Protectorate Dreadnought
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1000
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| Description
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| Faction
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Protectorate
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| Role
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Mecha
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| Combat Stats
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| Combat Stats
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Level: 20
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Protectorate Dreadnoughts are heavy power suits commonly seen in areas with heavy Protectorate presence, such as their Fort Apogee base.
Equipment
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| SBA-75 Minigun
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| Minigun
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| Large 9mm gatling gun firing armor piercing rounds.
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| Damage: 40-65 (Mechanical)
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| Impact speed: Medium
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| Base action points: 35 AP
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| Range: 11 (optimal: 7)
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| Burst precision: +50%
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| Extra burst shots: 2
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| Critical chance: 8%
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| Critical damage bonus: 100%
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| Minimal weapon skill: 40
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Cannot fire single shots, but only burst.
Every burst increases the amount of extra burst rounds by 1 (rounded down) until the end of next turn. Also reduces the action point cost of burst attack by twice that amount. Stacks 3 times.
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| Ammo type: 9mm W2C
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v · d · e
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| Drill
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| Melee Weapon
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| Large industrial rock drill.
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Damage: 150-300
- Mechanical: 30-60
- Mechanical: 30-60
- Mechanical: 30-60
- Mechanical: 30-60
- Mechanical: 30-60
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| Impact speed: Very Low
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| Base action points: 25 AP
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| Range: Melee
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| Critical chance: 5%
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| Critical damage bonus: 100%
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| On hit: Destroys rocks.
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v · d · e
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| Dreadnought Armor
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| Armor Suit
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| Safely behind metal plates and unbreakable glass.
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Resistances:
- Mechanical: 80% / 40
- Heat: 80% / 40
- Cold: 90% / 100
- Acid: 30% / 20
- Energy: 15% / 10
- Bio: 100%
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| Armor penalty: 95%
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| Shoot Rocket
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| Combat Utility
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Use: Shoot 30mm dreadnought rocket at the targeted location dealing 150-250 mechanical and 150-250 heat damage to everything in 2 tile radius. (AP: 20; Cooldown: 3 turns)
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v · d · e
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| Dismount Dreadnought
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| Combat Utility
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| Use: Power off and exit the dreadnought. Must be out of combat.
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v · d · e
Stats of the weapons and armor dreadnoughts have.
Any normal abilities except Aimed Shot, Burst and Locus of Control cannot be used while piloting a dreadnought.