Search results
Jump to navigation
Jump to search
- | agility = 5 ...rs''' are generic pirates that use shotguns in combat and wear heavy metal armor.1,006 bytes (100 words) - 13:23, 21 March 2023
- :'''Examples of metal boots'''<br><br> ...nt of damage threshold at the cost of higher armor penalty and weight. All metal boots also provide immunity to [[Caltrops]] and double the damage of [[Dirt14 KB (1,744 words) - 10:52, 3 February 2024
- Most [[armor]], [[weapons]], many [[medicine]] items, combat [[utilities]] and various o Most general purpose blueprints (weapons, armor) use components that have ''varying quality'', and components of higher qua5 KB (584 words) - 10:28, 16 January 2020
- {{for|a complete list of armor items|:Category:Armor}} ...rs of a character with [[Conditioning]] feat and simple [[Rathound Leather Armor]].]]9 KB (1,248 words) - 04:31, 8 December 2023
- | critchance = 5% Since version [[1.1.0.5]], unarmed has been notably different from all weapons, even the very simil3 KB (424 words) - 18:46, 10 September 2022
- ...c targets.<br><br>Damage increased by 3% for every point in strength above 5. Shiv can be crafted with [[Blueprint: Shiv]]. Quality of the metal spike does not determines the weapon's damage potential or durability, it i1 KB (153 words) - 17:33, 6 March 2024
- ...apply to secondary mechanical damage sources like spikes on gloves, metal armor, or boots. | max = 51 KB (181 words) - 07:43, 26 September 2020
- ...r>[[Pneumatic Hammer]]<br>[[9mm W2C Round]]s<br>[[Electronic Scraps]]<br>[[Metal Scraps]] | dexterity = 53 KB (320 words) - 12:29, 22 December 2023
- | level = 5 | loot = Ammo <br> [[Metal Scraps]] <br> [[Electronic Scraps]] <br> [[Flashbang]]s (rarely) <br> [[Ele3 KB (445 words) - 10:39, 23 July 2022
- ...but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points. * Requirement for heavy armor11 KB (1,329 words) - 16:54, 6 March 2024
- * The Frigid Environment stack limit is 5{{Hard}}{{DOMINATING}}. * The Frigid Environment stack limit of the '''1st segment''' is 5{{Hard}}/10{{DOMINATING}}.11 KB (1,725 words) - 13:47, 9 April 2024
- *** Steadfast Aim - Bonus crit chance per AP cost changed to 0.5% (down from 1%) ...n to bonus damage and also changed the bonus damage per stealth point to 1.5% (up from 1%). Feat description also now displays exact numbers. Also now r10 KB (1,559 words) - 16:28, 24 July 2019
- | rewards = 5000 classic XP / 5 oddity XP<br>2000 [[Stygian Coin]] ;Armor Locker7 KB (1,192 words) - 00:00, 7 November 2023
- ...beyond its maximum for your current level, which is '''{{color|silver|10 + 5 per level}}'''. This means you can max 8 out of the 22 available skills eac ...4 increases the effective value of dependent skills by '''{{color|silver|8.5%}}''', while every point below 4 decreases it by '''{{color|silver|10%}}'''14 KB (1,738 words) - 14:32, 12 January 2020
- ...deal {{mechanical}} damage, but can use various types of [[Ammo]], such as armor-piercing. Chemical and energy weapons increase the versatility of guns with !colspan="5"| Firearms16 KB (2,204 words) - 18:09, 6 March 2024
- | stable-date = 5 March 2024 | experimental-date = 5 March 202415 KB (2,212 words) - 11:01, 5 March 2024
- * {{Itemlink|Metal Helmet}}s (-1 Perception on equip) * {{Itemlink|Tchortist Rassophore Armor}} (-1 Perception on equip)24 KB (3,277 words) - 10:16, 23 April 2024
- ** Added shaded visor component that can craft metal helmet that make you immune to blinding effects (flashbang) ** Added one new ballistic armor plate61 KB (9,431 words) - 02:24, 5 September 2020
- == Underrail 1.1.5 == | version = 1.1.5.091 KB (13,920 words) - 06:32, 2 November 2023
- ** CAU armor will now also increase the damage of Cooked Shot by 20% ** Added brown worker suit as an armor item50 KB (7,627 words) - 06:35, 2 November 2023