Difference between revisions of "Dexterity"

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{{Quote
 
{{Quote
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, and fist weapons)
+
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)
 
| In-game description
 
| In-game description
 
}}
 
}}
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* Melee critical chance
 
* Melee critical chance
 
* [[Initiative]]
 
* [[Initiative]]
* AP cost of light weapons (unarmed, fist weapons, knives, pistols, SMGs)
+
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)
 
}}
 
}}
  
 
== Action point cost reduction ==
 
== Action point cost reduction ==
 +
'''''Note:''' As of version [[0.1.14.1]], minimum AP cost for any attack is set to '''4'''.''
 
{| class="wikitable" style="text-align:right; float:left;"
 
{| class="wikitable" style="text-align:right; float:left;"
 
|+Dexterity reduction only
 
|+Dexterity reduction only
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| 7.62mm SMG burst    || 39 || 36 || 33 || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15 || 15
 
| 7.62mm SMG burst    || 39 || 36 || 33 || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15 || 15
 
|-
 
|-
| 9mm SMG burst      || 42 || 39 || 36 || 36 || 33 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15
+
| H&K MP5 burst      || 42 || 39 || 36 || 36 || 33 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15
 
|-
 
|-
 
| 8.6mm SMG burst    || 48 || 45 || 42 || 42 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18
 
| 8.6mm SMG burst    || 48 || 45 || 42 || 42 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18
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| 7.62mm SMG          || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5
 
| 7.62mm SMG          || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5
 
|-
 
|-
| 9mm SMG             || 14 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5
+
| H&K MP5             || 14 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5
 
|-
 
|-
 
| 8.6mm SMG          || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6
 
| 8.6mm SMG          || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6
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| 7.62mm SMG burst    || 26 || 24 || 22 || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 12 || 12 || 10 ||  10
 
| 7.62mm SMG burst    || 26 || 24 || 22 || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 12 || 12 || 10 ||  10
 
|-
 
|-
| 9mm SMG burst      || 28 || 26 || 24 || 24 || 22 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 || 12 || 12 ||  10
+
| H&K MP5 burst      || 28 || 26 || 24 || 24 || 22 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 || 12 || 12 ||  10
 
|-
 
|-
 
| 8.6mm SMG burst    || 32 || 30 || 28 || 28 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 ||  12
 
| 8.6mm SMG burst    || 32 || 30 || 28 || 28 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 ||  12
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== Related items ==
 
== Related items ==
 
* [[Junkyard Surprise]] (temporary random base ability buff)
 
* [[Junkyard Surprise]] (temporary random base ability buff)
* [[Eel Sandwich]] (temporary +2 dexterity)
+
* [[Eel Sandwich]] (temporary +1 dexterity)
 
* [[Fishing Rod]] (dexterity affects fishing)
 
* [[Fishing Rod]] (dexterity affects fishing)
  

Revision as of 17:03, 16 May 2015

Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)

In-game description

Details

Dexterity determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above 5 increases your melee critical chance by 1% and decreases AP cost of light weapons by 4% (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions (e.g. catching fish) also benefit from dexterity. No items require dexterity to be used or equipped.

High dexterity score is important for thieves and characters who use light weapons.

Directly affected skills

Other effects

  • Melee critical chance
  • Initiative
  • AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)

Action point cost reduction

Note: As of version 0.1.14.1, minimum AP cost for any attack is set to 4.

Dexterity reduction only
AP cost
Dexterity 1-5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Jackknife 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3 3
TiChrome knife 11 10 10 9 9 8 8 7 7 7 6 6 5 5 4 4
Steel/tungsten knife 12 11 11 10 10 9 9 8 8 7 7 6 6 5 5 4
Unarmed 10 9 9 8 8 8 7 7 6 6 6 5 5 4 4 4
Leather gloves 12 11 11 10 10 9 9 8 8 7 7 6 6 5 5 4
Metal gloves 16 15 14 14 13 12 12 11 10 10 9 8 8 7 7 6
5mm pistol 16 15 14 14 13 12 12 11 10 10 9 8 8 7 7 6
7.62mm pistol 20 19 18 17 16 16 15 14 13 12 12 11 10 9 8 8
Laser pistol 22 21 20 19 18 17 16 15 14 14 13 12 11 10 9 8
9mm pistol 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10
Acid blob pistol 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10
Electroshock pistol 30 28 27 26 25 24 22 21 20 19 18 16 15 14 13 12
.44 pistol 32 30 29 28 26 25 24 23 21 20 19 17 16 15 14 12
Plasma pistol 40 38 36 35 33 32 30 28 27 25 24 22 20 19 17 16
5mm SMG burst 33 30 30 27 27 24 24 21 21 21 18 18 15 15 12 12
7.62mm SMG burst 39 36 33 33 30 30 27 27 24 24 21 21 18 18 15 15
H&K MP5 burst 42 39 36 36 33 33 30 30 27 24 24 21 21 18 18 15
8.6mm SMG burst 48 45 42 42 39 36 36 33 30 30 27 24 24 21 21 18
5mm SMG 11 10 10 9 9 8 8 7 7 7 6 6 5 5 4 4
7.62mm SMG 13 12 11 11 10 10 9 9 8 8 7 7 6 6 5 5
H&K MP5 14 13 12 12 11 11 10 10 9 8 8 7 7 6 6 5
8.6mm SMG 16 15 14 14 13 12 12 11 10 10 9 8 8 7 7 6
with Gunslinger, Lightning Punches, Spec Ops and Tabi Boots
AP cost
Dexterity 1-5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Jackknife 7 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2
TiChrome knife 10 9 9 8 8 7 7 6 6 6 5 5 4 4 3 3
Steel/tungsten knife 11 10 10 9 9 8 8 7 7 6 6 5 5 4 4 4
Unarmed 7 6 6 5 5 5 4 4 3 3 3 2 2 1 1 1
Leather gloves 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1
Metal gloves 13 12 11 11 10 9 9 8 7 7 6 5 5 4 4 3
5mm pistol 13 12 11 11 10 9 9 8 7 7 6 5 5 4 4 3
7.62mm pistol 17 16 15 14 13 13 12 11 10 9 9 8 7 6 5 5
Laser pistol 19 18 17 16 15 14 13 12 11 11 10 9 8 7 6 5
9mm pistol 22 21 20 19 18 17 16 15 14 13 12 11 10 9 7 7
Acid blob pistol 22 21 20 19 18 17 16 15 14 13 12 11 10 9 7 7
Electroshock pistol 27 25 24 23 22 21 19 18 17 16 15 13 12 11 10 9
.44 pistol 29 27 26 25 23 22 21 20 18 17 16 14 13 12 11 9
Plasma pistol 37 35 33 32 30 29 27 25 24 22 21 19 17 16 14 13
5mm SMG burst 22 20 20 18 18 16 16 14 14 14 12 12 10 10 8 8
7.62mm SMG burst 26 24 22 22 20 20 18 18 16 16 14 14 12 12 10 10
H&K MP5 burst 28 26 24 24 22 22 20 20 18 16 16 14 14 12 12 10
8.6mm SMG burst 32 30 28 28 26 24 24 22 20 20 18 16 16 14 14 12

Related feats

See Category:Dexterity feats.

Related items