Difference between revisions of "Guns"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (weapon types heading like in Melee) | m (Shortened expedition inlines) | ||
| Line 22: | Line 22: | ||
| * [[Assault Rifles]] | * [[Assault Rifles]] | ||
| * [[Sniper Rifles]] | * [[Sniper Rifles]] | ||
| − | * [[Shotguns]]  | + | * [[Shotguns]]{{expedition-inline|}} (regular and combat) | 
| == Related feats == | == Related feats == | ||
| Line 29: | Line 29: | ||
| == Related items == | == Related items == | ||
| * {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost | * {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost | ||
| − | * {{Itemlink|Shell Strap Belt}}  | + | * {{Itemlink|Shell Strap Belt}}{{expedition-inline|E}} decreases shotgun reloading AP cost | 
| * [[:Category:Guns]] | * [[:Category:Guns]] | ||
| * [[:Category:Ammo]] | * [[:Category:Ammo]] | ||
Revision as of 16:52, 13 April 2022
Guns is a skill.
| Related Base Ability | Skill Synergies | 
| 
 | 
Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is  Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Precision for details on precision mechanics.
Weapon types
Guns are split into five distinct main types.
- Pistols (firearm, energy and chemical)
- SMGs
- Assault Rifles
- Sniper Rifles
- Shotguns (regular and combat)
Related feats
See Category:Guns feats.
Related items
 Bullet Strap Belt decreases bullet-based firearm reloading AP cost Bullet Strap Belt decreases bullet-based firearm reloading AP cost
 Shell Strap Belt E decreases shotgun reloading AP cost Shell Strap Belt E decreases shotgun reloading AP cost
- Category:Guns
- Category:Ammo
| 
 | |||||||||||||||||||||||