Difference between revisions of "TiChrome Spikes"
		
		
		
		
		
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| BiffButtcus (talk | contribs)  (could not find any information as to differences between steel, tungsten, and tichrome so tested in game and added general comparison) | BiffButtcus (talk | contribs)  m (grammar correction) | ||
| Line 16: | Line 16: | ||
| They add extra damage in melee combat. | They add extra damage in melee combat. | ||
| − | They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have  | + | They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel. | 
| == Used in == | == Used in == | ||
| * [[Blueprint: Boots]] (optional) | * [[Blueprint: Boots]] (optional) | ||
Revision as of 17:38, 12 November 2020
TiChrome Spikes are a metal component.
They add extra damage in melee combat.
They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel.
Used in
- Blueprint: Boots (optional)
- Blueprint: Metal Armor (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Shiv
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