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  • ...bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%. The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a
    2 KB (277 words) - 04:15, 26 August 2022
  • | level = 1 | loot = [[Private Quarters Key 1 (Rail Crossing)]]
    2 KB (170 words) - 02:04, 9 January 2020
  • It provides +1 bonus to perception when used in goggles. * {{Itemlink|Blueprint: Goggles}}
    690 bytes (74 words) - 10:13, 14 December 2019
  • | image = Blueprint: Goggles.png | name = Blueprint: Goggles
    2 KB (198 words) - 08:11, 12 October 2017
  • | image = Hypno Goggles.png | name = Hypno Goggles
    1 KB (137 words) - 15:15, 27 December 2023
  • | cooldown = 1 turn ...ision capability. It lasts as long as battery allows or until night vision goggles are turned off. It becomes extremely useful in the deeper caverns of ''Unde
    798 bytes (114 words) - 08:57, 31 July 2018
  • | min_quality = 1 * [[Blueprint: Goggles]]
    816 bytes (85 words) - 22:15, 10 October 2017
  • | min_quality = 1 * [[Blueprint: Goggles]]
    835 bytes (83 words) - 08:53, 14 May 2017
  • | min_quality = 1 | quality1 = 0.1
    813 bytes (85 words) - 06:08, 27 August 2022
  • ...color|red|Equip: Dodge decreased by 25% <br > Equip: Cannot have more than 1 psi slots}} Rarely sold by any merchant that sells goggles. As with any unique item, this one doesn't disappear from the merchant's in
    1 KB (125 words) - 22:30, 6 March 2022
  • * 1 respawning [[Lake Poppy]] * It's possible to fish a [[Trilobite Fossil]] oddity, 1 XP (in the northeast corner)
    1 KB (203 words) - 04:45, 24 September 2023
  • ...used to repair electronic pieces of gear, such as energy weapons, special goggles and electroshock weapons. | weight = 1.00
    918 bytes (110 words) - 12:50, 31 October 2019
  • ...used to repair electronic pieces of gear, such as energy weapons, special goggles and electroshock weapons. Underrail 1.1
    1 KB (134 words) - 12:50, 31 October 2019
  • ...k is dependent on throwing skill. Costs 25 action points.<br><br>Cooldown: 1 turn.<br><br>You will usually be able to retrieve the thrown spear afterwar | cooldown = 1 turn
    3 KB (379 words) - 02:02, 13 January 2022
  • | areas = Utility Section 1<br>Utility Section 1 passage<br>Utility Section 2 lower floor<br>Utility Section 2 upper floor ...ective [[Perception]] or activated night vision mode of the Night Vision [[Goggles]] required) or getting in [[Motion]] 6 times.
    5 KB (826 words) - 03:37, 20 March 2024
  • ...ly introduced in alpha version [[0.1.7.0]] and then greatly expanded for [[1.0.0.0]] release. ...(feat)|Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, e
    21 KB (2,783 words) - 06:54, 24 March 2024
  • ...has a [[Gold Ring (Water Treatment Plant)]] and a [[Loaded Dice]] oddity, 1 XP ..., [[Advanced Mechanical Repair Kit]] and [[Encyclopedia Fragment]] oddity, 1 XP
    6 KB (890 words) - 19:26, 26 January 2024
  • The formula for damage gained from Crossbows skill is <code>Base Damage * (1 + 0.7 * Effective Crossbows Skill / 100)</code>. See [[Precision]] for deta ...pecial bolts are not special attacks and thus doesn't benefit from [[Smart Goggles]]. Shooting special bolts costs 4 AP more than a regular attack. With a cyc
    3 KB (372 words) - 14:34, 6 July 2021
  • ..., Master Laser Blaster who fights with an energy pistol and wears random [[Goggles]] and carries an [[Antidote]] and [[Aegis (medicine)]], and Master Time Sli ...eases their action points by 15, dodge and evasion by 10%, and strength by 1. After two are dead, the last one will obtain immunity to immobilization, p
    3 KB (442 words) - 13:24, 5 November 2023
  • ...a with 2 lockers, one of them containing a [[Strange Comm Device]] oddity, 1 XP ** Is accessible from [[South Gate Station]] level 1, area '''Underpass'''
    10 KB (1,552 words) - 09:17, 13 November 2023

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