Difference between revisions of "Template:Claws/4"
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RaptorMoses (talk | contribs) (Created page with "{{Infobox item | image = Iced Claw.png | itemquality = normal | name = Iced Claw | type = Melee Weapon | description = Your arm has been badly burnt, almo...") |
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| type = Melee Weapon | | type = Melee Weapon | ||
| description = Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | | description = Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | ||
| − | | damage = 55- | + | | damage = 70-115 |
| + | :Mechanical: 55-80 | ||
| + | :{{color|lightblue|Cold: 15-35}} | ||
| impactspeed = Very Low | | impactspeed = Very Low | ||
| ap = 30 AP | | ap = 30 AP | ||
| Line 11: | Line 13: | ||
| critchance = 8% | | critchance = 8% | ||
| critbonus = 125% | | critbonus = 125% | ||
| − | | capabilities= {{On hit|50% chance to daze the living target for 1 turn}} | + | | capabilities= {{On hit|50% chance to daze the living target for 1 turn}}<br> |
| + | {{On hit|Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times.}} | ||
| incurred = Ignores mechanical damage threshold when attacking organic targets. | | incurred = Ignores mechanical damage threshold when attacking organic targets. | ||
| specials = {{ItemSpecial|Force Ventilation Shaft|Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.}} | | specials = {{ItemSpecial|Force Ventilation Shaft|Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.}} | ||
}} | }} | ||
Latest revision as of 10:08, 2 February 2023
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| Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 70-115
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| Impact speed: Very Low | |||
| Base action points: 30 AP | |||
| Range: Melee | |||
| Critical chance: 8% | |||
| Critical damage bonus: 125% | |||
| On hit: 50% chance to daze the living target for 1 turn On hit: Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times. | |||
| Ignores mechanical damage threshold when attacking organic targets. | |||
| Special abilities:
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- Main article: Claws
This page only contains one of the infoboxes used on the Claws article.