Difference between revisions of "Guns"
		
		
		
		
		
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== Related items ==  | == Related items ==  | ||
| − | *   | + | * {{Itemlink|Bullet Strap Belt}} decreases firearm reloading AP cost  | 
* [[:Category:Guns]]  | * [[:Category:Guns]]  | ||
* [[:Category:Ammo]]  | * [[:Category:Ammo]]  | ||
Revision as of 08:10, 14 October 2017
Guns is a skill.
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 Related Base Ability  | 
 Skill Synergies  | 
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Details
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: Pistols, SMGs, Assault Rifles and Sniper Rifles.
The formula for damage gained from Guns skill is  Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Combat Stats#Precision and Evasion for details on precision mechanics.
Related feats
See Category:Guns feats.
Related items
 Bullet Strap Belt decreases firearm reloading AP cost- Category:Guns
 - Category:Ammo
 
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