Difference between revisions of "Template:Damage modifier sources"
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| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | | [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack | ||
| + | |- | ||
| + | | [[Infected Wound]] with [[Vile Weaponry|Vile Weaponry: Damage]] specialization || +15% to +45% || All || Status effect || Max 3 stacks, 15% per stack | ||
|- | |- | ||
| [[Contaminated]] || +10% to +200% || All || Status effect || Max 20 stacks, 10% per stack | | [[Contaminated]] || +10% to +200% || All || Status effect || Max 20 stacks, 10% per stack | ||
Revision as of 04:45, 5 November 2019
| Damage modifier sources | ||||
|---|---|---|---|---|
| Source | Damage modifier | Damage/attack type(s) | Type | Notes |
| Evasion | -0% to -85% | Area of effect attacks | Skill | |
| Stuntman | -20% | Area of effect attacks | Feat | additive to evasion, still capped at -85% |
| Tempered: Cold | -30% | Cold | Feat | |
| Tempered: Heat | -30% | Heat | Feat | |
| Tempered: Acid | -30% | Acid | Feat | |
| Tempered: Electricity | -30% | Electricity | Feat | |
| Conditioning | -10% to -25% | Mechanical, Heat, Cold | Feat | |
| Conditioning | -5% | Mechanical, Heat, Cold | Specialization | |
| Stoicism | -0% to -24% | All | Feat | 1% per 4% health missing |
| Stoicism | -0% to -12% | All | Specialization | |
| Blast Balaclava | Varies | Explosions | Headwear | |
| Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
| Infused Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
| Infused Ancient Rathound Leather Armor | Varies | Heat, Cold | Armor Suit | |
| Infused Leper Serpent Leather Armor E | Varies | Bio | Armor Suit | |
| Blast Overcoat armors | Varies | Explosions | Armor Suit | |
| Nanocomposite Plate armors | Varies | Critical Hits | Armor Suit | |
| Gray Spec Ops Armor E | -20% | Explosions | Armor Suit | |
| Blast Suit | -85% | Explosions | Armor Suit | |
| Lifting Belt | -5% | Mechanical | Belt | |
| Blast Tabi Boots | Varies | Explosions | Footwear | |
| Morphine Shot | -50% | All | Drug | |
| Aegis (medicine) | -15% | All | Drug | |
| Irongut | -75% | Bio | Drug | |
| Canned Mushrooms | -15% | Bio | Food | |
| Canned Fish | -15% | Cold | Food | |
| Canned Meat | -5% | Mechanical | Food | |
| Canned Stew | -8% | Heat | Food | |
| Canned Czernina E | -15% | Heat | Food | |
| Cooked Burrower Egg | -35% | Poison | Food | |
| Sea Serpent Fillet E | -20% | Poison | Food | |
| Mutie Stew E | -35% | Acid | Food | |
| Kzozel E | -10% | Mechanical | Food | |
| Mushroom Brew | -10% | Mechanical | Food | |
| Leper Poison E | +10% to +60% | Mechanical | Poison | Max 6 stacks, 10% per stack |
| Chemical Destabilization: Acid | +25% to 50% | Acid | Status effect | Max 2 stacks, 25% per stack |
| Chemical Destabilization: Heat | +25% to 50% | Heat | Status effect | Max 2 stacks, 25% per stack |
| Chemical Destabilization: Cold | +25% to 50% | Cold | Status effect | Max 2 stacks, 25% per stack |
| Infected Wound | +10% to +30% | All | Status effect | Max 3 stacks, 10% per stack |
| Infected Wound with Vile Weaponry: Damage specialization | +15% to +45% | All | Status effect | Max 3 stacks, 15% per stack |
| Contaminated | +10% to +200% | All | Status effect | Max 20 stacks, 10% per stack |
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)
A list of damage modifier sources for relevant articles.