Difference between revisions of "Endings/Expedition"
		
		
		
		
		
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| − | | {{quote|Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories}}{{quote|This immense pressure forced some Hathorians to scatter all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.}} | + | | {{quote|Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories}}{{quote|This immense pressure forced some Hathorians to scatter all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.}}{{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | 
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| * Solve Hathor's [[burrower emergency]] | * Solve Hathor's [[burrower emergency]] | ||
| − | * Rathound King is alive and has not fled | + | * [[Rathound King]] is alive and has not fled | 
| − | |||
| * Boyd or Edgar is alive | * Boyd or Edgar is alive | ||
| * Captain Grim not dead | * Captain Grim not dead | ||
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| − | | {{quote| | + | | {{quote|Or so it seemed. As the pirate menace grew, Camp Hathor found itself subjected not only to great economic losses but to raids directed at its coastal territories}}{{quote|This forced them to South Gate Station and sign a protection agreement, as well as a trading one which gave them access to SGS's metro system.}}{{quote|This brought the two communities even closer in their struggle against piracy and help keep surrounding communities from starvation.}} | 
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| − | *  | + | * Solve Hathor's [[burrower emergency]] | 
| + | * [[Rathound King]] dies or flees | ||
| + | * Boyd or Edgar is alive | ||
| + | * Captain Grim not dead | ||
| + | * Pirates not defeated | ||
| + | * The rig sonar destroyed | ||
| |} | |} | ||
| − | |||
| == Expedition == | == Expedition == | ||
Revision as of 16:43, 3 May 2022
This is a list of endings added in Underrail: Expedition. Data from version 1.1.1.6.
See Endings for Underrail base game endings.
Junkyard
Player entered Black Sea
| Narration | Condition(s) | 
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Camp Hathor
| Narration | Condition(s) | 
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Expedition
| Narration | Condition(s) | 
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Expedition gone
| Narration | Condition(s) | 
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Expedition stays
| Narration | Condition(s) | 
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Grim Jetters
| Narration | Condition(s) | 
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Pirates defeated
| Narration | Condition(s) | 
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Pirates not defeated
| Narration | Condition(s) | 
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Sørmirbæren
Sørmirbæren defeated
| Narration | Condition(s) | 
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Sørmirbæren not defeated
| Narration | Condition(s) | 
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Yngwar
| Narration | Condition(s) | 
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Mutie refuge
Muties eradicated
| Narration | Condition(s) | 
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Muties not eradicated
| Narration | Condition(s) | 
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Ferryman
| Narration | Condition(s) | 
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Acorn
| Narration | Condition(s) | 
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Todd
| Narration | Condition(s) | 
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