Difference between revisions of "Template:Damage modifier sources"
		
		
		
		
		
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| WikimanBot (talk | contribs) | WikimanBot (talk | contribs)  | ||
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| ! Source !! Damage modifier !! Damage types !! Type !! Notes | ! Source !! Damage modifier !! Damage types !! Type !! Notes | ||
| + | |- | ||
| + | | [[Evasion]] || -0% to -85% || Area of effect attacks || Skill ||  | ||
| + | |- | ||
| + | | [[Stuntman]] || -20% || Area of effect attacks || Feat || additive to evasion, still capped at -85% | ||
| + | |- | ||
| + | | [[Tempered: Cold]] || -30% || {{Cold}} || Feat ||  | ||
| + | |- | ||
| + | | [[Tempered: Heat]] || -30% || {{Heat}} || Feat ||  | ||
| + | |- | ||
| + | | [[Tempered: Acid]] || -30% || {{Acid}} || Feat ||  | ||
| + | |- | ||
| + | | [[Tempered: Electricity]] || -30% || {{Electricity}} || Feat ||  | ||
| |- | |- | ||
| | [[Conditioning]] || -10% or more || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat ||   | | [[Conditioning]] || -10% or more || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat ||   | ||
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| | [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit ||   | | [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit ||   | ||
| + | |- | ||
| + | | [[Nanocomposite Plate]] armors || Varies || Critical Hits || Armor Suit ||  | ||
| |- | |- | ||
| | [[Gray Spec Ops Armor]] || -20% || Explosions || Armor Suit ||   | | [[Gray Spec Ops Armor]] || -20% || Explosions || Armor Suit ||   | ||
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| |- | |- | ||
| | [[Lifting Belt]] || -5% || {{Mechanical}} || Belt ||   | | [[Lifting Belt]] || -5% || {{Mechanical}} || Belt ||   | ||
| + | |- | ||
| + | | [[Blast Tabi Boots]] || Varies || Explosions || Footwear ||  | ||
| |- | |- | ||
| | [[Morphine Shot]] || -50% || All || Drug ||   | | [[Morphine Shot]] || -50% || All || Drug ||   | ||
| |- | |- | ||
| | [[Aegis (medicine)]] || -15% || All || Drug ||   | | [[Aegis (medicine)]] || -15% || All || Drug ||   | ||
| + | |- | ||
| + | | [[Irongut]] || -75% || {{Bio}} || Drug ||  | ||
| + | |- | ||
| + | | [[Canned Fish]] || -15% || {{cold}} || Food ||  | ||
| + | |- | ||
| + | | [[Canned Meat]] || -5% || {{mechanical}} || Food ||  | ||
| + | |- | ||
| + | | [[Canned Mushrooms]] || -15% || {{bio}} || Food ||  | ||
| + | |- | ||
| + | | [[Canned Stew]] || -8% || {{heat}} || Food ||  | ||
| + | |- | ||
| + | | [[Canned Czernina]] || -15% || {{heat}} || Food ||  | ||
| + | |- | ||
| + | | [[Cooked Burrower Egg]] || -35% || Poison || Food ||  | ||
| + | |- | ||
| + | | [[Mutie Stew]]{{expedition-inline}} || -35% || {{Acid}} || Food ||  | ||
| + | |- | ||
| + | | [[Sea Serpent Fillet]]{{expedition-inline}} || -20% || Poison || Food ||  | ||
| + | |- | ||
| + | | [[Kzozel]] || -10% || {{Mechanical}} || Food ||  | ||
| + | |- | ||
| + | | [[Mushroom Brew]] || -10% || {{Mechanical}} || Food ||  | ||
| |- | |- | ||
| | [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack | | [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack | ||
| + | |- | ||
| + | | [[Chemical Destabilization: Acid]] || +25% to 50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack | ||
| + | |- | ||
| + | | [[Chemical Destabilization: Heat]] || +25% to 50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack | ||
| + | |- | ||
| + | | [[Chemical Destabilization: Cold]] || +25% to 50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack | ||
| |- | |- | ||
| | [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | | [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | ||
Revision as of 04:30, 5 November 2019
| Damage modifier sources | ||||
|---|---|---|---|---|
| Source | Damage modifier | Damage types | Type | Notes | 
| Evasion | -0% to -85% | Area of effect attacks | Skill | |
| Stuntman | -20% | Area of effect attacks | Feat | additive to evasion, still capped at -85% | 
| Tempered: Cold | -30% | Cold | Feat | |
| Tempered: Heat | -30% | Heat | Feat | |
| Tempered: Acid | -30% | Acid | Feat | |
| Tempered: Electricity | -30% | Electricity | Feat | |
| Conditioning | -10% or more | Mechanical, Heat, Cold | Feat | |
| Conditioning | -5% | Mechanical, Heat, Cold | Specialization | |
| Stoicism | -0% to -24% | All | Feat | 1% per 4% health missing | 
| Stoicism | -0% to -12% | All | Specialization | |
| Blast Balaclava | Varies | Explosions | Headwear | |
| Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
| Infused Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
| Infused Ancient Rathound Leather Armor | Varies | Heat, Cold | Armor Suit | |
| Blast Overcoat armors | Varies | Explosions | Armor Suit | |
| Nanocomposite Plate armors | Varies | Critical Hits | Armor Suit | |
| Gray Spec Ops Armor | -20% | Explosions | Armor Suit | |
| Blast Suit | -85% | Explosions | Armor Suit | |
| Lifting Belt | -5% | Mechanical | Belt | |
| Blast Tabi Boots | Varies | Explosions | Footwear | |
| Morphine Shot | -50% | All | Drug | |
| Aegis (medicine) | -15% | All | Drug | |
| Irongut | -75% | Bio | Drug | |
| Canned Fish | -15% | Cold | Food | |
| Canned Meat | -5% | Mechanical | Food | |
| Canned Mushrooms | -15% | Bio | Food | |
| Canned Stew | -8% | Heat | Food | |
| Canned Czernina | -15% | Heat | Food | |
| Cooked Burrower Egg | -35% | Poison | Food | |
| Mutie Stew E | -35% | Acid | Food | |
| Sea Serpent Fillet E | -20% | Poison | Food | |
| Kzozel | -10% | Mechanical | Food | |
| Mushroom Brew | -10% | Mechanical | Food | |
| Leper Poison E | +10% to +60% | Mechanical | Poison | Max 6 stacks, 10% per stack | 
| Chemical Destabilization: Acid | +25% to 50% | Acid | Status effect | Max 2 stacks, 25% per stack | 
| Chemical Destabilization: Heat | +25% to 50% | Heat | Status effect | Max 2 stacks, 25% per stack | 
| Chemical Destabilization: Cold | +25% to 50% | Cold | Status effect | Max 2 stacks, 25% per stack | 
| Infected Wound | +10% to +30% | All | Status effect | Max 3 stacks, 10% per stack | 
| Contaminated | +10% to +200% | All | Status effect | Max 20 stacks, 10% per stack | 
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
A list of damage modifier sources for relevant articles.