Difference between revisions of "Guns"
		
		
		
		
		
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 (link to Pistols, SMGs, Assault Rifles and Sniper Rifles)  | 
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Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]] and [[Sniper Rifles]].  | Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]] and [[Sniper Rifles]].  | ||
| − | The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Combat   | + | The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Combat Stats#Precision]] and [[Evasion]] for details on precision mechanics.  | 
== Related feats ==  | == Related feats ==  | ||
Revision as of 07:38, 10 February 2016
Guns is a skill.
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 Related Base Ability  | 
 Skill Synergies  | 
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Details
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: Pistols, SMGs, Assault Rifles and Sniper Rifles.
The formula for damage gained from Guns skill is  Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Combat Stats#Precision and Evasion for details on precision mechanics.
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases firearm reloading AP cost
 - Category:Guns
 - Category:Ammo
 
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