Difference between revisions of "Zack"

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| quests    = [[Camera problems]]
 
| quests    = [[Camera problems]]
 
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Zack is the leader of a group of retired smugglers hidingout near [[SGS]] in the [[Lower Passages]]
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== Background ==
  
 
One of the following situations may occur depending on random selection when generating the dungeon
 
One of the following situations may occur depending on random selection when generating the dungeon
  
 
Scenario 1: <br>
 
Scenario 1: <br>
Zack is the leader among a group of retired smugglers. They are hiding out near the [[SGS]] gate in the [[Lower Passages]]. The group found two [[Plasma Sentry]] to protect themselves with.  
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The group found two [[Plasma Sentry]] to protect themselves with.  
These sentries however started going haywire once the group started running low on batteries, hence forcing them to scavange for electronics despite guaranteed death from doing so.
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These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so.
  
 
Scenario 2: <br>
 
Scenario 2: <br>
Zack is the imprisoned leader among the last retired smugglers. The group has been imprisoned by bandits who found the smugglers hideout near [[SGS]] and raided it.  
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A group of bandits who found and raided the smugglers hideout near [[SGS]] have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits.
Zack and the others are expected to be eaten by the cannibals who keep them caged and lost one of their members to them already.
 
  
 
== Player interactions ==
 
== Player interactions ==

Revision as of 17:39, 23 June 2021

Zack

Warehouse.png Cmn2 l.png

ZACK.png

Description
Role Former smuggler hiding out near SGS
Location Lower Passages
Quests Camera problems
Loot Humanoid loot

Zack is the leader of a group of retired smugglers hidingout near SGS in the Lower Passages

Background

One of the following situations may occur depending on random selection when generating the dungeon

Scenario 1:
The group found two Plasma Sentry to protect themselves with. These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so.

Scenario 2:
A group of bandits who found and raided the smugglers hideout near SGS have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits.

Player interactions

Scenario 1:
The Player may break these Sentries and save the group from death by scavenging.
alternatively the player can stay passive towards their issues without drawbacks.

Scenario 2:
Upon approaching the camp, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive (Strength 8) or find a lockpick in the trash pile nearby and lockpicks the door (no Lockpicking skill required to succeed). Once every bandit is dead the player receives a thank you by Zack and leaves the camp.

Quests