Difference between revisions of "Guns"
		
		
		
		
		
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m (weapon types heading like in Melee)  | 
				m (Shortened expedition inlines)  | 
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| Line 22: | Line 22: | ||
* [[Assault Rifles]]  | * [[Assault Rifles]]  | ||
* [[Sniper Rifles]]  | * [[Sniper Rifles]]  | ||
| − | * [[Shotguns]]   | + | * [[Shotguns]]{{expedition-inline|}} (regular and combat)  | 
== Related feats ==  | == Related feats ==  | ||
| Line 29: | Line 29: | ||
== Related items ==  | == Related items ==  | ||
* {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost  | * {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost  | ||
| − | * {{Itemlink|Shell Strap Belt}}   | + | * {{Itemlink|Shell Strap Belt}}{{expedition-inline|E}} decreases shotgun reloading AP cost  | 
* [[:Category:Guns]]  | * [[:Category:Guns]]  | ||
* [[:Category:Ammo]]  | * [[:Category:Ammo]]  | ||
Revision as of 15:52, 13 April 2022
Guns is a skill.
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 Related Base Ability  | 
 Skill Synergies  | 
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Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is  Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Precision for details on precision mechanics.
Weapon types
Guns are split into five distinct main types.
- Pistols (firearm, energy and chemical)
 - SMGs
 - Assault Rifles
 - Sniper Rifles
 - Shotguns (regular and combat)
 
Related feats
See Category:Guns feats.
Related items
 Bullet Strap Belt decreases bullet-based firearm reloading AP cost
 Shell Strap Belt E decreases shotgun reloading AP cost- Category:Guns
 - Category:Ammo
 
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