Template:Character Infobox

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Character or creature name

Defaultportrait.png

Misc icon.png


Biography

Faction

faction, examples:
South Gaters
Wildlife

Roles

roles, examples:
Trader
Psi trainer
Quest NPC

Location

location, examples:
South Gate Outposts
Lower Underrail


Statistics

Abilities

misc. combat stuff, examples:
Throws Flashbangs
Can use Neural Overload
Has Acid Spray special attack


Combat stats

Level: n
Health: n
Shield: n
Psi: n
Action Points: n
Movement Points: n
Fortitude: n
Resolve: n
Crit. chance: n%
Detection: n


Base abilities

Strength: n
Dexterity: n
Agility: n
Constitution: n
Perception: n
Will: n
Intelligence: n


Skills

Guns: n
Throwing: n
Crossbows: n
Melee: n
Dodge: n
Evasion: n
Stealth: n
Hacking: n
Lockpicking: n
Pickpocketing: n
Traps: n
Mechanics: n
Electronics: n
Chemistry: n
Biology: n
Tailoring: n
Thought Control: n
Psychokinesis: n
Metathermics: n
Persuasion: n
Intimidation: n
Mercantile: n


Resistances

Mechanical: n% / n
Heat: n% / n
Cold: n% / n
Acid: n% / n
Bio: n% / n
Energy: n% / n

Important notice

Any (or even all) of the statistics can be left out, the template won't be this huge in its usual uses.

Though, it can also be adapted for player character builds this way.


Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Character_Infobox/doc to view this documentation. (edit) (How does this work?)


Usage

Paste the following code into the top of an article, filling all known fields:

{{Character Infobox
| name       = 
| type       = automaton, critter, generic, important (for bots, animals and generic/named NPCs)
| portrait   = portrait image (see [[Category:Portraits]])
| background = portrait background image (see [[Category:Portrait backgrounds]])
| health     = shown as a bar below portrait
| shield     = 
| psipool    = 
| image      = in-game model image. tries '{{PAGENAME}} model.png' if not specified (see [[Category:In-game models]] or [[Category:Sprites]])
| faction    = 
| roles      = 
| location   = 
| loot       = 
| abilities  = 
|
|Combat stats section:
| level         = 
| damage        = 
| range         = 
| actionpoints  = 50
| movepoints    = 
| detection     = 
| resolve       = 
| fortitude     = 
|
|Base abilities section:
| strength      = 
| dexterity     = 
| agility       = 
| constitution  = 
| perception    = 
| will          = 
| intelligence  = 
|
|Skills section:
| guns          = 
| throwing      = 
| crossbows     = 
| melee         = 
|
| dodge         = 
| evasion       = 
| stealth       = 
| hacking       = 
| lockpicking   = 
| pickpocketing = 
| traps         = 
|
| mechanics     = 
| electronics   = 
| chemistry     = 
| biology       = 
| tailoring     = 
|
| thoughtctrl   = 
| psychokinesis = 
| metathermics  = 
| temporal      = 
|
| persuasion    = 
| intimidation  = 
| mercantile    = 
|
|Resistances section:
| mechanical    = 
| heat          = 
| cold          = 
| electricity   = 
| acid          = 
| energy        = 
| bio           = 
|
|Technical section:
| charfile      = 
| dialogfile    = 
| shopfile      = 
| animfiles     = 
}}

Examples

Large infobox example

Mutated human1 l.png

Misc icon.png


Biography

Faction

faction, examples:
South Gaters
Wildlife

Roles

Example with bunch of stats

Location

template documentation page


Statistics

Abilities

True-sight


Combat stats

Level: 30
Health: 127
Psi: 100 (+10)
Action Points: 50
Detection: 9001


Base abilities

Perception: 10


Skills

Traps: 127
Intimidation: 42

Minimal infobox example

Plasma sentry l.png

Misc icon.png


Biography

Faction

faction, examples:
South Gaters
Wildlife

Roles

Styg's old forum avatar

Location

some upcoming release


Statistics


Combat stats

Health: 123

See the source.