Stoicism is a feat.
Feat
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Stoicism
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| You receive 1% less damage from all sources for each 4% health missing.
|
Requirements
|
The damage reduction happens after armor resistance/threshold. It stacks additively with other sources of damage modifier.
| Current health (<%)
|
96 |
92 |
88 |
84 |
80 |
76 |
72 |
68 |
64 |
60 |
56 |
52 |
48 |
44 |
40 |
36 |
32 |
28 |
24 |
20 |
16 |
12 |
8 |
4
|
| Damage reduction (%)
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24
|
| Damage modifier sources
|
| Source |
Damage modifier |
Damage/attack type(s) |
Type |
Notes
|
| Evasion |
-0% to -85% |
Area of effect attacks |
Skill |
|
| Stuntman E |
-20% |
Area of effect attacks |
Feat |
additive to evasion, still capped at -85%
|
| Tempered: Cold E |
-30% |
Cold |
Feat |
|
| Tempered: Heat E |
-30% |
Heat |
Feat |
|
| Tempered: Acid E |
-30% |
Acid |
Feat |
|
| Tempered: Electricity E |
-30% |
Electricity |
Feat |
|
| Conditioning |
-10% to -25% |
Mechanical, Heat, Cold |
Feat |
|
| Conditioning |
-5% |
Mechanical, Heat, Cold |
Specialization |
|
| Parafibrotic Regenerative Injection HD |
-15% |
Mechanical, Heat |
Special ability |
special ability granted from the Technomedic Exoskeleton
|
| Heavy Metal HD |
-7% to -20% |
Mechanical |
Feat |
|
| Heavy Metal HD |
Varies |
Mechanical |
Specialization |
|
| Stoicism |
-0% to -24% |
All |
Feat |
1% per 4% health missing
|
| Stoicism |
-0% to -12% |
All |
Specialization |
|
| Beyond Cold |
-15% and -40% |
Mechanical and Cold |
Feat |
activated when Chilled or Frozen
|
| Blast Balaclava |
Varies |
Explosions |
Headwear |
|
| Ancient Rathound Leather Armor |
-5% |
Mechanical |
Armor Suit |
|
| Infused Ancient Rathound Leather Armor |
-5% |
Mechanical |
Armor Suit |
|
| Infused Ancient Rathound Leather Armor |
Varies |
Heat, Cold |
Armor Suit |
|
| Infused Leper Serpent Leather Armor E |
Varies |
Bio |
Armor Suit |
|
| Nanocomposite Plate armors |
Varies |
Critical Hits |
Armor Suit |
|
| Blast Overcoat armors |
Varies |
Explosions |
Armor Suit |
|
| Gray Spec Ops Armor E |
-20% |
Explosions |
Armor Suit |
|
| Blast Suit |
-85% |
Explosions |
Armor Suit |
|
| Lifting Belt |
-5% |
Mechanical |
Belt |
|
| Bioinvestigative Belt |
-10% |
Bio |
Belt |
|
| Chemoinvestigative Belt |
-5% |
Heat |
Belt |
|
| Electroinvestigative Belt |
-15% |
Energy |
Belt |
|
| Sea Serpent Slaying Sash E |
-15% |
Bio |
Belt |
|
| Ancient Rathound Leather Tabi Boots |
-5% |
Mechanical |
Footwear |
|
| Infused Ancient Rathound Leather Tabi Boots |
-5% |
Mechanical |
Footwear |
|
| Blast Tabi Boots |
Varies |
Explosions |
Footwear |
|
| Nervosomnifer |
-60% |
All |
Drug |
|
| Morphine Shot |
-50% |
All |
Drug |
|
| Aegis (medicine) |
-15% |
All |
Drug |
|
| Irongut |
-75% |
Bio |
Drug |
|
| Laylow |
-10% |
Bio |
Food |
|
| Canned Mushrooms |
-15% |
Bio |
Food |
|
| Canned Fish |
-15% |
Cold |
Food |
|
| Canned Meat |
-5% |
Mechanical |
Food |
|
| Canned Stew |
-8% |
Heat |
Food |
|
| Canned Czernina E |
-15% |
Heat |
Food |
|
| Cooked Burrower Egg |
-35% |
Poison |
Food |
|
| Sea Serpent Fillet E |
-20% |
Poison |
Food |
|
| Mutie Stew E |
-35% |
Acid |
Food |
|
| Kzozel E |
-10% |
Mechanical |
Food |
|
| Kzozel Yantar E |
-15% |
Mechanical |
Food |
|
| Mushroom Brew |
-10% |
Mechanical |
Food |
|
| Leper Poison E |
+10% to +60% |
Mechanical |
Poison |
Max 6 stacks, 10% per stack
|
| Chemical Destabilization: Acid |
+25% to +50% |
Acid |
Status effect |
Max 2 stacks, 25% per stack
|
| Chemical Destabilization: Heat |
+25% to +50% |
Heat |
Status effect |
Max 2 stacks, 25% per stack
|
| Chemical Destabilization: Cold |
+25% to +50% |
Cold |
Status effect |
Max 2 stacks, 25% per stack
|
| Infected Wound |
+10% to +30% |
All |
Status effect |
Max 3 stacks, 10% per stack
|
| Infected Wound with Vile Weaponry: Damage specialization |
+15% to +45% |
All |
Status effect |
Max 3 stacks, 15% per stack
|
| Contaminated |
+10% to +200% |
All |
Status effect |
Max 20 stacks, 10% per stack
|
Specializations
- Stoicism (5 levels) — Increases the damage reduction percentage per stated missing health by additional 0.1% for each specialization point.
History
| Feats
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| Feats of Underrail by minimal level and skill requirements. Feats marked with + provide a new ability. For lists by specific attribute/skill, see Category: Feats.
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| Level 1 (0-15)
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| Level 2 (20)
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| Level 4 (25-30)
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| Level 6 (35-40)
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| Level 8 (45-50)
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| Level 10 (55-60)
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| Level 12 (65-70)
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| Level 14 (75‑80)
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| Level 16 (90)
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| Level 18 (100)
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| Veteran E
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| Special
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