Difference between revisions of "Template:ComponentGroup"
m (0.1.14 update)  | 
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* [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty)  | * [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty)  | ||
* [[Nanocomposite Plate]]  | * [[Nanocomposite Plate]]  | ||
| + | * [[Super Steel Sheet]]  | ||
* [[Burrower Carapace]]    | * [[Burrower Carapace]]    | ||
* [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost)  | * [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost)  | ||
| Line 48: | Line 49: | ||
* [[Tungsten Steel Plates]]  | * [[Tungsten Steel Plates]]  | ||
* [[TiChrome Bars]]  | * [[TiChrome Bars]]  | ||
| − | * [[  | + | * [[Super Steel Plates]]  | 
| Padding | padding =  | | Padding | padding =  | ||
Revision as of 01:12, 29 March 2015
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =
- Ceramic Plate (Increases Mechanical threshold, increases Armor Penalty)
 - Nanocomposite Plate
 - Super Steel Sheet
 - Burrower Carapace
 - Psi Beetle Carapace (Increases all psionic skills, decreases psi cost)
 
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
 - Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
 
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
- Biohazard Vest
 - Galvanic Vest (Increases Electricity resistance/threshold)
 - Insulated Vest (Increases Cold resistance/threshold)
 - Regenerative Vest (Provides health regeneration when powered)
 - Sturdy Vest
 
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
- Aluminized Cloth (Decreases Stealth, increases Heat damage resistance/threshold)
 - Black Cloth (Increases Stealth)
 - Blast Cloth
 - Kevlar Cloth
 
| Leather | leather =
- Cave Hopper Leather (On armors: Mechanical resistance/threshold, +1 Agility)
 - Rathound Leather (On armors: Mechanical and Cold resistance/threshold, -5 Persuasion)
 - Mutated Dog Leather (On armors: Mechanical and Acid resistance/threshold, +5 Intimidation, -10 Persuasion)
 - Pig Leather (On armors: Mechanical resistance/threshold, +1 Constitution)
 - Siphoner Leather (On armors: Mechanical, Heat and Acid resistance/threshold, increases Evasion and Dodge)
 - Ancient Rathound Leather (On armors: Mechanical and Cold resistance/threshold, -10 Persuasion)
 - Infused Cave Hopper Leather
 - Infused Rathound Leather
 - Infused Mutated Dog Leather
 - Infused Pig Leather
 - Infused Siphoner Leather
 - Infused Ancient Rathound Leather
 
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| Incendiary | incendiary =
| SpikesBlades | spikesblades =
- Steel Spikes (Adds damage on melee)
 - Tungsten Steel Spikes (Adds damage on melee)
 - TiChrome Spikes (Adds damage on melee)
 - Serrated Steel Blade (Adds Bleeding Wound proc)
 - Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
 - Serrated TiChrome Blade (Adds Bleeding Wound proc)
 
| Lens | lens | Lenses | lenses =
- Adaptive Lens (+1 Perception)
 - Motion Tracking Lens (Increases Detection)
 - Seeker Lens (Increases ranged weapon critical chance)
 - Smart Lens (Increases ranged weapon special attack damage)
 
| Energy Core | Energy core | energy core | EnergyCore | energycore =
- Plasma Core (provides energy capacity)
 
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
- Burrower Poison (Bio damage per turn, stacks)
 - Cave Ear Poison (+50% biological damage received, -5 Perception)
 - Crawler Poison (Bio damage per turn, Stun on end)
 
| Soles | soles =
| UsesLeather =
| UsesCloth =
- Blueprint: Balaclava
 - Blueprint: Tabi Boots
 - Blueprint: Leather Armor (optional)
 - Blueprint: Tactical Vest (optional)
 - Blueprint: Riot Gear (optional)
 
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
- Blueprint: Bear Trap (optional)
 - Blueprint: Chemical Bolt
 - Blueprint: Caltrops (optional)
 - Blueprint: Throwing Knives (optional)
 
| UsesSerratedBlades =
- Blueprint: Mechanical Bolt
 - Blueprint: Boots (optional)
 - Blueprint: Metal Armor (optional)
 - Blueprint: Combat Gloves (optional)
 
| UsesMetalPlates =
- Blueprint: Bear Trap
 - Blueprint: Boots
 - Blueprint: Caltrops
 - Blueprint: Combat Gloves
 - Blueprint: Combat Knife
 - Blueprint: Metal Armor
 - Blueprint: Metal Helmet
 - Blueprint: Sledgehammer
 - Blueprint: Throwing Knives
 - Blueprint: Riot Gear (optional)
 
| UsesSoles =
| UsesEnergyCore =
- Blueprint: Cloaking Device
 - Blueprint: Energy Pistol
 - Blueprint: Energy Shield Emitter
 - Blueprint: Taser
 - Blueprint: Goggles (optional)
 - Blueprint: Combat Gloves (optional)
 - Blueprint: Combat Knife (optional)
 - Blueprint: Sledgehammer (optional)
 
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
 - This template is used to insert easily updatable component groups into blueprint pages
 
- Syntax
 - Insert this template using 
{{ComponentGroup|<component group name>}} 
- Usage
 - See source code for the list of componentgroups or if you need to update the groups.