omitted. -->
 
{{#switch:{{{type}}} <!-- switch-if to check if the item is a plot item with value omitted. -->
 
   |Plot|Misc.|Misc|Key={{#if:<noinclude>string</noinclude>{{{value|}}}
 
   |Plot|Misc.|Misc|Key={{#if:<noinclude>string</noinclude>{{{value|}}}
Line 404: Line 266:
 
}}
 
}}
 
<!--  
 
<!--  
 
 
 
 
 
 
 
 
  
  
Line 431: Line 285:
  
 
{{!}}- align="center" valign="middle"
 
{{!}}- align="center" valign="middle"
{{!}} width="33%" style="padding:15px; border:2px solid #808080; border-radius:1em;" title="First component" {{!}}<!--
+
{{!}} class="infobox-cc" title="First component" {{!}} '''{{{component1}}}'''
-->'''{{{component1}}}'''
 
 
<!--
 
<!--
 
  
 
box for 2nd component
 
box for 2nd component
 
-->{{#if:<noinclude>string</noinclude>{{{component2|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{component2|}}}
|{{!}} width="34%" style="padding:15px; border:2px solid #808080; border-radius:1em;" title="Second component" {{!}}<!--
+
|{{!}} class="infobox-cc" title="Second component" {{!}} '''{{{component2}}}'''
-->'''{{{component2}}}'''
 
 
<!--
 
<!--
 
  
 
new row if there are 4 components
 
new row if there are 4 components
Line 448: Line 298:
 
|}}
 
|}}
 
<!--
 
<!--
 
  
 
box for 3rd component
 
box for 3rd component
 
-->{{#if:<noinclude>string</noinclude>{{{component3|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{component3|}}}
|{{!}} width="33%" style="padding:15px; border:2px solid #808080; border-radius:1em;" title="Third component" {{!}}<!--
+
|{{!}} class="infobox-cc" title="Third component" {{!}} '''{{{component3}}}'''
-->'''{{{component3}}}'''
 
 
<!--
 
<!--
 
  
 
box for 4th component
 
box for 4th component
 
-->{{#if:<noinclude>string</noinclude>{{{component4|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{component4|}}}
|{{!}} width="33%" style="padding:15px; border:2px solid #808080; border-radius:1em;" title="Fourth component" {{!}}<!--
+
|{{!}} class="infobox-cc" title="Fourth component" {{!}} '''{{{component4}}}'''
-->'''{{{component4}}}'''
 
 
|}} <!-- close if component4 -->
 
|}} <!-- close if component4 -->
 
|}} <!-- close if component3 -->
 
|}} <!-- close if component3 -->
Line 469: Line 315:
 
{{!}}- align="center" valign="top"
 
{{!}}- align="center" valign="top"
 
<!--
 
<!--
 
  
 
optional component 1
 
optional component 1
 
-->{{#if:<noinclude>string</noinclude>{{{optional1|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{optional1|}}}
|{{!}} width="33%" style="padding:15px; border:2px dashed #808080; border-radius:1em;" title="First optional component" {{!}}<!--
+
    |{{!}} class="infobox-oc" title="First optional component" {{!}} '''{{{optional1}}}'''<br/><div class="infobox-opt">Optional.
-->'''{{{optional1}}}'''
 
<div style="font-family: sans-serif; text-align:left; color:gray; line-height:14px; font-size:10px;"><br>Optional.
 
 
<!--
 
<!--
  
 
optional difficulty mod 1
 
optional difficulty mod 1
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod1|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod1|}}}
  |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
+
    |<br/>Using this slot will increase the total skill requirements by <span title="Difficulty modifier">{{{diffmod1}}}</span> of the occupying item's requirements.
--><span title="Difficulty modifier">{{{diffmod1}}}</span> of the occupying item's requirements.
+
    |}}</div>
  |}}</div>
 
 
<!--
 
<!--
 
  
 
optional component 2
 
optional component 2
 
-->{{#if:<noinclude>string</noinclude>{{{optional2|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{optional2|}}}
|{{!}} width="34%" style="padding:15px; border:2px dashed #808080; border-radius:1em;" title="Second optional component" {{!}}<!--
+
    |{{!}} class="infobox-oc" title="Second optional component" {{!}} '''{{{optional2}}}'''<br/><div class="infobox-opt">Optional.
-->'''{{{optional2}}}'''
 
<div style="font-family: sans-serif; text-align:left; color:gray; line-height:14px; font-size:10px;"><br>Optional.
 
 
<!--
 
<!--
  
 
optional difficulty mod 2
 
optional difficulty mod 2
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod2|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod2|}}}
  |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
+
    |<br/>Using this slot will increase the total skill requirements by <span title="Difficulty modifier">{{{diffmod2}}}</span> of the occupying item's requirements.
--><span title="Difficulty modifier">{{{diffmod2}}}</span> of the occupying item's requirements.
+
    |}}</div>
  |}}</div>
 
 
<!--
 
<!--
 
  
 
optional component 3
 
optional component 3
 
-->{{#if:<noinclude>string</noinclude>{{{optional3|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{optional3|}}}
|{{!}} width="33%" style="padding:15px; border:2px dashed #808080; border-radius:1em;" title="Third optional component" {{!}}<!--
+
    |{{!}} class="infobox-oc" title="Third optional component" {{!}} '''{{{optional3}}}'''<br/><div class="infobox-opt">Optional.
-->'''{{{optional3}}}'''
 
<div style="font-family: sans-serif; text-align:left; color:gray; line-height:14px; font-size:10px;"><br>Optional.
 
 
<!--
 
<!--
  
 
optional difficulty mod 3
 
optional difficulty mod 3
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod3|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{diffmod3|}}}
  |<br>Composition difficulty. Using this slot will also increase the total skill requirements by <!--
+
    |<br/>Using this slot will increase the total skill requirements by <span title="Difficulty modifier">{{{diffmod3}}}</span> of the occupying item's requirements.
--><span title="Difficulty modifier">{{{diffmod3}}}</span> of the occupying item's requirements.
+
    |}}</div>
  |}}</div>
 
 
|}} <!-- close if optional component3 -->
 
|}} <!-- close if optional component3 -->
 
|}} <!-- close if optional component2 -->
 
|}} <!-- close if optional component2 -->
Line 524: Line 358:
  
 
AUTOMATIC CATEGORIES:
 
AUTOMATIC CATEGORIES:
only if namespace is empty string, aka main namespace
+
only if namespace is empty, aka main namespace
 
-->{{#if:{{NAMESPACE}}||<!--
 
-->{{#if:{{NAMESPACE}}||<!--
 
  
 
check if component stats are example
 
check if component stats are example
Line 536: Line 369:
 
     |
 
     |
 
   }}<!--
 
   }}<!--
 
  
 
check if it's weightless and not oddity, not key, not misc.
 
check if it's weightless and not oddity, not key, not misc.
Line 552: Line 384:
 
       }}
 
       }}
 
   }}<!--
 
   }}<!--
 
  
 
check for itemquality
 
check for itemquality
Line 573: Line 404:
 
     |<includeonly>[[Category:Items without itemquality]]</includeonly>
 
     |<includeonly>[[Category:Items without itemquality]]</includeonly>
 
   }}<!--
 
   }}<!--
 
  
 
-->}}<!-- close namespace #IF --><noinclude><br style="clear:both;"/>{{documentation}}</noinclude>
 
-->}}<!-- close namespace #IF --><noinclude><br style="clear:both;"/>{{documentation}}</noinclude>

Revision as of 08:46, 17 November 2014

Misc icon.png
{{{name}}}
{{{type}}}
{{{description}}}
Quality: {{{quality}}}
Required crafting skills:
{{{skillsreq}}}
Damage: {{{damage}}}
Impact speed: {{{impactspeed}}}
Base action points: {{{ap}}}
Range: {{{range}}}
Precision: {{{precision}}}
Burst precision: {{{burstprec.}}}
Close quarters precision: {{{cqprec.}}}
Move and shoot precision: {{{moveprec.}}}
Critical chance: {{{critchance}}}
Critical damage bonus: {{{critbonus}}}
Capacity: {{{capacity}}}
Conversion Rate: {{{conversion}}}
Dissipation Rate: {{{dissipation}}}
Shielding:
Very Low: {{{shield-vlow}}}
Low: {{{shield-low}}}
Medium: {{{shield-med}}}
High: {{{shield-high}}}
Very High: {{{shield-vhigh}}}
Resistances:
Mechanical: {{{res-mech}}}
Heat: {{{res-heat}}}
Cold: {{{res-cold}}}
Electricity: {{{res-elec}}}
Acid: {{{res-acid}}}
Energy: {{{res-ener}}}
Bio: {{{res-bio}}}
Armor penalty: {{{encumbrance}}}
{{{whitestats}}} (this is used by some trap stats)
{{{greenstats}}} (uses and equip bonuses)
{{{orangestats}}} (incurred stats)
Minimal strength: {{{minstr}}}
Minimal weapon skill: {{{minskill}}}
Ammo type: {{{ammotype}}}
Magazine capacity: {{{magcap}}}
Energy usage per shot: {{{energy/shot}}}
Energy: {{{energy}}}
Durability: {{{durability}}}
{{{whitestats2}}} (this is for combat limitations)
Weight: {{{weight}}}
Value: {{{value}}}
{{{description2}}}
{{{component1}}} {{{component2}}}
{{{component3}}} {{{component4}}}
{{{optional1}}}
Optional.
Using this slot will increase the total skill requirements by {{{diffmod1}}} of the occupying item's requirements.
{{{optional2}}}
Optional.
Using this slot will increase the total skill requirements by {{{diffmod2}}} of the occupying item's requirements.
{{{optional3}}}
Optional.
Using this slot will increase the total skill requirements by {{{diffmod3}}} of the occupying item's requirements.


Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Infobox_item/doc to view this documentation. (edit) (How does this work?)

Description

This is the infobox template for all items.

Old unused aliases: Template:Infobox ammo, Template:Infobox armor, Template:Infobox blueprint, Template:Infobox component, Template:Infobox weapon

Syntax

To use this template:

  1. copy the following code
  2. fill in the appropriate fields
  3. remove all unused lines
{{item infobox
| itemquality  = [accepted values: low, normal, high, rarity, unique, artifact]
| image        = [should match name with .png suffix]
| name         = 
| type         = 
| description  = 
| trapstats    = [skill req and detection difficulty for traps]
| capabilities = [Use / On Hit / other item capabilities]
| requirements = [new 1.1 requirements listing, each req on a new line beginning with :*]
| incurred     = [incurred stats written in orange]
| onequip      = [bonuses/penalties on equip]
| ammouses     = [ammo capabilities, for either ammo or loaded weapons]
| energy       = [battery capacity]
| durability   = [durability and its type]
| disassembly  = [remove this if item is not disassemble-able]
| limitations  = [general restrictions like cant be used in combat etc]
| weight       = 
| value        = [base trading value, NOT value affected by trading multiplier]
|
|armor attributes:
| res-mech     = 
| res-heat     = 
| res-cold     = 
| res-elec     = 
| res-acid     = 
| res-ener     = 
| res-bio      = 
| encumbrance  = [aka armor penalty]
|
|blueprint attributes:
| description2 = [description on the crafting recipe]
| component1   = [mandatory first component]
| component2   = 
| component3   = 
| component4   = 
| component5   = 
| optional1    = 
| diffmod1     = 
| optional2    = 
| diffmod2     = 
| optional3    = 
| diffmod3     = 
|
|component attributes:
| quality      = 
| skillsreq    = [multiple lines, each intended with ":"]
|
|shield emitter attributes:
| capacity     = 
| conversion   = 
| dissipation  = 
| shield-vlow  = 
| shield-low   = 
| shield-med   = 
| shield-high  = 
| shield-vhigh = 
|
|weapon attributes:
| damage       = 
| impactspeed  = [accepted values: Very Low, Low, Medium, High, Very High]
| ap           = 
| spread       = 
| range        = 
| precision    = 
| cqprec.      = 
| moveprec.    = 
| burstprec.   = 
| extraburst   = 
| critchance   = 
| critbonus    = 
| ammotype     = 
| magcap       = 
| reloadcost   =
| energy/shot  = 
| energy       = 
|
|vehicle part attributes:
| partsize     = 
| power        = 
| consumption  = 
| stability    = 
|
|meta:
| datafile     = [the item definition file]
}}

Samples


Blueprint.png
Blueprint: Sniper Rifle
Blueprint
Contain instructions on how to create a sniper rifle.
{{{greenstats}}}
Weight: 0.05
Value: 2000
Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.

A number of optional components can also be added to further enhance the weapon.
Frame Barrel Scope
Sniper Rifle Enhancement
Optional.
Using this slot will increase the total skill requirements by 15% of the occupying item's requirements.
Sniper Rifle Enhancement
Optional.
Using this slot will increase the total skill requirements by 15% of the occupying item's requirements.
{{infobox item
| itemquality  = high
| image        = Blueprint: Sniper Rifle.png
| name         = Blueprint: Sniper Rifle
| type         = Blueprint
| description  = Contain instructions on how to create a sniper rifle.
| capabilities = Use: Download blueprint into your wristpad.
| weight       = 0.05
| value        = 2000
| description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon.
| component1   = Frame
| component2   = Barrel
| component3   = Scope
| optional1    = Sniper Rifle Enhancement
| diffmod1     = 15%
| optional2    = Sniper Rifle Enhancement
| diffmod2     = 15%
}}


Blueprint.png
Blueprint: Health Hypo
Blueprint
Contains instructions on how to create a health hypo.
{{{greenstats}}}
Weight: 0.05
Value: 800
Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant.
Blood (x3) Insectoid Saliva
Anticoagulant Syringe (x2)
{{infobox item
| itemquality  = high
| image        = Blueprint: Health Hypo.png
| name         = Blueprint: Health Hypo
| type         = Blueprint
| description  = Contains instructions on how to create a health hypo.
| capabilities = Use: Download blueprint into your wristpad.
| weight       = 0.05
| value        = 800
| description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant.
| component1   = Blood (x3)
| component2   = Insectoid Saliva
| component3   = Anticoagulant
| component4   = Syringe (x2)
}}


Health Hypo.png
Health Hypo
Medicine
A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use.
Weight: 0.10
Value: 120
{{infobox item
| itemquality  = normal
| image        = Health Hypo.png
| name         = Health Hypo
| type         = Medicine
| description  = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use.
| capabilities = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns)
| weight       = 0.10
| value        = 120
}}


Steel Crowbar.png
Steel Crowbar
Melee Weapon
This handy tool can also be used as a weapon in a pinch.
Damage: 5-13 (Mechanical)
Impact speed: Very Low
Base action points: 18 AP
Range: Melee
Critical chance: 10%
Critical damage bonus: 100%
Weight: 2.50
Value: 50
{{infobox item
| itemquality  = normal
| image        = Steel Crowbar.png
| name         = Steel Crowbar
| type         = Melee Weapon
| description  = This handy tool can also be used as a weapon in a pinch.
| damage       = 5-13 (Mechanical)
| impactspeed  = Very Low
| ap           = 18 AP
| range        = Melee
| critchance   = 10%
| critbonus    = 100%
| capabilities = Damage increased by 3% for every point in strength above 6.<br><br>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15)
| weight       = 2.50
| value        = 50
}}


9mm JHP Round.png
9mm JHP Round
Ammo
This is a 9mm jacketed hollow point round.
Weight: 0.04
Value: 18
{{Infobox ammo
| itemquality = high
| image       = 9mm JHP Round.png
| name        = 9mm JHP Round
| type        = Ammo
| description = This is a 9mm jacketed hollow point round.
| incurred    = - Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.
| ammouses    = Use: Reload a weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Reload the current weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat.<br>(AP: 15)
| weight      = 0.04
| value       = 18
| datafile    = Ammo/Caliber_9_JHP.item
}}


Steel Armor.png
Galvanic Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
Resistances:
Mechanical: 51% / 15
Heat: 5
Electricity: 16% / 3
Acid: 5
Energy: 38% / 10
Armor penalty: 70%
Minimal strength: 8
Durability: 505 / 505 (mechanical)
Weight: 20.00
Value: 10758
{{infobox item
| itemquality = normal
| image       = Galvanic Steel Armor.png
| name        = Galvanic Steel Armor
| type        = Armor Suit
| description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
| res-mech    = 51% / 15
| res-heat    = 5
| res-elec    = 16% / 3
| res-acid    = 5
| res-ener    = 38% / 10
| encumbrance = 70%
| minstr      = 8
| durability  = 505 / 505 (mechanical)
| weight      = 20.00
| value       = 10758
}}


Mutated Dog Leather.png
Mutated Dog Leather
Component
This skin can be turned into an acid resistant leather armor.
Quality range: 34 - 62
Required crafting skills (as percentage of quality):
Tailoring 80%
Chemistry 24%
Weight: 5.00
Value: 75 + 8 * quality
{{infobox item
| itemquality = high
| image       = Mutated Dog Leather.png
| name        = Mutated Dog Leather
| type        = Component
| description = This skin can be turned into an acid resistant leather armor.
| quality     = 34 - 62
| skillsreq   =
:Tailoring 80%
:Chemistry 24%
| weight      = 5.00
| value       = 75 + 8 * quality
}}


Keycard blue.png
Private Quarters Key Card
Key
Unlocks your private quarters.
Cannot be sold.
{{infobox item
| itemquality = normal
| image       = Private Quarters Key Card.png
| name        = Private Quarters Key Card
| type        = Key
| description = Unlocks your private quarters.
}}