Difference between revisions of "Melee"

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Melee increases your damage and precision with all melee weapons and unarmed.
 
Melee increases your damage and precision with all melee weapons and unarmed.
  
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The formula for damage gained from Melee skill is  <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Combat stats#Precision]] and [[Dodge]] for details on precision mechanics.
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The formula for damage gained from Melee skill is  <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. If its a light weapon (e.g. knife) the formula instead is <code>Base Damage * (1 + 0.5 * Effective Melee Skill / 100)</code>. See [[Precision]] for details on precision mechanics.
  
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== Weapon models ==
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== Weapon types ==
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=== Fist weapons ===
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'''Main types'''
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* [[Combat Gloves]] (craftable)
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* [[Unarmed]]
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* [[Brass Knuckles]]
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* [[Fist weapons]]
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* [[Boxing Gloves]]
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* [[Knives]]
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* [[Power Fist]] (unique)
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* [[Swords]]{{expedition-inline}}
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* [[Ripper's Glove]] (unique)
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* [[Spears]]{{expedition-inline}}
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* [[The Claw]] (unique)
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* [[Sledgehammers]]
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=== Knives ===
 
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* [[Combat Knife]] (craftable)
 
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* [[Dagger]] (craftable)
 
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* [[Serrated Knife]] (craftable)
 
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* [[Shiv]]
 
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* [[Bone Handle Knife]] (unique)
 
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* [[Dehumanizer]] (unique)
 
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* [[Jackknife]] (unique)
 
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* [[Kohlmeier's Lucky Knife]] (unique)
 
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* [[Kukri]] (unique)
 
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=== Sledgehammers ===
 
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* [[Sledgehammer]] (craftable)
 
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* [[Balor's Hammer]] (unique)
 
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* [[Mind Cracker]] (unique)
 
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* [[Quake]] (unique)
 
  
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=== Other ===
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'''Other'''
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* [[Butcher's Cleaver]] (unique)
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* {{Itemlink|Steel Crowbar}}
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* [[Crowbar]]
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* {{Itemlink|Rolling Pin}}
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* [[Unarmed]]
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* {{Itemlink|Claws}}
  
 
== Related feats ==
 
== Related feats ==
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== Related items ==
 
== Related items ==
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* [[Tabi Boots]] decreases AP cost of melee attacks
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* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
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* [[Lifting Belt]] decreases AP cost of sledgehammer attacks
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* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks
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* [[Metal Armor]] and [[Boots]] can be enhanced with spikes and blades to deal extra damage in melee.
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* {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat.
 
* [[:Category:Melee Weapons]]
 
* [[:Category:Melee Weapons]]
  

Latest revision as of 17:22, 29 December 2025

Melee is a skill.

“ Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating. ”

— In-game description

Related Base Ability

Skill Synergies

  • None

Details

Melee increases your damage and precision with all melee weapons and unarmed.

The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100). If its a light weapon (e.g. knife) the formula instead is Base Damage * (1 + 0.5 * Effective Melee Skill / 100). See Precision for details on precision mechanics.

Weapon types

Main types

Other

Related feats

See Category:Melee feats.

Related items