Difference between revisions of "Template:TimelapseColors"

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(template)
 
m (rgba() colors with no alpha -> rgb())
Line 12: Line 12:
 
| AttitudeColors.Hostile = Red
 
| AttitudeColors.Hostile = Red
  
| DamageColors.DamageType.Acid = rgba(0, 255, 0)
+
| DamageColors.DamageType.Acid = rgb(0, 255, 0)
  
 
| DamageColors.DamageType.Cold = LightBlue
 
| DamageColors.DamageType.Cold = LightBlue
Line 32: Line 32:
 
| ItemQualityColors.ItemQuality.High = LightGreen
 
| ItemQualityColors.ItemQuality.High = LightGreen
  
| ItemQualityColors.ItemQuality.Rare = rgba(34, 104, 230)
+
| ItemQualityColors.ItemQuality.Rare = rgb(34, 104, 230)
  
 
| ItemQualityColors.ItemQuality.Unique = MediumPurple
 
| ItemQualityColors.ItemQuality.Unique = MediumPurple
Line 38: Line 38:
 
| ItemQualityColors.ItemQuality.Artifact = rgba(226, 113, 0, 255)
 
| ItemQualityColors.ItemQuality.Artifact = rgba(226, 113, 0, 255)
  
| ImpactSpeedColors.ImpactSpeed.VeryLow = rgba(5, 100, 100)
+
| ImpactSpeedColors.ImpactSpeed.VeryLow = rgb(5, 100, 100)
  
| ImpactSpeedColors.ImpactSpeed.Low = rgba(55, 100, 100)
+
| ImpactSpeedColors.ImpactSpeed.Low = rgb(55, 100, 100)
  
| ImpactSpeedColors.ImpactSpeed.Medium = rgba(105, 100, 100)
+
| ImpactSpeedColors.ImpactSpeed.Medium = rgb(105, 100, 100)
  
| ImpactSpeedColors.ImpactSpeed.High = rgba(205, 100, 100)
+
| ImpactSpeedColors.ImpactSpeed.High = rgb(205, 100, 100)
  
| ImpactSpeedColors.ImpactSpeed.VeryHigh = rgba(255, 100, 100)
+
| ImpactSpeedColors.ImpactSpeed.VeryHigh = rgb(255, 100, 100)
  
| AbilityNatureColors.AbilityNature.Beneficial = rgba(0, 255, 0)
+
| AbilityNatureColors.AbilityNature.Beneficial = rgb(0, 255, 0)
  
 
| AbilityNatureColors.AbilityNature.Neutral = Turquoise
 
| AbilityNatureColors.AbilityNature.Neutral = Turquoise
Line 70: Line 70:
 
| ShadowCurtain = rgba(0, 0, 0, 150)
 
| ShadowCurtain = rgba(0, 0, 0, 150)
  
| Psi = rgba(190, 0, 190)
+
| Psi = rgb(190, 0, 190)
  
 
| Secret = Salmon
 
| Secret = Salmon
Line 104: Line 104:
 
| ShieldGain = CornflowerBlue
 
| ShieldGain = CornflowerBlue
  
| ShieldLoss = rgba(200, 50, 100)
+
| ShieldLoss = rgb(200, 50, 100)
  
| PsiGain = rgba(190, 0, 190)
+
| PsiGain = rgb(190, 0, 190)
  
| PsiLoss = rgba(255, 0, 100)
+
| PsiLoss = rgb(255, 0, 100)
  
| ShieldColor = rgba(80, 80, 255)
+
| ShieldColor = rgb(80, 80, 255)
  
| ApColor = rgba(16, 86, 16)
+
| ApColor = rgb(16, 86, 16)
  
| MpColor = rgba(130, 131, 27)
+
| MpColor = rgb(130, 131, 27)
  
| MpColorBright = rgba(255, 255, 50)
+
| MpColorBright = rgb(255, 255, 50)
  
| ApColorBright = rgba(32, 170, 32)
+
| ApColorBright = rgb(32, 170, 32)
  
 
| NoApColor = Red
 
| NoApColor = Red
  
| Oddity = rgba(118, 215, 222)
+
| Oddity = rgb(118, 215, 222)
  
| FusionExplosionColor = rgba(190, 255, 255)
+
| FusionExplosionColor = rgb(190, 255, 255)
  
 
| #default = #999
 
| #default = #999
 
}}<noinclude>{{documentation}}</noinclude>
 
}}<noinclude>{{documentation}}</noinclude>

Revision as of 21:04, 19 July 2019

This template contains Underrail's custom colors. Used by other formatting templates.


| AttitudeColors.Ally = DeepSkyBlue

| AttitudeColors.Friendly = Green

| AttitudeColors.Neutral = DarkGray

| AttitudeColors.Unfriendly = Orange

| AttitudeColors.Hostile = Red

| DamageColors.DamageType.Acid = rgb(0, 255, 0)

| DamageColors.DamageType.Cold = LightBlue

| DamageColors.DamageType.Electricity = Yellow

| DamageColors.DamageType.Heat = OrangeRed

| DamageColors.DamageType.Mechanical = White

| DamageColors.DamageType.Energy = Cyan

| DamageColors.DamageType.Bio = Olive

| ItemQualityColors.ItemQuality.Low = Gray

| ItemQualityColors.ItemQuality.Normal = White

| ItemQualityColors.ItemQuality.High = LightGreen

| ItemQualityColors.ItemQuality.Rare = rgb(34, 104, 230)

| ItemQualityColors.ItemQuality.Unique = MediumPurple

| ItemQualityColors.ItemQuality.Artifact = rgba(226, 113, 0, 255)

| ImpactSpeedColors.ImpactSpeed.VeryLow = rgb(5, 100, 100)

| ImpactSpeedColors.ImpactSpeed.Low = rgb(55, 100, 100)

| ImpactSpeedColors.ImpactSpeed.Medium = rgb(105, 100, 100)

| ImpactSpeedColors.ImpactSpeed.High = rgb(205, 100, 100)

| ImpactSpeedColors.ImpactSpeed.VeryHigh = rgb(255, 100, 100)

| AbilityNatureColors.AbilityNature.Beneficial = rgb(0, 255, 0)

| AbilityNatureColors.AbilityNature.Neutral = Turquoise

| AbilityNatureColors.AbilityNature.Malicious = Red

| DetectionStageColors.DetectionStage.Oblivious = Green

| DetectionStageColors.DetectionStage.Suspicious = Yellow

| DetectionStageColors.DetectionStage.Alert = Orange

| DetectionStageColors.DetectionStage.Aware = Red

| DarkOrange = rgba(174, 87, 0, 255)

| DarkestOrange = rgba(89, 47, 7, 255)

| Orange = rgba(226, 113, 0, 255)

| ShadowCurtain = rgba(0, 0, 0, 150)

| Psi = rgb(190, 0, 190)

| Secret = Salmon

| GenericNarration = DarkOrange

| AlertNarration = Red

| NegativeEffect = Red

| Restriction = Red

| Error = Red

| MinorError = LightCoral

| Immunity = Khaki

| SuccessfulSave = Tomato

| XP = Gold

| Trueseeing = Gold

| SpecialAction = LightBlue

| ExpeditionBlue = rgba(61, 199, 224, 255)

| DarkestExpeditionBlue = rgba(18, 98, 112, 255)

| Healing = SkyBlue

| ShieldGain = CornflowerBlue

| ShieldLoss = rgb(200, 50, 100)

| PsiGain = rgb(190, 0, 190)

| PsiLoss = rgb(255, 0, 100)

| ShieldColor = rgb(80, 80, 255)

| ApColor = rgb(16, 86, 16)

| MpColor = rgb(130, 131, 27)

| MpColorBright = rgb(255, 255, 50)

| ApColorBright = rgb(32, 170, 32)

| NoApColor = Red

| Oddity = rgb(118, 215, 222)

| FusionExplosionColor = rgb(190, 255, 255)

| #default = #999

}}

Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:TimelapseColors/doc to view this documentation. (edit) (How does this work?)

Color definitions yoinked from underrail.exe. To be used by other templates and certain pages to color game content like items.

Not to be confused with wiki stylesheet colors which are defined in Mediawiki:Common.css and Mediawiki:Vector.css.