Difference between revisions of "Guns"
		
		
		
		
		
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m (Shortened expedition inlines)  | 
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* [[Assault Rifles]]  | * [[Assault Rifles]]  | ||
* [[Sniper Rifles]]  | * [[Sniper Rifles]]  | ||
| − | * [[Shotguns]]{{expedition-inline|}} (regular and combat)  | + | * [[Shotguns]]{{expedition-inline|E}} (regular and combat)  | 
== Related feats ==  | == Related feats ==  | ||
Revision as of 17:24, 8 February 2023
Guns is a skill.
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 Related Base Ability  | 
 Skill Synergies  | 
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Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is  Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Precision for details on precision mechanics.
Weapon types
Guns are split into five distinct main types.
- Pistols (firearm, energy and chemical)
 - SMGs
 - Assault Rifles
 - Sniper Rifles
 - Shotguns E (regular and combat)
 
Related feats
See Category:Guns feats.
Related items
 Bullet Strap Belt decreases bullet-based firearm reloading AP cost
 Shell Strap Belt E decreases shotgun reloading AP cost- Category:Guns
 - Category:Ammo
 
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