Difference between revisions of "Template:Block mechanics"
		
		
		
		
		
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				 (changed parry emount)  | 
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** [[Riot Gear|Riot Shield]] (35-55%) (See also [[Shield Arm]], [[Shield Bash]], [[Boarding Up]])  | ** [[Riot Gear|Riot Shield]] (35-55%) (See also [[Shield Arm]], [[Shield Bash]], [[Boarding Up]])  | ||
** [[Spear Guard]] (50-100%) (See also [[Fend]], [[Spear Guardian]])  | ** [[Spear Guard]] (50-100%) (See also [[Fend]], [[Spear Guardian]])  | ||
| − | ** [[Parry]] (25-  | + | ** [[Parry]] (25-96%) (See also [[Riposte]])  | 
** [[Guard (feat)|Guard]] (35-45%)  | ** [[Guard (feat)|Guard]] (35-45%)  | ||
** [[Cryo-shield]] (50%)<noinclude>  | ** [[Cryo-shield]] (50%)<noinclude>  | ||
{{documentation}}</noinclude>  | {{documentation}}</noinclude>  | ||
Revision as of 11:10, 25 September 2022
- Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.
 - Multiple different blocks can trigger against a single attack, in which case their amount blocked stacks additively.
 - Sources of block:
- Riot Shield (35-55%) (See also Shield Arm, Shield Bash, Boarding Up)
 - Spear Guard (50-100%) (See also Fend, Spear Guardian)
 - Parry (25-96%) (See also Riposte)
 - Guard (35-45%)
 - Cryo-shield (50%)
 
 
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Block_mechanics/doc to view this documentation. (edit) (How does this work?)
Visit Template:Block_mechanics/doc to view this documentation. (edit) (How does this work?)