Difference between revisions of "Template:EMP Mine/2"
		
		
		
		
		
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| | description = This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | | description = This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | ||
| | trapstats   = Required skill: 50<br/>Detection difficulty: 100% | | trapstats   = Required skill: 50<br/>Detection difficulty: 100% | ||
| − | |  | + | | capabilities= Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 65-105 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.<br/>(Cooldown: 10s) | 
| | limitations = Cannot be used in combat | | limitations = Cannot be used in combat | ||
| | weight      = 2.00 | | weight      = 2.00 | ||
Latest revision as of 17:09, 22 January 2016
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| This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | |||
| Required skill: 50 Detection difficulty: 100% | |||
| Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 65-105 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained. (Cooldown: 10s) | |||
| Cannot be used in combat | |||
| Weight: 2.00 | |||
| Value: 850 
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- Main article: EMP Mine
This page only contains one of the infoboxes used on the EMP Mine article.
