Difference between revisions of "Zack"

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Scenario 2: <br>
 
Scenario 2: <br>
A group of bandits who found and raided the smugglers hideout near [[SGS]] have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits.
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A group of cannibal bandits who found and raided the smugglers hideout near [[SGS]] have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits.
  
 
== Player interactions ==
 
== Player interactions ==
 
Scenario 1: <br>
 
Scenario 1: <br>
Zack and his group are held hostage by rogue Plasma Sentries. The Player may break these Sentries and save the group from death by scavenging. <br>
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The Player may break these Sentries and save the group from death by scavenging. <br>
 
Alternatively the player can stay passive towards their issues without drawbacks.
 
Alternatively the player can stay passive towards their issues without drawbacks.
  

Revision as of 16:41, 3 March 2022

Zack

Warehouse.png Cmn2 l.png

ZACK.png

Description
Role Former smuggler hiding out near SGS
Location Lower Passages
Quests Camera problems
Loot Humanoid loot

Zack is the leader of a group of retired smugglers hidingout near SGS in the Lower Passages

Background

One of the following situations may occur depending on random selection when generating the dungeon

Scenario 1:
The group found two Plasma Sentry to protect themselves with. These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so.

Scenario 2:
A group of cannibal bandits who found and raided the smugglers hideout near SGS have imprisoned Zack and his group. While captive one of Zacks people has been eaten by the Bandits.

Player interactions

Scenario 1:
The Player may break these Sentries and save the group from death by scavenging.
Alternatively the player can stay passive towards their issues without drawbacks.

Scenario 2:
Upon approaching the camp, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive (Strength 8) or find a lockpick in the trash pile nearby and lockpicks the door (no Lockpicking skill required to succeed). There is a Plasma Sentry nearby that can be charged up(any battery size will do) to make short work of the bandits. Once every bandit is dead the player receives a thank you by Zack and leaves the camp(weapons can be found on a shelf).

Quests