Difference between revisions of "Template:ComponentGroup"
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| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =  | | Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =  | ||
| − | *   | + | * {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold)  | 
| − | *   | + | * {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance)  | 
| − | *   | + | * {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against knife attacks)  | 
| Battery | battery =  | | Battery | battery =  | ||
| − | *   | + | * {{Itemlink|Supercharged Lithium Cell}}  | 
| − | *   | + | * {{Itemlink|Fusion Cell}}  | 
| − | *   | + | * {{Itemlink|Plasma Cell}}  | 
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =  | | Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =  | ||
| − | *   | + | * {{Itemlink|Biohazard Vest (component)|Biohazard Vest}} (Increases {{bio}} resistance/threshold)  | 
| − | *   | + | * {{Itemlink|Galvanic Vest (component)|Galvanic Vest}} (Increases {{electricity}} resistance/threshold)  | 
| − | *   | + | * {{Itemlink|Insulated Vest (component)|Insulated Vest}} (Increases {{cold}} resistance/threshold)  | 
| − | *   | + | * {{Itemlink|Regenerative Vest (component)|Regenerative Vest}} (Provides health regeneration when powered)  | 
| − | *   | + | * {{Itemlink|Sturdy Vest (component)|Sturdy Vest}} (Increases health)  | 
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =  | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =  | ||
| − | *   | + | * {{Itemlink|Aluminized Cloth}} <!--(Decreases {{Itemlink|Stealth}}, increases {{heat}} damage resistance/threshold)-->  | 
| − | *   | + | * {{Itemlink|Black Cloth}} <!--(Increases {{Itemlink|Stealth}})-->  | 
| − | *   | + | * {{Itemlink|Blast Cloth}}  | 
| − | *   | + | * {{Itemlink|Kevlar Cloth}}  | 
| Leather | leather =  | | Leather | leather =  | ||
| − | *   | + | * {{Itemlink|Cave Hopper Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})-->  | 
| − | *   | + | * {{Itemlink|Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})-->  | 
| − | *   | + | * {{Itemlink|Mutated Dog Leather}} <!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 {{Itemlink|Intimidation}}, -10 {{Itemlink|Persuasion}})-->  | 
| − | *   | + | * {{Itemlink|Pig Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Constitution}})-->  | 
| − | *   | + | * {{Itemlink|Siphoner Leather}} <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})-->  | 
| − | *   | + | * {{Itemlink|Ancient Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})-->  | 
| − | *   | + | * {{Itemlink|Infused Cave Hopper Leather}}  | 
| − | *   | + | * {{Itemlink|Infused Rathound Leather}}  | 
| − | *   | + | * {{Itemlink|Infused Mutated Dog Leather}}  | 
| − | *   | + | * {{Itemlink|Infused Pig Leather}}  | 
| − | *   | + | * {{Itemlink|Infused Siphoner Leather}}  | 
| − | *   | + | * {{Itemlink|Infused Ancient Rathound Leather}}  | 
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =  | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =  | ||
| − | *   | + | * {{Itemlink|Steel Plates}}  | 
| − | *   | + | * {{Itemlink|Tungsten Steel Plates}}  | 
| − | *   | + | * {{Itemlink|TiChrome Bars}}  | 
| − | *   | + | * {{Itemlink|Super Steel Plates}}  | 
| Padding | padding =  | | Padding | padding =  | ||
| − | *   | + | * {{Itemlink|Galvanic Foam Padding}}  | 
| − | *   | + | * {{Itemlink|Soft Foam Padding}}<!-- padding bonuses vary depending on blueprint (Increases {{Itemlink|Stealth}})-->  | 
| − | *   | + | * {{Itemlink|High Density Foam Padding}}<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)-->  | 
| − | *   | + | * {{Itemlink|Insulating Foam Padding}}  | 
| SpikesBlades | spikesblades =  | | SpikesBlades | spikesblades =  | ||
| − | *   | + | * {{Itemlink|Steel Spikes}} (Adds damage on melee)  | 
| − | *   | + | * {{Itemlink|Tungsten Steel Spikes}} (Adds damage on melee)  | 
| − | *   | + | * {{Itemlink|TiChrome Spikes}} (Adds damage on melee)  | 
| − | *   | + | * {{Itemlink|Serrated Steel Blade}} (Adds [[Bleeding Wound]] proc)  | 
| − | *   | + | * {{Itemlink|Serrated Tungsten Steel Blade}} (Adds [[Bleeding Wound]] proc)  | 
| − | *   | + | * {{Itemlink|Serrated TiChrome Blade}} (Adds [[Bleeding Wound]] proc)  | 
| Energy Core | Energy core | energy core | EnergyCore | energycore =  | | Energy Core | Energy core | energy core | EnergyCore | energycore =  | ||
| − | *   | + | * {{Itemlink|Plasma Core}} (provides energy capacity)  | 
| Explosives | explosives =  | | Explosives | explosives =  | ||
| − | *   | + | * {{Itemlink|T.N.T.}}  | 
| − | *   | + | * {{Itemlink|Hexogen}}  | 
| Poisons | poisons | Poison | poison =  | | Poisons | poisons | Poison | poison =  | ||
| − | *   | + | * {{Itemlink|Black Dragon Poison}} (psionic inhibition)  | 
| − | *   | + | * {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks)  | 
| − | *   | + | * {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]])  | 
| − | *   | + | * {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end)  | 
| − | *   | + | * {{Itemlink|Spirit Poison}} ({{Bio}} damage per tur, reduces resolve, summons doppelganger of human enemies)  | 
| Soles | soles =  | | Soles | soles =  | ||
| − | *   | + | * {{Itemlink|Rubber Sole}}  | 
| UsesLeather =  | | UsesLeather =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Boots}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Combat Gloves}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Leather Armor}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Tabi Boots}}  | 
| UsesCloth =  | | UsesCloth =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Balaclava}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Tabi Boots}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Leather Armor}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Tactical Vest}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Riot Gear}} (optional)  | 
| UsesPadding =  | | UsesPadding =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Boots}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Metal Helmet}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Leather Armor}} (optional)  | 
| UsesVest =  | | UsesVest =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Tactical Vest}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Riot Gear}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Metal Armor}}  | 
| UsesBallisticPanel =  | | UsesBallisticPanel =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Tactical Vest}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Riot Gear}}  | 
| UsesPoisons =  | | UsesPoisons =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Bear Trap}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Chemical Bolt}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Caltrops}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Throwing Knives}} (optional)  | 
| UsesSerratedBlades =  | | UsesSerratedBlades =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Serrated Bolt}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Boots}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Metal Armor}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Combat Gloves}} (optional)  | 
| UsesMetalPlates =  | | UsesMetalPlates =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Bear Trap}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Boots}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Caltrops}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Combat Gloves}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Combat Knife}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Metal Armor}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Metal Helmet}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Sledgehammer}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Throwing Knives}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Riot Gear}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Acid Bullets}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Contaminated Bullets}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Explosive Bullets}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Incendiary Bullets}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Shock Bullets}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Bullets}}  | 
| UsesSoles =  | | UsesSoles =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Boots}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Tabi Boots}}  | 
| UsesEnergyCore =  | | UsesEnergyCore =  | ||
| − | *   | + | * {{Itemlink|Blueprint: Cloaking Device}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Energy Pistol}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Energy Shield Emitter}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Taser}}  | 
| − | *   | + | * {{Itemlink|Blueprint: Goggles}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Combat Gloves}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Combat Knife}} (optional)  | 
| − | *   | + | * {{Itemlink|Blueprint: Sledgehammer}} (optional)  | 
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}}  | | #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}}  | ||
}}<noinclude>{{documentation}}</noinclude>  | }}<noinclude>{{documentation}}</noinclude>  | ||
Revision as of 07:00, 12 October 2017
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
 Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
 Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
 Super Steel Sheet (Increases Mechanical resistance and threshold against knife attacks)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
 Biohazard Vest (Increases Bio resistance/threshold)
 Galvanic Vest (Increases Electricity resistance/threshold)
 Insulated Vest (Increases Cold resistance/threshold)
 Regenerative Vest (Provides health regeneration when powered)
 Sturdy Vest (Increases health)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
| Leather | leather =
 Cave Hopper Leather
 Rathound Leather
 Mutated Dog Leather
 Pig Leather
 Siphoner Leather
 Ancient Rathound Leather
 Infused Cave Hopper Leather
 Infused Rathound Leather
 Infused Mutated Dog Leather
 Infused Pig Leather
 Infused Siphoner Leather
 Infused Ancient Rathound Leather
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| SpikesBlades | spikesblades =
 Steel Spikes (Adds damage on melee)
 Tungsten Steel Spikes (Adds damage on melee)
 TiChrome Spikes (Adds damage on melee)
 Serrated Steel Blade (Adds Bleeding Wound proc)
 Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
 Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
 Plasma Core (provides energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
 Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per tur, reduces resolve, summons doppelganger of human enemies)
| Soles | soles =
| UsesLeather =
| UsesCloth =
 Blueprint: Balaclava
 Blueprint: Tabi Boots
 Blueprint: Leather Armor (optional)
 Blueprint: Tactical Vest (optional)
 Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
 Blueprint: Bear Trap (optional)
 Blueprint: Chemical Bolt
 Blueprint: Caltrops (optional)
 Blueprint: Throwing Knives (optional)
| UsesSerratedBlades =
 Blueprint: Serrated Bolt
 Blueprint: Boots (optional)
 Blueprint: Metal Armor (optional)
 Blueprint: Combat Gloves (optional)
| UsesMetalPlates =
 Blueprint: Bear Trap
 Blueprint: Boots
 Blueprint: Caltrops
 Blueprint: Combat Gloves
 Blueprint: Combat Knife
 Blueprint: Metal Armor
 Blueprint: Metal Helmet
 Blueprint: Sledgehammer
 Blueprint: Throwing Knives
 Blueprint: Riot Gear (optional)
 Blueprint: Acid Bullets
 Blueprint: Contaminated Bullets
 Blueprint: Explosive Bullets
 Blueprint: Incendiary Bullets
 Blueprint: Micro-Shrapnel Bullets
 Blueprint: Shock Bullets
 Blueprint: Bullets
| UsesSoles =
| UsesEnergyCore =
 Blueprint: Cloaking Device
 Blueprint: Energy Pistol
 Blueprint: Energy Shield Emitter
 Blueprint: Taser
 Blueprint: Goggles (optional)
 Blueprint: Combat Gloves (optional)
 Blueprint: Combat Knife (optional)
 Blueprint: Sledgehammer (optional)
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
 - This template is used to insert easily updatable component groups into blueprint pages
 
- Syntax
 - Insert this template using 
{{ComponentGroup|<component group name>}} 
- Usage
 - See source code for the list of componentgroups or if you need to update the groups.