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  • | name = Greater Siphoner Leather Boots | description = These boots are made of slippery slimy greater siphoner skin. They are padded with soft
    555 bytes (58 words) - 11:26, 16 October 2020
  • | name = Greater Siphoner Leather Tabi Boots | description = These tabi boots are made of slippery slimy greater siphoner skin.
    728 bytes (88 words) - 00:15, 15 October 2020

Page text matches

  • | name = TiChrome Boots | description = These boots are made of TiChrome. They are padded with soft foam.
    468 bytes (47 words) - 04:06, 28 July 2021
  • | name = Sea Wyrm Leather Boots | description = These boots are made of Sea Wyrm scaly skin. it's tough and heavy. They are padded with
    551 bytes (60 words) - 11:43, 16 October 2020
  • | 11 || 5-9 | 19 || 6-11
    3 KB (424 words) - 18:46, 10 September 2022
  • :'''Examples of leather boots'''<br><br> :'''Examples of metal boots'''<br><br>
    14 KB (1,744 words) - 10:52, 3 February 2024
  • ...hen does work when using the infused leather to create a suit of armour or boots? Basically, is the feat still useful once super steel is available? --[[Use ...o I added that sentence. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 11:32, 16 February 2017 (CST)
    814 bytes (128 words) - 13:32, 16 February 2017
  • ...and no [[Skinner]] feat, 13-74 quality [[Rathound Leather]] gives the same 11% crit chance (127-139 quality Infused Rathound Leather). With [[Skinner]] f * [[Boots]]: Increases critical chance with unarmed and fist weapons by 2%.
    2 KB (240 words) - 00:22, 1 May 2024
  • !colspan="11"| [[Metal Armor]] !colspan="7"| [[Boots]]
    9 KB (1,248 words) - 04:31, 8 December 2023
  • ...l resistance gear. [[Chemical Assault Unit Armor]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended t ...the building to the west contains [[Biotechnician's Suit]] and [[Biohazard Boots]] (100 effective [[Lockpicking]] required)
    7 KB (961 words) - 16:55, 30 December 2022
  • ...ce behind the pipes in the Utility section of the Core City underpassages (11 effective [[Perception]] or activated night vision mode of the Night Vision ** Dead mechanic has [[Lifting Belt]], [[Steel Boots]], [[Work Coverall]], [[Pneumatic Reloader]] and an [[Omni-Tool]]
    5 KB (826 words) - 03:37, 20 March 2024
  • * [[:File:lux-a4.png]] (11 spots) * [[:File:lux-a4.png]] (11 spots)
    21 KB (2,783 words) - 06:54, 24 March 2024
  • | Quest trigger or 11&nbsp;Perception ...ough the backside of the camp, contains a [[Jumping Bean]] and random tabi boots
    24 KB (3,277 words) - 10:16, 23 April 2024
  • ...nificantly with the feat [[Armor Sloping]]. Metal armor suits, helmets and boots are the only types of armor to provide protection against {{energy}} damage * +18(11) to armor penalty
    11 KB (1,320 words) - 20:23, 4 February 2022
  • | component_proximalNeuroscopicFilter || 11 || 1 || 1 | component_psionicHeadbandFrame || 11 || 1 || 1
    82 KB (6,196 words) - 17:47, 4 November 2019
  • ** Metal boots now also provide damage threshold proportionally and grant immunity to calt ** Tabi boots now increase the chance to get critically hit on the toes
    61 KB (9,431 words) - 02:24, 5 September 2020
  • ** Infused siphoner tabi boots will now give immunity to slow instead to immobilization | releasedate = 11 December 2017 ''(experimental branch)''
    50 KB (7,627 words) - 06:35, 2 November 2023