Difference between revisions of "Status effects"
		
		
		
		
		
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| = List of status effects = | = List of status effects = | ||
| == General == | == General == | ||
| − | * [[In Combat]] — locked in turn-based combat mode | + | * [[In Combat]] — locked in turn-based combat mode. | 
| − | * [[Focused]] — vastly increases accuracy with ranged weapons | + | * [[Focused]] — vastly increases accuracy with ranged weapons. | 
| − | * Regenerating — you slowly regenerate health when above 90% HP | + | * [[Regenerating]] — you slowly regenerate health when above 90% HP. | 
| == Buffs == | == Buffs == | ||
| Available to player character | Available to player character | ||
| − | * [[Stealth Mode]] — allows sneaking and some special attacks | + | * [[Stealth Mode]] — allows sneaking and some special attacks. | 
| − | * various [[feat]] effects | + | * various [[feat]] effects. | 
| Used by enemies only | Used by enemies only | ||
| − | * [[Pack Hunting]] — pack animal group buff | + | * [[Pack Hunting]] — pack animal group buff. | 
| − | * [[Psionic Synergy]] — Azuridae group buff | + | * [[Psionic Synergy]] — Azuridae group buff. | 
| + | * [[Safe Mode]] — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited. | ||
| == Debuffs == | == Debuffs == | ||
| Line 22: | Line 23: | ||
| * [[Stunned]] — Cannot move or perform any actions. | * [[Stunned]] — Cannot move or perform any actions. | ||
| * [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect. | * [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect. | ||
| − | * [[Chilled]] — reduces movement points | + | * [[Chilled]] — reduces movement points. | 
| * [[Fear]] — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire. | * [[Fear]] — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire. | ||
| + | * [[Short Circuited]] - electric and EMP attacks cause this on mechanical targets. | ||
| * various [[feat]] effects. | * various [[feat]] effects. | ||
| Caused by enemies only | Caused by enemies only | ||
| − | * [[Tackled]] — applied by dogs | + | * [[Tackled]] — applied by dogs. | 
| − | * [[Anticoagulation]] — applied by siphoners | + | * [[Anticoagulation]] — applied by siphoners. | 
| − | * [[Acidic Entanglement]] — applied by mutated dogs | + | * [[Acidic Entanglement]] — applied by mutated dogs. | 
| − | * [[Intimidated]] — applied by mutants | + | * [[Intimidated]] — applied by mutants. | 
| − | * [[Strange Feeling]] — silent isle special | + | * [[Strange Feeling]] — silent isle special. | 
| [[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
| [[Category:Status effects]] | [[Category:Status effects]] | ||
Revision as of 06:46, 4 August 2013
- For an alphabetical list of status effects, see Category:Status effects.
This page contains is an overview on some of common status effects in Underrail. For more details, see individual status effect pages.
List of status effects
General
- In Combat — locked in turn-based combat mode.
- Focused — vastly increases accuracy with ranged weapons.
- Regenerating — you slowly regenerate health when above 90% HP.
Buffs
Available to player character
- Stealth Mode — allows sneaking and some special attacks.
- various feat effects.
Used by enemies only
- Pack Hunting — pack animal group buff.
- Psionic Synergy — Azuridae group buff.
- Safe Mode — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.
Debuffs
Available to player character
- Stunned — Cannot move or perform any actions.
- Incapacitated — Cannot move or perform any actions, but any damage taken will remove the effect.
- Chilled — reduces movement points.
- Fear — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
- Short Circuited - electric and EMP attacks cause this on mechanical targets.
- various feat effects.
Caused by enemies only
- Tackled — applied by dogs.
- Anticoagulation — applied by siphoners.
- Acidic Entanglement — applied by mutated dogs.
- Intimidated — applied by mutants.
- Strange Feeling — silent isle special.