Difference between revisions of "Talk:Catch the med thief"

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==Combat is a no==
 
==Combat is a no==
I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, though nobody comments on the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)
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I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, nobody even acknowledges the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)
:This also applies to traps, e.g. if you leave an [[Electrokinetic Imprint]] trap in front of the door it will likely fry the thief in one shot, but the quest remains unchanged and you will be unable to fulfill it. Actually, this testing is kind of fun. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:31, 1 November 2019 (CDT)
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:It's safe to use a trap - if planting one doesn't turn the town hostile. I stealthed and got into the corner beside the door entrance, then dropped a bear trap right in front of the door. This guarantees the thief will walk into it, and since they're stuck you'll have plenty of time to stroll up to them and talk to them. The quest will continue and complete normally. There are no negative repercussions afterwards either, either from the town or from the thief if they're still around.
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:However, if the trap kills the thief - e.g. an [[Electrokinetic Imprint]] may oneshot them - the quest remains unchanged and you will be unable to fulfill it. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:45, 1 November 2019 (CDT)

Revision as of 22:45, 1 November 2019

Combat is a no

I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, nobody even acknowledges the person now being dead. TL;DR Don't fight the thief. - Klaus (talk) 21:24, 1 November 2019 (CDT)

It's safe to use a trap - if planting one doesn't turn the town hostile. I stealthed and got into the corner beside the door entrance, then dropped a bear trap right in front of the door. This guarantees the thief will walk into it, and since they're stuck you'll have plenty of time to stroll up to them and talk to them. The quest will continue and complete normally. There are no negative repercussions afterwards either, either from the town or from the thief if they're still around.
However, if the trap kills the thief - e.g. an Electrokinetic Imprint may oneshot them - the quest remains unchanged and you will be unable to fulfill it. - Klaus (talk) 21:45, 1 November 2019 (CDT)