Difference between revisions of "Headlamp"
		
		
		
		
		
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 (added quality scaling information)  | 
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| Line 9: | Line 9: | ||
| weight      = 0.20  | | weight      = 0.20  | ||
| value       = 75 + 8 * quality  | | value       = 75 + 8 * quality  | ||
| − | | datafile    =    | + | | datafile    = Components\Armors\headlight.item  | 
}}  | }}  | ||
| − | + | '''Headlamp''' is an electronic component.  | |
They can be mounted in metal helmets as a light source.  | They can be mounted in metal helmets as a light source.  | ||
| + | |||
| + | This item has limited, nonstandard quality scaling.  | ||
| + | * Quality scaling starts from 1.5 light radius, 7.5 initial energy drain and 2.5 energy drain every turn.  | ||
| + | * Light radius is capped at 5, which is reached at quality 69. (At 5.4 and 1.8 energy drain.)  | ||
| + | * Energy drain is capped at 3 and 1, which is reached at quality 145.  | ||
== Used in ==  | == Used in ==  | ||
| − | *   | + | * {{Itemlink|Blueprint: Metal Helmet}} (optional)  | 
{{Component navbox}}  | {{Component navbox}}  | ||
[[Category:Items]]  | [[Category:Items]]  | ||
[[Category:Components]]  | [[Category:Components]]  | ||
Latest revision as of 02:29, 5 September 2020
Headlamp is an electronic component.
They can be mounted in metal helmets as a light source.
This item has limited, nonstandard quality scaling.
- Quality scaling starts from 1.5 light radius, 7.5 initial energy drain and 2.5 energy drain every turn.
 - Light radius is capped at 5, which is reached at quality 69. (At 5.4 and 1.8 energy drain.)
 - Energy drain is capped at 3 and 1, which is reached at quality 145.
 
Used in
 Blueprint: Metal Helmet (optional)
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