Difference between revisions of "Template:Infobox item"

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(moving rows around aimlessly: part 2 T_T)
(line height changes, parameter renaming)
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__NOTOC__
 
__NOTOC__
{| class="infobox" style="font-family:'pf_tempesta_seven',sans-serif; font-size:12px;"
+
{| class="infobox" style="font-family:'pf_tempesta_seven',sans-serif; font-size:12px; {{#if:{{{component1|}}}||max-width:420px; width:420px;}}"
  
|- <!-- item image column. autolink image if ammo. otherwise, use {{{image}}} if it is set. otherwise, default to misc_icon.png -->
+
|- <!-- item image column. autolink image if ammo. otherwise, use {{{image}}} if it is set. otherwise, default to misc_icon.png -->
 
{{#if:{{{caliber|}}}
 
{{#if:{{{caliber|}}}
 
   |{{!}} style="padding-right:10px;" rowspan="3" width="35px" height="35px" align="center" valign="center" title="{{{caliber}}} {{{type}}} Round icon" {{!}}<!--
 
   |{{!}} style="padding-right:10px;" rowspan="3" width="35px" height="35px" align="center" valign="center" title="{{{caliber}}} {{{type}}} Round icon" {{!}}<!--
Line 58: Line 58:
 
| style="color:yellow;" title="Item type" | {{#if:{{{caliber|}}}|Ammo|{{{type}}} }}
 
| style="color:yellow;" title="Item type" | {{#if:{{{caliber|}}}|Ammo|{{{type}}} }}
  
|- <!-- item description row. automate if ammo. if it's not a blueprint, limit width -->
+
|- <!-- item description row. automate if ammo. -->
| style="width:{{#if:{{{component1|}}}|500px|400px}}; color:gray;" colspan="2" title="Item description" |<!--
+
| style="height:2.2em; color:gray;" colspan="2" title="Item description" |<!--
 
-->{{#if:{{{caliber|}}}
 
-->{{#if:{{{caliber|}}}
 
     |{{#switch:{{{type}}}
 
     |{{#switch:{{{type}}}
Line 72: Line 72:
 
|- <!-- component quality row -->
 
|- <!-- component quality row -->
 
{{#if:<noinclude>string</noinclude>{{{quality|}}}
 
{{#if:<noinclude>string</noinclude>{{{quality|}}}
|{{!}} colspan="2"  title="Component quality" {{!}} {{#ifexpr: {{{quality|1}}} < 0 | Quality range:| Quality:}} {{{quality}}}
+
|{{!}} style="height:2.2em;" colspan="2"  title="Component quality" {{!}} {{#ifexpr: {{{quality|1}}} < 0 | Quality range:| Quality:}} {{{quality}}}
 
|}}
 
|}}
  
 
|- <!-- crafting skills required row -->
 
|- <!-- crafting skills required row -->
 
{{#if:<noinclude>string</noinclude>{{{skillsreq|}}}
 
{{#if:<noinclude>string</noinclude>{{{skillsreq|}}}
|{{!}} colspan="2"  title="List of required crafting skills" {{!}} Required crafting skills{{#if:<noinclude>string</noinclude>{{{quality|}}}|{{#ifexpr: {{{quality|1}}} < 0 |&nbsp;(as percentage of quality)|}}|}}:
+
|{{!}} style="height:2.2em;" colspan="2"  title="List of required crafting skills" {{!}} Required crafting skills{{#if:<noinclude>string</noinclude>{{{quality|}}}|{{#ifexpr: {{{quality|1}}} < 0 |&nbsp;(as percentage of quality)|}}|}}:
 
<noinclude>:</noinclude>{{{skillsreq}}}
 
<noinclude>:</noinclude>{{{skillsreq}}}
 
|}}
 
|}}
Line 83: Line 83:
 
|- <!-- weapon damage row -->
 
|- <!-- weapon damage row -->
 
{{#if:<noinclude>string</noinclude>{{{damage|}}}
 
{{#if:<noinclude>string</noinclude>{{{damage|}}}
|{{!}} style="height:2.5em;" valign="middle" colspan="2" title="Damage per shot and damage type" {{!}} Damage: {{{damage}}}
+
|{{!}} style="height:2.2em;" colspan="2" title="Damage per shot and damage type" {{!}} Damage: {{{damage}}}
 
|}}
 
|}}
  
Line 111: Line 111:
 
{{#if:<noinclude>string</noinclude>{{{precision|}}}
 
{{#if:<noinclude>string</noinclude>{{{precision|}}}
 
|{{!}} colspan="2" title="Precision modifies your chance to hit" {{!}} Precision: {{{precision}}}
 
|{{!}} colspan="2" title="Precision modifies your chance to hit" {{!}} Precision: {{{precision}}}
|}}
 
 
|- <!-- weapon burst precision row -->
 
{{#if:<noinclude>string</noinclude>{{{burstprec.|}}}
 
|{{!}} colspan="2" title="Burst precision" {{!}} Burst precision: {{{burstprec.}}}
 
 
|}}
 
|}}
  
Line 126: Line 121:
 
{{#if:<noinclude>string</noinclude>{{{moveprec.|}}}
 
{{#if:<noinclude>string</noinclude>{{{moveprec.|}}}
 
|{{!}} colspan="2" title="Unfocused precision penalty" {{!}} Move and shoot precision: {{color|red|{{{moveprec.}}}}}
 
|{{!}} colspan="2" title="Unfocused precision penalty" {{!}} Move and shoot precision: {{color|red|{{{moveprec.}}}}}
 +
|}}
 +
 +
|- <!-- weapon burst precision row -->
 +
{{#if:<noinclude>string</noinclude>{{{burstprec.|}}}
 +
|{{!}} colspan="2" title="Burst precision" {{!}} Burst precision: {{{burstprec.}}}
 
|}}
 
|}}
  
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|- <!-- weapon critical damage bonus row -->
 
|- <!-- weapon critical damage bonus row -->
 
{{#if:<noinclude>string</noinclude>{{{critbonus|}}}
 
{{#if:<noinclude>string</noinclude>{{{critbonus|}}}
|{{!}} colspan="2" title="Bonus damage multiplier to critical hits" {{!}} Critical damage bonus: {{{critbonus}}}
+
|{{!}} style="height:2.2em;" colspan="2" title="Bonus damage multiplier to critical hits" {{!}} Critical damage bonus: {{{critbonus}}}
 
|}}
 
|}}
  
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|- <!-- shield emitter dissipation rate row -->
 
|- <!-- shield emitter dissipation rate row -->
 
{{#if:<noinclude>string</noinclude>{{{dissipation|}}}
 
{{#if:<noinclude>string</noinclude>{{{dissipation|}}}
|{{!}} style="height:2.5em;" valign="top" colspan="2" title="Energy shield dissipation rate" {{!}} Dissipation Rate: {{{dissipation}}}
+
|{{!}} style="height:2.2em;" colspan="2" title="Energy shield dissipation rate" {{!}} Dissipation Rate: {{{dissipation}}}
 
|}}
 
|}}
  
 
|- <!-- shield emitter shielding row -->
 
|- <!-- shield emitter shielding row -->
 
{{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}}
 
{{#if:<noinclude>string</noinclude>{{{shield-vlow|}}}{{{shield-low|}}}{{{shield-med|}}}{{{shield-high|}}}{{{shield-vhigh|}}}
|{{!}} style="height:2.5em;" colspan="2" title="Energy shield impact speed spectrum breakdown" {{!}} Shielding:
+
|{{!}} style="height:2.2em;" colspan="2" title="Energy shield impact speed spectrum breakdown" {{!}} Shielding:
 
:<span style="color:teal;">Very Low: {{{shield-vlow}}}</span>
 
:<span style="color:teal;">Very Low: {{{shield-vlow}}}</span>
 
:<span style="color:DarkSlateGray;">Low: {{{shield-low}}}</span>
 
:<span style="color:DarkSlateGray;">Low: {{{shield-low}}}</span>
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#if:<noinclude>string</noinclude>{{{res-ener|}}}|:<span style="color:aqua">Energy: {{{res-ener}}}</span>|}}{{
 
#if:<noinclude>string</noinclude>{{{res-ener|}}}|:<span style="color:aqua">Energy: {{{res-ener}}}</span>|}}{{
 
#if:<noinclude>string</noinclude>{{{res-bio|}}} |:<span style="color:olive">Bio: {{{res-bio}}}</span>|}}
 
#if:<noinclude>string</noinclude>{{{res-bio|}}} |:<span style="color:olive">Bio: {{{res-bio}}}</span>|}}
{{{resistances|}}}<!-- legacy parameter, phased out -->
 
 
|}}
 
|}}
  
|- <!-- generic white stats row -->
+
|- <!-- trap stats row, for skillreq and detection difficulty -->
{{#if:<noinclude>string</noinclude>{{{whitestats|}}}
+
{{#if:<noinclude>string</noinclude>{{{trapstats|}}}{{{whitestats|}}}
|{{!}} colspan="2" title="Other stats" {{!}} {{{whitestats}}}<noinclude><small> (this is used by some trap stats)</small></noinclude>
+
|{{!}} style="height:2.2em;" colspan="2" title="Trap stats" {{!}} {{{trapstats}}}{{{whitestats}}}<noinclude><small> (trap skillreq / detection)</small></noinclude>
 
|}}
 
|}}
  
 
|- <!-- generic green (use/on equip) stats row (automated for ammo) -->
 
|- <!-- generic green (use/on equip) stats row (automated for ammo) -->
 
{{#if:<noinclude>string</noinclude>{{{greenstats|}}}{{{component1|}}}{{{caliber|}}}
 
{{#if:<noinclude>string</noinclude>{{{greenstats|}}}{{{component1|}}}{{{caliber|}}}
|{{!}} style="max-width:400px; color:{{#ifeq:{{{type|}}}|Oddity|rgb(143,188,139)|lime}};" colspan="2"  title="Uses, on equip bonuses and other effects" {{!}}<!--
+
|{{!}} style="height:2.2em; color:{{#ifeq:{{{type|}}}|Oddity|rgb(143,188,139)|lime}};" colspan="2"  title="Uses, on equip bonuses and other effects" {{!}}<!--
 
-->{{#if:{{{caliber|}}}
 
-->{{#if:{{{caliber|}}}
 
     |{{#switch:{{{type}}}
 
     |{{#switch:{{{type}}}
Line 201: Line 200:
 
|}}
 
|}}
  
|- <!-- generic orange (incurred) stats row -->
+
|- <!-- incurred stats row -->
{{#if:<noinclude>string</noinclude>{{{orangestats|}}}
+
{{#if:<noinclude>string</noinclude>{{{incurred|}}}{{{orangestats|}}}
|{{!}} style="color:orange; max-width:400px;" colspan="2" title="Incurred stats" {{!}} {{{orangestats}}}<noinclude><small> (incurred stats)</small></noinclude>
+
|{{!}} style="height:2.2em; color:orange;" colspan="2" title="Incurred stats" {{!}} {{{incurred}}}{{{orangestats}}}<noinclude><small> (incurred stats)</small></noinclude>
 
|}}
 
|}}
  
 
|- <!-- armor encumbrance (armor penalty) row -->
 
|- <!-- armor encumbrance (armor penalty) row -->
 
{{#if:<noinclude>string</noinclude>{{{encumbrance|}}}
 
{{#if:<noinclude>string</noinclude>{{{encumbrance|}}}
|{{!}} colspan="2" title="Armor penalty reduces movement points, dodge, evasion and stealth" {{!}} Armor penalty: {{color|red|{{{encumbrance}}}}}
+
|{{!}} style="height:2.2em;" colspan="2" title="Armor penalty reduces movement points, dodge, evasion and stealth" {{!}} Armor penalty: {{color|red|{{{encumbrance}}}}}
 
|}}
 
|}}
  
 
|- <!-- minimal strength requirement row -->
 
|- <!-- minimal strength requirement row -->
 
{{#if:<noinclude>string</noinclude>{{{minstr|}}}
 
{{#if:<noinclude>string</noinclude>{{{minstr|}}}
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Minimal strength requirement" {{!}} Minimal strength: {{{minstr}}}
+
|{{!}} {{#if:<noinclude>string</noinclude>{{{minskill|}}}||style="height:2.2em;"}}  colspan="2" title="Minimal strength requirement" {{!}} Minimal strength: {{{minstr}}}
 
|}}
 
|}}
  
 
|- <!-- minimal skill requirement row -->
 
|- <!-- minimal skill requirement row -->
 
{{#if:<noinclude>string</noinclude>{{{minskill|}}}
 
{{#if:<noinclude>string</noinclude>{{{minskill|}}}
|{{!}} colspan="2" title="Minimal skill requirement" {{!}} Minimal weapon skill: {{{minskill}}}
+
|{{!}} style="height:2.2em;" colspan="2" title="Minimal skill requirement" {{!}} Minimal weapon skill: {{{minskill}}}
 
|}}
 
|}}
  
 
|- <!-- ammo type row -->
 
|- <!-- ammo type row -->
 
{{#if:<noinclude>string</noinclude>{{{ammotype|}}}
 
{{#if:<noinclude>string</noinclude>{{{ammotype|}}}
|{{!}} style="height:2em;" valign="bottom" colspan="2" title="Type of ammunition used" {{!}} Ammo type: {{{ammotype}}}
+
|{{!}} colspan="2" title="Type of ammunition used" {{!}} Ammo type: {{{ammotype}}}
 
|}}
 
|}}
  
 
|- <!-- magazine capacity row -->
 
|- <!-- magazine capacity row -->
 
{{#if:<noinclude>string</noinclude>{{{magcap|}}}
 
{{#if:<noinclude>string</noinclude>{{{magcap|}}}
|{{!}} style="height:2em;" valign="top" colspan="2" title="Magazine ammunition capacity" {{!}} Magazine capacity: {{{magcap}}}
+
|{{!}} style="height:2.2em;" colspan="2" title="Magazine ammunition capacity" {{!}} Magazine capacity: {{{magcap}}}
 
|}}
 
|}}
  
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|- <!-- energy capacity row -->
 
|- <!-- energy capacity row -->
 
{{#if:<noinclude>string</noinclude>{{{energy|}}}
 
{{#if:<noinclude>string</noinclude>{{{energy|}}}
|{{!}} colspan="2" title="Energy storage capacity" {{!}} Energy: {{color|lime|{{{energy}}}}}
+
|{{!}} style="height:2.2em;" colspan="2" title="Energy storage capacity" {{!}} Energy: {{color|lime|{{{energy}}}}}
 
|}}
 
|}}
  
 
|- <!-- durability row -->
 
|- <!-- durability row -->
 
{{#if:<noinclude>string</noinclude>{{{durability|}}}
 
{{#if:<noinclude>string</noinclude>{{{durability|}}}
|{{!}} style="height:2em;" colspan="2" title="Durability and its type" {{!}} Durability: {{{durability}}}{{#if:<noinclude>string</noinclude>{{{disassembly|}}}|<br/>{{color|orange|Can be disassembled.}}|}}
+
|{{!}} {{#if:<noinclude>string</noinclude>{{{disassembly|}}}||style="height:2.2em;"}} colspan="2" title="Durability and its type" {{!}} Durability: {{{durability}}}
 +
|}}
 +
 
 +
|- <!-- disassembly row -->
 +
{{#if:<noinclude>string</noinclude>{{{disassembly|}}}
 +
|{{!}} style="height:2.2em; color:orange;" colspan="2" title="This item can be disassembled" {{!}} Can be disassembled.
 
|}}
 
|}}
  
|- <!-- generic whitestats2 row -->
+
|- <!-- limitations row -->
{{#if:<noinclude>string</noinclude>{{{whitestats2|}}}
+
{{#if:<noinclude>string</noinclude>{{{limitations|}}}{{{whitestats2|}}}
|{{!}} colspan="2" title="Other stats" {{!}} {{{whitestats2}}}<noinclude><small> (this is for combat limitations)</small></noinclude>
+
|{{!}} style="height:2.2em;" colspan="2" title="Limitations" {{!}} {{{limitations}}}{{{whitestats2}}}<noinclude><small> (this is for combat limitations)</small></noinclude>
 
|}}
 
|}}
  
 
|- <!-- weight row -->
 
|- <!-- weight row -->
 
{{#if:<noinclude>string</noinclude>{{{weight|}}}
 
{{#if:<noinclude>string</noinclude>{{{weight|}}}
|{{!}} style="height:2em; color:Burlywood;" colspan="2" title="Item weight" {{!}} Weight: {{{weight}}}
+
|{{!}} style="height:2.2em; color:Burlywood;" colspan="2" title="Item weight" {{!}} Weight: {{{weight}}}
 
|}}
 
|}}
  
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{{#switch:{{{type}}} <!-- switch-if to check if the item is a plot item with value omitted. -->
 
{{#switch:{{{type}}} <!-- switch-if to check if the item is a plot item with value omitted. -->
 
   |Plot|Misc.|Misc|Key={{#if:<noinclude>string</noinclude>{{{value|}}}
 
   |Plot|Misc.|Misc|Key={{#if:<noinclude>string</noinclude>{{{value|}}}
     |{{!}} style="height:2em; color:gold;" colspan="2" title="Base trading value" {{!}}Value: {{{value}}}
+
     |{{!}} style="color:gold;" colspan="2" title="Base trading value" {{!}}Value: {{{value}}}
     |{{!}} style="height:2em; color:gold;" colspan="2" title="Plot items cannot be sold" {{!}}Cannot be sold.}}
+
     |{{!}} style="color:gold;" colspan="2" title="Plot items cannot be sold" {{!}}Cannot be sold.}}
 
   |#default={{#if:<noinclude>string</noinclude>{{{value|}}}
 
   |#default={{#if:<noinclude>string</noinclude>{{{value|}}}
     |{{!}} style="height:2em; color:gold;" colspan="2" title="Base trading value" {{!}}Value: {{{value}}}
+
     |{{!}} style="color:gold;" colspan="2" title="Base trading value" {{!}}Value: {{{value}}}
 
     |}}
 
     |}}
 
}}
 
}}
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new row if there are 4 components
 
new row if there are 4 components
 
-->{{#if:<noinclude>string</noinclude>{{{component4|}}}
 
-->{{#if:<noinclude>string</noinclude>{{{component4|}}}
|{{!}}- align="center" valign="top"
+
|{{!}}- align="center"
 
|}}
 
|}}
 
<!--
 
<!--
Line 313: Line 317:
  
 
{{(}}{{!}} width="100%" cellspacing="10" style="color:#FFF;"
 
{{(}}{{!}} width="100%" cellspacing="10" style="color:#FFF;"
{{!}}- align="center" valign="top"
+
{{!}}- align="center"
 
<!--
 
<!--
  

Revision as of 10:05, 21 April 2015

Misc icon.png
{{{name}}}
{{{type}}}
{{{description}}}
Quality: {{{quality}}}
Required crafting skills:
{{{skillsreq}}}
Damage: {{{damage}}}
Impact speed: {{{impactspeed}}}
Base action points: {{{ap}}}
Range: {{{range}}}
Precision: {{{precision}}}
Close quarters precision: {{{cqprec.}}}
Move and shoot precision: {{{moveprec.}}}
Burst precision: {{{burstprec.}}}
Critical chance: {{{critchance}}}
Critical damage bonus: {{{critbonus}}}
Capacity: {{{capacity}}}
Conversion Rate: {{{conversion}}}
Dissipation Rate: {{{dissipation}}}
Shielding:
Very Low: {{{shield-vlow}}}
Low: {{{shield-low}}}
Medium: {{{shield-med}}}
High: {{{shield-high}}}
Very High: {{{shield-vhigh}}}
Resistances:
Mechanical: {{{res-mech}}}
Heat: {{{res-heat}}}
Cold: {{{res-cold}}}
Electricity: {{{res-elec}}}
Acid: {{{res-acid}}}
Energy: {{{res-ener}}}
Bio: {{{res-bio}}}
{{{trapstats}}}{{{whitestats}}} (trap skillreq / detection)
{{{greenstats}}} (uses and equip bonuses)
{{{incurred}}}{{{orangestats}}} (incurred stats)
Armor penalty: {{{encumbrance}}}
Minimal strength: {{{minstr}}}
Minimal weapon skill: {{{minskill}}}
Ammo type: {{{ammotype}}}
Magazine capacity: {{{magcap}}}
Energy usage per shot: {{{energy/shot}}}
Energy: {{{energy}}}
Durability: {{{durability}}}
Can be disassembled.
{{{limitations}}}{{{whitestats2}}} (this is for combat limitations)
Weight: {{{weight}}}
Value: {{{value}}}
{{{description2}}}
{{{component1}}} {{{component2}}}
{{{component3}}} {{{component4}}}
{{{optional1}}}
Optional.
Using this slot will increase the total skill requirements by {{{diffmod1}}} of the occupying item's requirements.
{{{optional2}}}
Optional.
Using this slot will increase the total skill requirements by {{{diffmod2}}} of the occupying item's requirements.
{{{optional3}}}
Optional.
Using this slot will increase the total skill requirements by {{{diffmod3}}} of the occupying item's requirements.


Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Infobox_item/doc to view this documentation. (edit) (How does this work?)

Description

This is the infobox template for all items.

Old unused aliases: Template:Infobox ammo, Template:Infobox armor, Template:Infobox blueprint, Template:Infobox component, Template:Infobox weapon

Syntax

To use this template:

  1. copy the following code
  2. fill in the appropriate fields
  3. remove all unused lines
{{item infobox
| itemquality  = [accepted values: low, normal, high, rarity, unique, artifact]
| image        = [should match name with .png suffix]
| name         = 
| type         = 
| description  = 
| trapstats    = [skill req and detection difficulty for traps]
| capabilities = [Use / On Hit / other item capabilities]
| requirements = [new 1.1 requirements listing, each req on a new line beginning with :*]
| incurred     = [incurred stats written in orange]
| onequip      = [bonuses/penalties on equip]
| ammouses     = [ammo capabilities, for either ammo or loaded weapons]
| energy       = [battery capacity]
| durability   = [durability and its type]
| disassembly  = [remove this if item is not disassemble-able]
| limitations  = [general restrictions like cant be used in combat etc]
| weight       = 
| value        = [base trading value, NOT value affected by trading multiplier]
|
|armor attributes:
| res-mech     = 
| res-heat     = 
| res-cold     = 
| res-elec     = 
| res-acid     = 
| res-ener     = 
| res-bio      = 
| encumbrance  = [aka armor penalty]
|
|blueprint attributes:
| description2 = [description on the crafting recipe]
| component1   = [mandatory first component]
| component2   = 
| component3   = 
| component4   = 
| component5   = 
| optional1    = 
| diffmod1     = 
| optional2    = 
| diffmod2     = 
| optional3    = 
| diffmod3     = 
|
|component attributes:
| quality      = 
| skillsreq    = [multiple lines, each intended with ":"]
|
|shield emitter attributes:
| capacity     = 
| conversion   = 
| dissipation  = 
| shield-vlow  = 
| shield-low   = 
| shield-med   = 
| shield-high  = 
| shield-vhigh = 
|
|weapon attributes:
| damage       = 
| impactspeed  = [accepted values: Very Low, Low, Medium, High, Very High]
| ap           = 
| spread       = 
| range        = 
| precision    = 
| cqprec.      = 
| moveprec.    = 
| burstprec.   = 
| extraburst   = 
| critchance   = 
| critbonus    = 
| ammotype     = 
| magcap       = 
| reloadcost   =
| energy/shot  = 
| energy       = 
|
|vehicle part attributes:
| partsize     = 
| power        = 
| consumption  = 
| stability    = 
|
|meta:
| datafile     = [the item definition file]
}}

Samples


Blueprint.png
Blueprint: Sniper Rifle
Blueprint
Contain instructions on how to create a sniper rifle.
{{{greenstats}}}
Weight: 0.05
Value: 2000
Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.

A number of optional components can also be added to further enhance the weapon.
Frame Barrel Scope
Sniper Rifle Enhancement
Optional.
Using this slot will increase the total skill requirements by 15% of the occupying item's requirements.
Sniper Rifle Enhancement
Optional.
Using this slot will increase the total skill requirements by 15% of the occupying item's requirements.
{{infobox item
| itemquality  = high
| image        = Blueprint: Sniper Rifle.png
| name         = Blueprint: Sniper Rifle
| type         = Blueprint
| description  = Contain instructions on how to create a sniper rifle.
| capabilities = Use: Download blueprint into your wristpad.
| weight       = 0.05
| value        = 2000
| description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon.
| component1   = Frame
| component2   = Barrel
| component3   = Scope
| optional1    = Sniper Rifle Enhancement
| diffmod1     = 15%
| optional2    = Sniper Rifle Enhancement
| diffmod2     = 15%
}}


Blueprint.png
Blueprint: Health Hypo
Blueprint
Contains instructions on how to create a health hypo.
{{{greenstats}}}
Weight: 0.05
Value: 800
Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant.
Blood (x3) Insectoid Saliva
Anticoagulant Syringe (x2)
{{infobox item
| itemquality  = high
| image        = Blueprint: Health Hypo.png
| name         = Blueprint: Health Hypo
| type         = Blueprint
| description  = Contains instructions on how to create a health hypo.
| capabilities = Use: Download blueprint into your wristpad.
| weight       = 0.05
| value        = 800
| description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant.
| component1   = Blood (x3)
| component2   = Insectoid Saliva
| component3   = Anticoagulant
| component4   = Syringe (x2)
}}


Health Hypo.png
Health Hypo
Medicine
A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use.
Weight: 0.10
Value: 120
{{infobox item
| itemquality  = normal
| image        = Health Hypo.png
| name         = Health Hypo
| type         = Medicine
| description  = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use.
| capabilities = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns)
| weight       = 0.10
| value        = 120
}}


Steel Crowbar.png
Steel Crowbar
Melee Weapon
This handy tool can also be used as a weapon in a pinch.
Damage: 5-13 (Mechanical)
Impact speed: Very Low
Base action points: 18 AP
Range: Melee
Critical chance: 10%
Critical damage bonus: 100%
Weight: 2.50
Value: 50
{{infobox item
| itemquality  = normal
| image        = Steel Crowbar.png
| name         = Steel Crowbar
| type         = Melee Weapon
| description  = This handy tool can also be used as a weapon in a pinch.
| damage       = 5-13 (Mechanical)
| impactspeed  = Very Low
| ap           = 18 AP
| range        = Melee
| critchance   = 10%
| critbonus    = 100%
| capabilities = Damage increased by 3% for every point in strength above 6.<br><br>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15)
| weight       = 2.50
| value        = 50
}}


9mm JHP Round.png
9mm JHP Round
Ammo
This is a 9mm jacketed hollow point round.
- Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.{{{orangestats}}}
Weight: 0.04
Value: 18
{{Infobox ammo
| itemquality = high
| image       = 9mm JHP Round.png
| name        = 9mm JHP Round
| type        = Ammo
| description = This is a 9mm jacketed hollow point round.
| incurred    = - Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.
| ammouses    = Use: Reload a weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Reload the current weapon with 9mm JHP rounds.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into a weapon. Can only be performed out of combat.<br>(AP: 15)<br><br>Use: Loads a single 9mm JHP round into the current weapon. Can only be performed out of combat.<br>(AP: 15)
| weight      = 0.04
| value       = 18
| datafile    = Ammo/Caliber_9_JHP.item
}}


Steel Armor.png
Galvanic Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
Resistances:
Mechanical: 51% / 15
Heat: 5
Electricity: 16% / 3
Acid: 5
Energy: 38% / 10
Armor penalty: 70%
Minimal strength: 8
Durability: 505 / 505 (mechanical)
Weight: 20.00
Value: 10758
{{infobox item
| itemquality = normal
| image       = Galvanic Steel Armor.png
| name        = Galvanic Steel Armor
| type        = Armor Suit
| description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
| res-mech    = 51% / 15
| res-heat    = 5
| res-elec    = 16% / 3
| res-acid    = 5
| res-ener    = 38% / 10
| encumbrance = 70%
| minstr      = 8
| durability  = 505 / 505 (mechanical)
| weight      = 20.00
| value       = 10758
}}


Mutated Dog Leather.png
Mutated Dog Leather
Component
This skin can be turned into an acid resistant leather armor.
Quality range: 34 - 62
Required crafting skills (as percentage of quality):
Tailoring 80%
Chemistry 24%
Weight: 5.00
Value: 75 + 8 * quality
{{infobox item
| itemquality = high
| image       = Mutated Dog Leather.png
| name        = Mutated Dog Leather
| type        = Component
| description = This skin can be turned into an acid resistant leather armor.
| quality     = 34 - 62
| skillsreq   =
:Tailoring 80%
:Chemistry 24%
| weight      = 5.00
| value       = 75 + 8 * quality
}}


Keycard blue.png
Private Quarters Key Card
Key
Unlocks your private quarters.
Cannot be sold.
{{infobox item
| itemquality = normal
| image       = Private Quarters Key Card.png
| name        = Private Quarters Key Card
| type        = Key
| description = Unlocks your private quarters.
}}