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- :'''Examples of fabric tabi boots'''<br><br> :'''Examples of leather tabi boots'''<br><br>8 KB (966 words) - 11:49, 8 March 2023
- * [[Boots]]: Immune to slows. * [[Tabi Boots]]: Immune to slows.2 KB (191 words) - 15:56, 14 October 2023
- | value = 300 + 10 * quality * [[Boots]]: Cooldown of [[Sprint]] decreased by 3 turns.1 KB (160 words) - 11:00, 27 December 2019
- * {{Itemlink|Blueprint: Boots}} * {{Itemlink|Blueprint: Tabi Boots}}1 KB (154 words) - 18:12, 6 February 2022
- ...vement points for 2 turns. Only effective out of stealth.<br><br>Cooldown: 10 turns. Cooldown of sprint can be decreased with boots or tabi boots made from [[Infused Cave Hopper Leather]].2 KB (197 words) - 13:16, 20 July 2022
- :'''Examples of leather boots'''<br><br> :'''Examples of metal boots'''<br><br>14 KB (1,744 words) - 10:52, 3 February 2024
- |* [[Evasion]] 10% Boots2 KB (187 words) - 11:45, 27 August 2022
- * [[Boots]]: Your successful unarmed and fist weapon attacks inflict extra Mechanical * [[Tabi Boots]]: Your successful unarmed and fist weapon attacks inflict extra Mechanical2 KB (193 words) - 10:54, 19 January 2024
- |* [[Dodge]] 10% Boots2 KB (204 words) - 11:46, 27 August 2022
- | ap = 10 AP | 10 || 5-83 KB (424 words) - 18:46, 10 September 2022
- | perception = 10 | intelligence = 103 KB (383 words) - 04:32, 8 January 2024
- Cooldown of dirty kick can be decreased with tabi boots made from [[Infused Rathound Leather]]. Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]].2 KB (267 words) - 04:52, 15 April 2022
- * 10-15% chance to stun target on hit * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks1 KB (136 words) - 09:38, 2 November 2023
- | value = 360 + 10 * quality * [[Boots]]: Increases critical chance with unarmed and fist weapons by 2%.2 KB (240 words) - 00:22, 1 May 2024
- * Moving the distance of one tile costs '''10''' MP :'''Example:''' Moving one tile diagonally costs ''15 MP'', moving 10 tiles diagonally costs ''142 MP''. (Rounded up from 14.1421356237 and 141.44 KB (468 words) - 09:14, 27 September 2022
- ! Armor penalty || 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 6 !colspan="7"| [[Boots]]9 KB (1,248 words) - 04:31, 8 December 2023
- * The Frigid Environment stack limit of the '''1st segment''' is 5{{Hard}}/10{{DOMINATING}}. * The Frigid Environment stack limit of the '''2nd segment''' is 10{{Hard}}/20{{DOMINATING}}.11 KB (1,725 words) - 13:47, 9 April 2024
- ...x2, [[Gunslinger (feat)|Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction. | [[Lost Vault]], interior || Reach down || 8-10 Dexterity || Picks up somewhat high leveled electronic gear5 KB (621 words) - 17:46, 29 April 2024
- | apcost = 10 ** {{Itemlink|Steel Striders|Strider Boots}} ''(decreases stealth skill)''9 KB (1,273 words) - 07:47, 7 April 2024
- * 4 random [[Boots]] and 2 random [[Tabi Boots]] The idea here is blasting your way through the rocks the 10 [[TNT Charge]]s you find in the locker at the start. The area is filled wit7 KB (1,192 words) - 00:00, 7 November 2023