Difference between revisions of "Version history/Underrail 1.2"

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=== Hotfix 1.2.0.7 ===
 
=== Hotfix 1.2.0.7 ===
 
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=== Hotfix 1.2.0.8 ===
 
=== Hotfix 1.2.0.8 ===
 
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| releasedate = 1 November 2023
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| releasedate = 2 November 2023
 
| version    = 1.2.0.8
 
| version    = 1.2.0.8
 
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Revision as of 10:02, 2 November 2023

Current versions
Stable version Experimental version
1.2.0.7 (1 November 2023) 1.1.5.6 (21 February 2022)

Version history and changelogs for Underrail 1.2.X.X versions. Patch notes can also be viewed on Underrail forums and Steam community if this page is not up to date.

Versioning scheme
Underrail release versioning scheme: 1.[major update].[update].[hotfix]
Starting from 2017 all smaller than major gameplay/content updates increment [update] while [hotfix] releases will contain only bugfixes. Up to version 1.0.1.10, hotfix versions could include new content and update versions were larger patches.
Experimental branch (test version)
As of 2017, experimental versions of new patches are available for testing (on Steam and GOG Galaxy) before they are released. For more information, see Dev Log #50: Experimental Branch.
Legacy branch (legacy psi mechanics)
The legacy branch permanently hosts version 1.1.1.6 with the legacy psi system and will receive no updates. For more information, see Dev Log #68: The Psi Question.

Underrail 1.2.0

Release Date: 12 October 2023 Summary: New seasonal events, tweaks, bugfixes
  • Features
    • New seasonal events
  • Items
    • Increased the cost of Hexogen
    • Scopes, crossbow superstring, pneumatic reloader and laser sight are now stackable
    • Praetorian heavy armor acid resistance changed to 0% / 5 (down from 20% / 10). This was a mistake, regular metal armors have minimal fixed acid resistance
    • Praetorian heavy armor health bonused changed to 35 (up from 20)
    • Reduced the mechanics required for a number of different gun barrels (7.62, 8.6, .44, 12.7)
    • Increased durability of TT 3000 from 690 to 2220, and Balor's Hammer from 1770 to 3570
  • NPCs
    • Rathound King and What now have custom combat taunts
    • Doctor Merrick will now treat injured players
    • Gorsky is now immune to fear
    • [Expedition] Becket will now sell spears and offer them as a reward; also, he will now always buy some medical items per restock (was random before)
  • Tweaks
    • Reduced the spread angle for assault rifle/SMG bursts
    • Echoing Soliloquy persuasion buff will now work a lot more reliably on higher difficulties
    • Tchortlings will now despawn (go back to their wretched holes) if the player returns to Hollow Earth zones without being affected by the Eye of Tchort debuff
    • Protectorate Dreadnought's minigun now behaves like a proper minigun; also, the shoot rocket ability's AP cost has been reduced from 30 to 20, whereas cooldown has been increased from 2 to 3 turns
  • Bugs
    • Item macro stacking (1000 = 1k, 1000000 = 1m...) will now properly work with the new UI settings (was Classic-only)
    • Fatal Throw should no longer provide any benefit when throwing acid vials
    • Fixed the UI bug with certain vehicle slot background icons in some UI sizes
    • Updated HARP rocket explosion to use the same sprites as High Explosive grenades, instead of the old one
    • Commando will no longer trigger when destroying inanimate objects
    • Certain special acid attack will now count towards "Acid Trip" achievement
    • Fixed being able to tell Lt. Garren that a certain sneaky person is located somewhere despite the fact that he isn't
    • Fixed Leo sometimes not leaving his hiding place properly and thus not being accessible for the rest of the playthrough
    • Fixed Epione Lab cameras sometimes tracking the player despite them having been allowed access by the front guard
    • Fixed Gorsky staying in Tanner's office even after certain events that should prevent their conversation from happening have taken place
    • Fixed being able to pickpocket femurs from hunchback mutants
    • Fixed certain Mushroom Root parts being selectable from outside of the actual sprite
    • Fixed thrown oil barrels doing acid damage on direct impact
    • Fixed being able to daze machines while under the influence of Scrapperac
    • Fixed the game not acknowledging you had paid for the Wormhole access if you did so through a mercantile check
    • Fixed Tchortling Sower Tentacles sometimes dropping their bio attack weapon items for the players to pick up
    • Fixed SRO assault squad not returning to home base upon victory
    • If the player manages to survive the electric shock and subsequently kill the other runners in the Gauntlet's final area, they will no longer be able to enter other lanes and go out of bounds
    • Buying drapes for your house will now properly remove 300 charons from inventory (as stated in Jyles' dialog) instead of 350
    • Death of reclined characters lke the wounded sec-trooper will no longer be displayed as destruction in the text feed
    • [Expedition] Fixed not being able to disembark at a destroyed wall section in Port Ceto during certain events
    • [Expedition] Updated Elemental Bolts feat description to include energy bolts. The text remains the same for the base game, as it does not feature this kind of bolts
    • [Expedition] Fixed the camp defense quest note not being marked as completed in certain situations
    • [Expedition] Fixed not always getting extra xp for doing the final pirate mission solo (and some other minor dialog inconsistencies)
    • [Expedition] Fixed Ladelman not selling vehicle repair kits
    • [Expedition] Fixed quests related to joining the expedition not always being marked as failed when the ship returns to the Black Sea without the player
    • [Expedition] Fixed a broken electronics check when attempting to fix an Abandoned Waterways Facility console
    • [Expedition] Fixed not getting a bonus for revealing a certain threat to the expedition
    • [Expedition] Fixed behavioural issues with Ladelman and Doc Savage when they join the camp defenses at the beach
    • [Expedition] Fixed a broken option to call for reinforcements during kidnapping negotiations
    • [Expedition] Fixed the respawning jet ski in Abandoned Waterway Facility
    • [Expedition] Fixed The Rig guard dogs engaging players riding jets skis (will occasionally growl at them only)
    • [Expedition] Fixed junk jets taken from members of a few factions still displaying red/protected cursor
    • [Expedition] Room 3 at The Rig will no longer display red/protected cursor even if Murky gave you its key
    • [Expedition] A certain persuasion option will no longer break Todd's dialog
    • minor dialog/zone fixes

Hotfix 1.2.0.7

Release Date: 1 November 2023 Summary: Heavy Duty release

TBD

Hotfix 1.2.0.8

Release Date: 2 November 2023 Summary: UI, bugfixes
  • UI
    • Added 3840x1600 resolution to video options
  • Bugs
    • Fixed the psi innervation window bugging out when you have more than 9 psi slots
    • [Expedition] Certain special sewer blockade can now be properly cleared (was broken by a previous patch)
    • [Heavy Duty] Fixed the Shell Shock status effect duration
    • [Heavy Duty] Fixed Gunslinger disappearing in a specific instance if left near the railcar outside the Compound
    • [Heavy Duty] Fixed the Warthog refurbishment text incorrectly stating that a muzzle brake is required alongside other components
    • minor dialog/zone fixes

Older versions

For older versions, see Version history/Underrail 1.1.
For older versions, see Version history/Underrail 1.0.
For older versions, see Version history/Beta.
For older versions, see Version history/Alpha.
For older versions, see Version history/Pre-alpha.