Difference between revisions of "Template:ComponentGroup"
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| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =  | | Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =  | ||
* [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty)  | * [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty)  | ||
| + | * [[Nanocomposite Plate]]  | ||
* [[Burrower Carapace]]    | * [[Burrower Carapace]]    | ||
* [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost)  | * [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost)  | ||
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| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =  | | Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =  | ||
| + | * [[Biohazard Vest]]  | ||
* [[Galvanic Vest (component)|Galvanic Vest]] (Increases {{electricity}} resistance/threshold)  | * [[Galvanic Vest (component)|Galvanic Vest]] (Increases {{electricity}} resistance/threshold)  | ||
* [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold)  | * [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold)  | ||
* [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered)  | * [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered)  | ||
| + | * [[Sturdy Vest]]  | ||
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =  | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =  | ||
* [[Aluminized Cloth]] (Decreases [[Stealth]], increases {{heat}} damage resistance/threshold)  | * [[Aluminized Cloth]] (Decreases [[Stealth]], increases {{heat}} damage resistance/threshold)  | ||
* [[Black Cloth]] (Increases [[Stealth]])  | * [[Black Cloth]] (Increases [[Stealth]])  | ||
| + | * [[Blast Cloth]]  | ||
| + | * [[Kevlar Cloth]]  | ||
| Leather | leather =  | | Leather | leather =  | ||
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* [[Siphoner Leather]] (On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]])  | * [[Siphoner Leather]] (On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]])  | ||
* [[Ancient Rathound Leather]] (On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 [[Persuasion]])  | * [[Ancient Rathound Leather]] (On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 [[Persuasion]])  | ||
| + | * [[Infused Cave Hopper Leather]]  | ||
| + | * [[Infused Rathound Leather]]  | ||
| + | * [[Infused Mutated Dog Leather]]  | ||
| + | * [[Infused Pig Leather]]  | ||
| + | * [[Infused Siphoner Leather]]  | ||
| + | * [[Infused Ancient Rathound Leather]]  | ||
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =  | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =  | ||
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* [[Tungsten Steel Plates]]  | * [[Tungsten Steel Plates]]  | ||
* [[TiChrome Bars]]  | * [[TiChrome Bars]]  | ||
| + | * [[Supersteel]]  | ||
| Padding | padding =  | | Padding | padding =  | ||
| + | * [[Galvanic Foam Padding]]  | ||
* [[Soft Foam Padding]]<!-- padding bonuses vary depending on blueprint (Increases [[Stealth]])-->  | * [[Soft Foam Padding]]<!-- padding bonuses vary depending on blueprint (Increases [[Stealth]])-->  | ||
* [[High Density Foam Padding]]<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)-->  | * [[High Density Foam Padding]]<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)-->  | ||
| + | * [[Insulating Foam Padding]]  | ||
| Incendiary | incendiary =  | | Incendiary | incendiary =  | ||
Revision as of 19:10, 26 March 2015
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =
- Ceramic Plate (Increases Mechanical threshold, increases Armor Penalty)
 - Nanocomposite Plate
 - Burrower Carapace
 - Psi Beetle Carapace (Increases all psionic skills, decreases psi cost)
 
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
 - Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
 
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
- Biohazard Vest
 - Galvanic Vest (Increases Electricity resistance/threshold)
 - Insulated Vest (Increases Cold resistance/threshold)
 - Regenerative Vest (Provides health regeneration when powered)
 - Sturdy Vest
 
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
- Aluminized Cloth (Decreases Stealth, increases Heat damage resistance/threshold)
 - Black Cloth (Increases Stealth)
 - Blast Cloth
 - Kevlar Cloth
 
| Leather | leather =
- Cave Hopper Leather (On armors: Mechanical resistance/threshold, +1 Agility)
 - Rathound Leather (On armors: Mechanical and Cold resistance/threshold, -5 Persuasion)
 - Mutated Dog Leather (On armors: Mechanical and Acid resistance/threshold, +5 Intimidation, -10 Persuasion)
 - Pig Leather (On armors: Mechanical resistance/threshold, +1 Constitution)
 - Siphoner Leather (On armors: Mechanical, Heat and Acid resistance/threshold, increases Evasion and Dodge)
 - Ancient Rathound Leather (On armors: Mechanical and Cold resistance/threshold, -10 Persuasion)
 - Infused Cave Hopper Leather
 - Infused Rathound Leather
 - Infused Mutated Dog Leather
 - Infused Pig Leather
 - Infused Siphoner Leather
 - Infused Ancient Rathound Leather
 
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| Incendiary | incendiary =
| SpikesBlades | spikesblades =
- Steel Spikes (Adds damage on melee)
 - Tungsten Steel Spikes (Adds damage on melee)
 - TiChrome Spikes (Adds damage on melee)
 - Serrated Steel Blade (Adds Bleeding Wound proc)
 - Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
 - Serrated TiChrome Blade (Adds Bleeding Wound proc)
 
| Lens | lens | Lenses | lenses =
- Adaptive Lens (+1 Perception)
 - Motion Tracking Lens (Increases Detection)
 - Seeker Lens (Increases ranged weapon critical chance)
 - Smart Lens (Increases ranged weapon special attack damage)
 
| Energy Core | Energy core | energy core | EnergyCore | energycore =
- Plasma Core (provides energy capacity)
 
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
- Burrower Poison (Bio damage per turn, stacks)
 - Cave Ear Poison (+50% biological damage received, -5 Perception)
 - Crawler Poison (Bio damage per turn, Stun on end)
 
| Soles | soles =
| UsesLeather =
| UsesCloth =
- Blueprint: Balaclava
 - Blueprint: Tabi Boots
 - Blueprint: Leather Armor (optional)
 - Blueprint: Tactical Vest (optional)
 - Blueprint: Riot Gear (optional)
 
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
- Blueprint: Bear Trap (optional)
 - Blueprint: Chemical Bolt
 - Blueprint: Caltrops (optional)
 - Blueprint: Throwing Knives (optional)
 
| UsesSerratedBlades =
- Blueprint: Mechanical Bolt
 - Blueprint: Boots (optional)
 - Blueprint: Metal Armor (optional)
 - Blueprint: Combat Gloves (optional)
 
| UsesMetalPlates =
- Blueprint: Bear Trap
 - Blueprint: Boots
 - Blueprint: Caltrops
 - Blueprint: Combat Gloves
 - Blueprint: Combat Knife
 - Blueprint: Metal Armor
 - Blueprint: Metal Helmet
 - Blueprint: Sledgehammer
 - Blueprint: Throwing Knives
 - Blueprint: Riot Gear (optional)
 
| UsesSoles =
| UsesEnergyCore =
- Blueprint: Cloaking Device
 - Blueprint: Energy Pistol
 - Blueprint: Energy Shield Emitter
 - Blueprint: Taser
 - Blueprint: Goggles (optional)
 - Blueprint: Combat Gloves (optional)
 - Blueprint: Combat Knife (optional)
 - Blueprint: Sledgehammer (optional)
 
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
 - This template is used to insert easily updatable component groups into blueprint pages
 
- Syntax
 - Insert this template using 
{{ComponentGroup|<component group name>}} 
- Usage
 - See source code for the list of componentgroups or if you need to update the groups.