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  • :'''Examples of fabric tabi boots'''<br><br> :'''Examples of leather tabi boots'''<br><br>
    8 KB (966 words) - 11:49, 8 March 2023
  • | 2 || 4-6 | 3 || 4-7
    3 KB (424 words) - 18:46, 10 September 2022
  • :'''Examples of leather boots'''<br><br> :'''Examples of metal boots'''<br><br>
    14 KB (1,744 words) - 10:52, 3 February 2024
  • * [[Boots]]: Immune to [[Off-balance|unbalancing]]. * [[Tabi Boots]]: Immune to [[Off-balance|unbalancing]].
    1 KB (159 words) - 21:46, 18 August 2019
  • * [[Boots]]: Bonus 2 Bio damage threshold. * [[Tabi Boots]]: Bonus 2 Bio damage threshold.
    1 KB (162 words) - 06:52, 23 November 2019
  • * [[Boots]]: Critical damage bonus of unarmed and fist weapons increased by 20%. * [[Tabi Boots]]: Bonus 2 Heat and Cold damage threshold.
    1 KB (185 words) - 07:01, 23 November 2019
  • * 4 respawning [[Mindshroom]]s ...articularly high amount of 'junk' items ([[Steel Boots|Solid-padding Steel Boots]], [[Adaptive Goggles]]... ) can fished in this area
    1 KB (203 words) - 04:45, 24 September 2023
  • * The north exit leads to [[Chancer's Bay]], area '''Waterways 4''' === Waterways 4 ===
    4 KB (506 words) - 12:38, 19 March 2024
  • * Low to moderate strength requirement (4-8) * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
    1 KB (147 words) - 13:53, 18 September 2022
  • !colspan="4"| Movement speed modifiers | {{Itemlink|Tabi Boots}} || Increases movement speed || Depends on quality
    4 KB (468 words) - 09:14, 27 September 2022
  • ...ing for multiple playthroughs. You will have to go through randomly chosen 4 of them plus the final challenge. Each challenge usually has a randomly pla * 4 random [[Boots]] and 2 random [[Tabi Boots]]
    7 KB (1,192 words) - 00:00, 7 November 2023
  • ...uire at least one base component, but certain blueprints may require up to 4 base components. Blueprints may also have up to 3 optional components which !colspan="4"| Blueprint value multipliers
    5 KB (584 words) - 10:28, 16 January 2020
  • ...x2, [[Gunslinger (feat)|Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction. '''''Note:''' Minimum AP cost for any attack is set to '''4''' before modifiers from [[Special Attacks]] such as [[Point Shot]].''
    5 KB (621 words) - 03:36, 20 March 2024
  • * The NE can be accessed with a 4 [[Agility]] passage, or by opening the door using the console in the room f * The way to Level 4 is through the west room, which leads through a tunnel leading to the outsi
    11 KB (1,725 words) - 13:47, 9 April 2024
  • !colspan="4"| [[Metal Helmet]] !colspan="7"| [[Boots]]
    9 KB (1,248 words) - 04:31, 8 December 2023
  • Boots |rowspan="4"| [[Doctor Savage|Doctor Savage]] ||rowspan="4"| None || 0 || Get 100 charons for a [[Cigar]].
    12 KB (1,440 words) - 06:01, 20 November 2023
  • !colspan="4"| Complete list of fishing spots by fish type and zone (base game) !colspan="4"| {{color|{{TimelapseColors|ItemQualityColors.ItemQuality.Normal}}|Common}}
    21 KB (2,783 words) - 06:54, 24 March 2024
  • ** {{Itemlink|Steel Striders|Strider Boots}} ''(decreases stealth skill)'' ** {{Itemlink|Industrial Powered Exoskeleton}}{{expedition-inline}} (-4 Agility when unpowered)
    9 KB (1,273 words) - 07:47, 7 April 2024
  • ...nificantly with the feat [[Armor Sloping]]. Metal armor suits, helmets and boots are the only types of armor to provide protection against {{energy}} damage * +3 to armor penalty, +4 with tungsten
    11 KB (1,320 words) - 20:23, 4 February 2022
  • ...l resistance gear. [[Chemical Assault Unit Armor]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended t ...the building to the west contains [[Biotechnician's Suit]] and [[Biohazard Boots]] (100 effective [[Lockpicking]] required)
    7 KB (961 words) - 16:55, 30 December 2022

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