Difference between revisions of "Template:Damage modifier sources"

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|-
 
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! Source !! Damage modifier !! Damage types !! Type !! Notes
 
! Source !! Damage modifier !! Damage types !! Type !! Notes
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|-
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| [[Evasion]] || -0% to -85% || Area of effect attacks || Skill ||
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|-
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| [[Stuntman]] || -20% || Area of effect attacks || Feat || additive to evasion, still capped at -85%
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|-
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| [[Tempered: Cold]] || -30% || {{Cold}} || Feat ||
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|-
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| [[Tempered: Heat]] || -30% || {{Heat}} || Feat ||
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|-
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| [[Tempered: Acid]] || -30% || {{Acid}} || Feat ||
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|-
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| [[Tempered: Electricity]] || -30% || {{Electricity}} || Feat ||
 
|-
 
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| [[Conditioning]] || -10% or more || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat ||  
 
| [[Conditioning]] || -10% or more || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat ||  
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|-
 
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| [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit ||  
 
| [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit ||  
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|-
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| [[Nanocomposite Plate]] armors || Varies || Critical Hits || Armor Suit ||
 
|-
 
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| [[Gray Spec Ops Armor]] || -20% || Explosions || Armor Suit ||  
 
| [[Gray Spec Ops Armor]] || -20% || Explosions || Armor Suit ||  
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|-
 
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| [[Lifting Belt]] || -5% || {{Mechanical}} || Belt ||  
 
| [[Lifting Belt]] || -5% || {{Mechanical}} || Belt ||  
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|-
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| [[Blast Tabi Boots]] || Varies || Explosions || Footwear ||
 
|-
 
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| [[Morphine Shot]] || -50% || All || Drug ||  
 
| [[Morphine Shot]] || -50% || All || Drug ||  
 
|-
 
|-
 
| [[Aegis (medicine)]] || -15% || All || Drug ||  
 
| [[Aegis (medicine)]] || -15% || All || Drug ||  
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|-
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| [[Irongut]] || -75% || {{Bio}} || Drug ||
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|-
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| [[Canned Fish]] || -15% || {{cold}} || Food ||
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|-
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| [[Canned Meat]] || -5% || {{mechanical}} || Food ||
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|-
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| [[Canned Mushrooms]] || -15% || {{bio}} || Food ||
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|-
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| [[Canned Stew]] || -8% || {{heat}} || Food ||
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|-
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| [[Canned Czernina]] || -15% || {{heat}} || Food ||
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|-
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| [[Cooked Burrower Egg]] || -35% || Poison || Food ||
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|-
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| [[Mutie Stew]]{{expedition-inline}} || -35% || {{Acid}} || Food ||
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|-
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| [[Sea Serpent Fillet]]{{expedition-inline}} || -20% || Poison || Food ||
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|-
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| [[Kzozel]] || -10% || {{Mechanical}} || Food ||
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|-
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| [[Mushroom Brew]] || -10% || {{Mechanical}} || Food ||
 
|-
 
|-
 
| [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack
 
| [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack
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|-
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| [[Chemical Destabilization: Acid]] || +25% to 50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack
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|-
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| [[Chemical Destabilization: Heat]] || +25% to 50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack
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|-
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| [[Chemical Destabilization: Cold]] || +25% to 50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack
 
|-
 
|-
 
| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack
 
| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack

Revision as of 04:30, 5 November 2019

Damage modifier sources
Source Damage modifier Damage types Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold -30% Cold Feat
Tempered: Heat -30% Heat Feat
Tempered: Acid -30% Acid Feat
Tempered: Electricity -30% Electricity Feat
Conditioning -10% or more Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Gray Spec Ops Armor -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Blast Tabi Boots Varies Explosions Footwear
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Mushrooms -15% Bio Food
Canned Stew -8% Heat Food
Canned Czernina -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Mutie Stew E -35% Acid Food
Sea Serpent Fillet E -20% Poison Food
Kzozel -10% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to 50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to 50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to 50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)

A list of damage modifier sources for relevant articles.