Difference between revisions of "Template:Character Infobox"
		
		
		
		
		
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|  (health number only displayed when entered to template) |  (added heavy guns) | ||
| (34 intermediate revisions by 2 users not shown) | |||
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| − | {| cellspacing="0px"  | + | {| class="infobox" cellspacing="0px" width="320px" style="color:#626262;" | 
| |- | |- | ||
| − | | colspan="2" style=" | + | | class="infobox-h1" colspan="2" | {{{name|Character or creature name}}}<br/><hr style="background-color:#AE5700; height:2px; margin:10px -8px 0 -8px;"/> | 
| {{!}}- | {{!}}- | ||
| {{!}} colspan="2" {{!}} | {{!}} colspan="2" {{!}} | ||
| − | {{{!}} width="100%" <!-- images table start --> | + | {{(}}{{!}} width="100%" <!-- images table start --> | 
| − | {{!}} width="50%" style="text-align:center;" title="Portrait" {{!}} | + | {{!}} width="50%" style="text-align:center; vertical-align:middle;" title="Portrait" {{!}} | 
| − | + | <div class="infobox-portrait"><!-- | |
| − | |||
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| − | |||
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| − | + | portrait background. defaults to Default.png. see Category:Portrait_backgrounds for more. | |
| − | --> | + | -->{{#if:{{{background|}}} | 
| + |      | [[File:{{{background}}}|100x100px|link=]] | ||
| + |      | [[File:default.png|100x100px|link=]] | ||
| + |    }}<!-- | ||
| + | portrait image. | ||
| + | --><span style="position:absolute; bottom:3px; right:3px;"> | ||
| + | {{#if:{{{portrait|}}} | ||
| + |   | [[File:{{{portrait|}}}{{!}}100x100px]] | ||
| + |   | [[File:default_l.png{{!}}100x100px|]] | ||
| + | }}</span></div><!-- | ||
| + | health bar | ||
| + | -->{{#if:<noinclude>string</noinclude>{{{health|}}}|<div class="infobox-bar" style="background-color:DarkRed;" title="Health">{{{health}}}</div>|}}<!-- | ||
| shield bar | shield bar | ||
| − | -->{{#if:<noinclude>string</noinclude>{{{shield|}}}|<div style=" | + | -->{{#if:<noinclude>string</noinclude>{{{shield|}}}|<div class="infobox-bar" style="background-color:DarkBlue;" title="Energy shield. Capacity usually varies. Shields emitters are random-generated.">{{{shield}}}</div>|}}<!-- | 
| − | |||
| − | |||
| psi bar | psi bar | ||
| − | -->{{#if:<noinclude>string</noinclude>{{{psipool|}}}|<div style=" | + | -->{{#if:<noinclude>string</noinclude>{{{psipool|}}}|<div class="infobox-bar" style="background-color:DarkMagenta;" title="Psi points (regen per turn)">{{{psipool}}}</div><!-- | 
| + | (psi bar also adds psionics to category) | ||
| + | --><includeonly>[[Category:Psionics]]</includeonly>|}}<!-- | ||
| − | in-game model | + | sprite or in-game model. tries {{PAGENAME}}_model.png if image is not specified. --> | 
| − | --> | ||
| {{!}} width="50%" style="text-align:center;" title="In-game model" {{!}} | {{!}} width="50%" style="text-align:center;" title="In-game model" {{!}} | ||
| {{#if:{{{image|}}} | {{#if:{{{image|}}} | ||
| − |    |[[File:{{{image|}}} | + |    |[[File:{{{image|}}}]] | 
|    |{{#ifexist:File:{{PAGENAME}} model.png |    |{{#ifexist:File:{{PAGENAME}} model.png | ||
| − |       |[[File:{{PAGENAME}} model.png | + |       |[[File:{{PAGENAME}} model.png]] | 
| − |       |[[File: | + |       |[[File:Unknown character.png{{!}}100x100px]] | 
|     }} |     }} | ||
| }} | }} | ||
| − | {{!}}} <!-- images table end --> | + | {{!}}{{)}} <!-- images table end --> | 
| |- | |- | ||
| − | + | ! colspan="2" class="infobox-th" | <span class="infobox-h2">{{ | |
| − | |  | + | #switch: {{{type|}}} | 
| − | |  | + |   | important | named = Biography | 
| + |   | creature | critter = Critter | ||
| + |   | robot | automaton = Automaton | ||
| + |   | generic | #default = Description | ||
| + | }}</span> | ||
| + | |- <!-- faction row --> | ||
| + | {{#if:<noinclude>string</noinclude>{{{faction|}}} | ||
| + | |{{!}} class="infobox-leftcol" {{!}} Faction | ||
| + | {{!}} class="infobox-rightcol" {{!}} {{{faction|faction, examples:<br>[[South Gaters]]<br>Wildlife}}} | ||
| + | |}} | ||
| − | + | |- <!-- roles row --> | |
| − | |||
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| {{#if:<noinclude>string</noinclude>{{{roles|}}} | {{#if:<noinclude>string</noinclude>{{{roles|}}} | ||
| − | |{{!}} | + | |{{!}} class="infobox-leftcol" {{!}} Role | 
| − | + | {{!}} class="infobox-rightcol" {{!}} {{{roles|roles, examples:<br>[[Trader]]<br>[[Psi trainer]]<br>Quest NPC}}} | |
| − | {{!}}  | + | |}} | 
| − | {{{roles|roles, examples:<br>[[Trader]]<br>[[Psi trainer]]<br>Quest NPC}}} | ||
| − | |}} | ||
| − | + | |- <!-- locations row --> | |
| − | |||
| {{#if:<noinclude>string</noinclude>{{{location|}}} | {{#if:<noinclude>string</noinclude>{{{location|}}} | ||
| − | |{{!}} | + | |{{!}} class="infobox-leftcol" {{!}} Location | 
| − | + | {{!}} class="infobox-rightcol" {{!}} {{{location|location, examples:<br>[[South Gate Outposts]]<br>[[Lower Underrail]]}}} | |
| − | {{!}}  | + | |}} | 
| − | {{{location|location, examples:<br>[[South Gate Outposts]]<br>[[Lower Underrail]]}}} | ||
| − | |}} | ||
| − | |||
| − | + | |- <!-- quests row --> | |
| {{#if:<noinclude>string</noinclude>{{{quests|}}} | {{#if:<noinclude>string</noinclude>{{{quests|}}} | ||
| − | |{{!}} | + | |{{!}} class="infobox-leftcol" {{!}} Quests | 
| − | + | {{!}} class="infobox-rightcol" {{!}} {{{quests|quest1<br>quest2<br>quest3<br>etc}}} | |
| − | {{!}}  | + | |}} | 
| − | {{{quests|quest1<br>quest2<br>quest3<br>etc}}} | ||
| − | |}} | ||
| − | |||
| − | + | |- <!-- loot row --> | |
| {{#if:<noinclude>string</noinclude>{{{loot|}}} | {{#if:<noinclude>string</noinclude>{{{loot|}}} | ||
| − | |{{!}} | + | |{{!}} class="infobox-leftcol" {{!}} Loot | 
| − | + | {{!}} class="infobox-rightcol" {{!}} {{{loot|Ammunition<br>Scraps<br>Firearm Barrels (rarely)}}} | |
| − | {{!}}  | + | |}} | 
| − | {{{loot|Ammunition<br>Scraps<br>Firearm Barrels (rarely)}}} | ||
| − | |}} | ||
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| + | |- <!-- abilities row --> | ||
| + | {{#if:<noinclude>string</noinclude>{{{abilities|}}} | ||
| + | |{{!}} class="infobox-leftcol" {{!}} Abilities | ||
| + | {{!}} class="infobox-rightcol" {{!}} {{{abilities|misc. combat stuff, examples:<br>Throws [[Flashbang]]s<br>Can use [[Neural Overload]]<br>Has [[Acid Spray]] special attack}}}<br> | ||
| + | |}} | ||
| + | |- <!-- checks if ANY statistics have been entered all at. omits the whole statistics section if not. --> | ||
| + | {{#if:<noinclude>string</noinclude>{{{level|}}}{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{initiative|}}}{{{detection|}}}{{{strength|}}}{{{dexterity|}}}{{{agility|}}}{{{constitution|}}}{{{perception|}}}{{{will|}}}{{{intelligence|}}}{{{guns|}}}{{{heavyguns|}}}{{{throwing|}}}{{{crossbows|}}}{{{melee|}}}{{{dodge|}}}{{{evasion|}}}{{{stealth|}}}{{{hacking|}}}{{{lockpicking|}}}{{{pickpocketing|}}}{{{traps|}}}{{{mechanics|}}}{{{electronics|}}}{{{chemistry|}}}{{{biology|}}}{{{tailoring|}}}{{{thoughtctrl|}}}{{{psychokinesis|}}}{{{metathermics|}}}{{{persuasion|}}}{{{intimidation|}}}{{{mercantile|}}}{{{mechanical|}}}{{{heat|}}}{{{cold|}}}{{{acid|}}}{{{bio|}}}{{{electricity|}}}{{{energy|}}} | ||
| + | |{{!}} colspan="2" {{!}} | ||
| + | {{(}}{{!}} class="mw-collapsible mw-collapsed" cellspacing="0px" style="width:100%;" data-expandtext="Show" data-collapsetext="Hide" | ||
| + | {{!}}- | ||
| + | ! colspan="2" class="infobox-th" {{!}} <span class="infobox-h2">Combat Stats</span> | ||
| − | + | {{!}}- title="Combat statistics" <!-- checks if any derived stats have been entered. omits the subsection if not. --> | |
| − | + | {{#if:<noinclude>string</noinclude>{{{level|}}}{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{initiative|}}}{{{detection|}}} | |
| − | {{#if:<noinclude>string</noinclude>{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{initiative|}}}{{{detection|}}} | + | |{{!}} class="infobox-leftcol" {{!}} Combat Stats | 
| − | |{{!}}-  | + | {{!}} class="infobox-rightcol" {{!}} {{ | 
| − | {{!}}  | + |      #if:<noinclude>string</noinclude>{{{level|}}}|Level: {{{level|n}}}<br> | 
| − | {{ | + | |}}{{#if:<noinclude>string</noinclude>{{{damage|}}}|Damage: {{{damage|n}}}<br> | 
| − | {{#if:<noinclude>string</noinclude>{{{damage|}}}| | + | |}}{{#if:<noinclude>string</noinclude>{{{range|}}}|Range: {{{range|n}}}<br> | 
| − | |}}{{#if:<noinclude>string</noinclude>{{{range|}}}| | ||
| |}}{{#if:<noinclude>string</noinclude>{{{actionpoints|}}}|Action Points: {{{actionpoints|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{actionpoints|}}}|Action Points: {{{actionpoints|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{movepoints|}}}|Movement Points: {{{movepoints|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{movepoints|}}}|Movement Points: {{{movepoints|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{initiative|}}}|Initiative: {{{initiative|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{initiative|}}}|Initiative: {{{initiative|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{detection|}}}|Detection: {{{detection|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{detection|}}}|Detection: {{{detection|n}}}<br> | ||
| − | |}}|}}< | + | |}}{{#if:<noinclude>string</noinclude>{{{resolve|}}}|Resolve: {{{resolve|n}}}<br> | 
| − | + | |}}{{#if:<noinclude>string</noinclude>{{{fortitude|}}}|Fortitude: {{{fortitude|n}}}<br> | |
| − | + | |}}|}} | |
| − | |||
| − | + | {{!}}- title="Base ability scores" <!-- checks if any base ability values have been entered. omits the subsection if not. --> | |
| {{#if:<noinclude>string</noinclude>{{{strength|}}}{{{dexterity|}}}{{{agility|}}}{{{constitution|}}}{{{perception|}}}{{{will|}}}{{{intelligence|}}} | {{#if:<noinclude>string</noinclude>{{{strength|}}}{{{dexterity|}}}{{{agility|}}}{{{constitution|}}}{{{perception|}}}{{{will|}}}{{{intelligence|}}} | ||
| − | |{{!}} | + | |{{!}} class="infobox-leftcol" {{!}} Base Abilities | 
| − | + | {{!}} class="infobox-rightcol" {{!}} {{ | |
| − | {{!}}  | + |      #if:<noinclude>string</noinclude>{{{strength|}}}|Strength: {{{strength|n}}}<br> | 
| − | {{#if:<noinclude>string</noinclude>{{{strength|}}}|Strength: {{{strength|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{dexterity|}}}|Dexterity: {{{dexterity|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{dexterity|}}}|Dexterity: {{{dexterity|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{agility|}}}|Agility: {{{agility|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{agility|}}}|Agility: {{{agility|n}}}<br> | ||
| Line 145: | Line 123: | ||
| |}}{{#if:<noinclude>string</noinclude>{{{will|}}}|Will: {{{will|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{will|}}}|Will: {{{will|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{intelligence|}}}|Intelligence: {{{intelligence|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{intelligence|}}}|Intelligence: {{{intelligence|n}}}<br> | ||
| − | |}}|}} | + | |}}|}} | 
| − | |||
| − | |||
| − | |||
| − | + | {{!}}- title="Skill levels" <!-- checks if any skill values have been entered. omits the subsection if not. --> | |
| − | {{#if:<noinclude>string</noinclude>{{{guns|}}}{{{throwing|}}}{{{crossbows|}}}{{{melee|}}}{{{dodge|}}}{{{evasion|}}}{{{stealth|}}}{{{hacking|}}}{{{lockpicking|}}}{{{pickpocketing|}}}{{{traps|}}}{{{mechanics|}}}{{{electronics|}}}{{{chemistry|}}}{{{biology|}}}{{{tailoring|}}}{{{thoughtctrl|}}}{{{psychokinesis|}}}{{{metathermics|}}}{{{persuasion|}}}{{{intimidation|}}}{{{mercantile|}}} | + | {{#if:<noinclude>string</noinclude>{{{guns|}}}{{{heavyguns|}}}{{{throwing|}}}{{{crossbows|}}}{{{melee|}}}{{{dodge|}}}{{{evasion|}}}{{{stealth|}}}{{{hacking|}}}{{{lockpicking|}}}{{{pickpocketing|}}}{{{traps|}}}{{{mechanics|}}}{{{electronics|}}}{{{chemistry|}}}{{{biology|}}}{{{tailoring|}}}{{{thoughtctrl|}}}{{{psychokinesis|}}}{{{metathermics|}}}{{{persuasion|}}}{{{intimidation|}}}{{{mercantile|}}} | 
| − | |{{!}} | + | |{{!}} class="infobox-leftcol" {{!}} Skills | 
| − | {{!}}  | + | {{!}} class="infobox-rightcol" {{!}} {{ | 
| − | {{ | + |      #if:<noinclude>string</noinclude>{{{guns|}}}|Guns: {{{guns|n}}}<br> | 
| − | {{#if:<noinclude>string</noinclude>{{{ | + | |}}{{#if:<noinclude>string</noinclude>{{{heavyguns|}}}|Heavy Guns: {{{heavyguns|n}}}<br> | 
| |}}{{#if:<noinclude>string</noinclude>{{{throwing|}}}|Throwing: {{{throwing|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{throwing|}}}|Throwing: {{{throwing|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{crossbows|}}}|Crossbows: {{{crossbows|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{crossbows|}}}|Crossbows: {{{crossbows|n}}}<br> | ||
| Line 174: | Line 149: | ||
| |}}{{#if:<noinclude>string</noinclude>{{{psychokinesis|}}}|Psychokinesis: {{{psychokinesis|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{psychokinesis|}}}|Psychokinesis: {{{psychokinesis|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{metathermics|}}}|Metathermics: {{{metathermics|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{metathermics|}}}|Metathermics: {{{metathermics|n}}}<br> | ||
| + | |}}{{#if:<noinclude>string</noinclude>{{{temporal|}}}|Temporal Manipulation: {{{temporal|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{persuasion|}}}|Persuasion: {{{persuasion|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{persuasion|}}}|Persuasion: {{{persuasion|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{intimidation|}}}|Intimidation: {{{intimidation|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{intimidation|}}}|Intimidation: {{{intimidation|n}}}<br> | ||
| |}}{{#if:<noinclude>string</noinclude>{{{mercantile|}}}|Mercantile: {{{mercantile|n}}}<br> | |}}{{#if:<noinclude>string</noinclude>{{{mercantile|}}}|Mercantile: {{{mercantile|n}}}<br> | ||
| − | |}}|}} | + | |}}|}} | 
| − | + | {{!}}- title="Damage resistances and tresholds" <!-- checks if any resistance values have been entered. omits the subsection if not. --> | |
| − | |||
| − | |||
| − | |||
| {{#if:<noinclude>string</noinclude>{{{mechanical|}}}{{{heat|}}}{{{cold|}}}{{{acid|}}}{{{bio|}}}{{{electricity|}}}{{{energy|}}} | {{#if:<noinclude>string</noinclude>{{{mechanical|}}}{{{heat|}}}{{{cold|}}}{{{acid|}}}{{{bio|}}}{{{electricity|}}}{{{energy|}}} | ||
| − | |{{!}} | + | |{{!}} class="infobox-leftcol" {{!}} Resistances | 
| − | + | {{!}} class="infobox-rightcol" {{!}} {{ | |
| − | {{!}}  | + |      #if:<noinclude>string</noinclude>{{{mechanical|}}}|{{Damagetype|Mechanical|{{{mechanical|n% / n}}}}}<br> | 
| − | {{#if:<noinclude>string</noinclude>{{{mechanical|}}}|{{ | + | |}}{{#if:<noinclude>string</noinclude>{{{heat|}}}|{{Damagetype|Heat|{{{heat|n% / n}}}}}<br> | 
| − | |}}{{#if:<noinclude>string</noinclude>{{{heat|}}}|{{ | + | |}}{{#if:<noinclude>string</noinclude>{{{cold|}}}|{{Damagetype|Cold|{{{cold|n% / n}}}}}<br> | 
| − | |}}{{#if:<noinclude>string</noinclude>{{{cold|}}}|{{ | + | |}}{{#if:<noinclude>string</noinclude>{{{electricity|}}}|{{Damagetype|Electricity|{{{electricity|n% / n}}}}}<br> | 
| − | |}}{{#if:<noinclude>string</noinclude>{{{electricity|}}}|{{ | + | |}}{{#if:<noinclude>string</noinclude>{{{acid|}}}|{{Damagetype|Acid|{{{acid|n% / n}}}}}<br> | 
| − | |}}{{#if:<noinclude>string</noinclude>{{{acid|}}}|{{ | + | |}}{{#if:<noinclude>string</noinclude>{{{energy|}}}|{{Damagetype|Energy|{{{energy|n% / n}}}}}<br> | 
| − | |}}{{#if:<noinclude>string</noinclude>{{{energy|}}}|{{ | + | |}}{{#if:<noinclude>string</noinclude>{{{bio|}}}|{{Damagetype|Bio|{{{bio|n% / n}}}}}<br> | 
| − | |}}{{#if:<noinclude>string</noinclude>{{{bio|}}}|{{ | + | |}}|}} | 
| − | |}}|}}|}} | + | {{!}}{{)}} | 
| − | + | |}} | |
| − | |||
| − | |||
| − | + | |- <!-- checks if technical details have been entered. omits the whole table if not. --> | |
| {{#if:<noinclude>string</noinclude>{{{charfile|}}}{{{dialogfile|}}}{{{shopfile|}}}{{{animfiles|}}} | {{#if:<noinclude>string</noinclude>{{{charfile|}}}{{{dialogfile|}}}{{{shopfile|}}}{{{animfiles|}}} | ||
| − | | | + | |{{!}} colspan="2" {{!}} | 
| − | {{!}} colspan="2" {{!}} | ||
| {{(}}{{!}} class="mw-collapsible mw-collapsed" cellspacing="0px" style="width:100%;" data-expandtext="Show" data-collapsetext="Hide" | {{(}}{{!}} class="mw-collapsible mw-collapsed" cellspacing="0px" style="width:100%;" data-expandtext="Show" data-collapsetext="Hide" | ||
| − | {{!}} colspan="2"  | + | {{!}}- | 
| + | ! colspan="2" class="infobox-th" {{!}} <span class="infobox-h2">Technical</span> | ||
| + | {{!}}- title="Character (.char) files located in \Data\Rules\Characters" style="cursor:help;" | ||
| + | {{#if:<noinclude>string</noinclude>{{{charfile|}}} <!-- checks if character file has been entered. omits the subsection if not. --> | ||
| + | |{{!}} class="infobox-leftcol" {{!}} Char file | ||
| + | {{!}} class="infobox-rightcol" {{!}} <code>{{{charfile|FileName.char}}}</code> | ||
| + | |}} | ||
| − | + | {{!}}- title="Underrail dialog (.udlg) files located in \Data\Dialogs\ or its subfolders" style="cursor:help;" | |
| − | + | {{#if:<noinclude>string</noinclude>{{{dialogfile|}}} <!-- checks if dialog file has been entered. omits the subsection if not. --> | |
| − | + | |{{!}} class="infobox-leftcol" {{!}} Dialog file(s) | |
| − | + | {{!}} class="infobox-rightcol" {{!}} <code>{{{dialogfile|FileName.udlg}}}</code> | |
| − | {{!}}  | + | |}} | 
| − | {{!}}  | ||
| − | <code>{{{ | ||
| − | |}} | ||
| + | {{!}}- title="Store (.store) files located in \Data\Rules\Stores" style="cursor:help;" | ||
| + | {{#if:<noinclude>string</noinclude>{{{shopfile|}}} <!-- checks if shop file has been entered. omits the subsection if not. --> | ||
| + | |{{!}} class="infobox-leftcol" {{!}} Shop file | ||
| + | {{!}} class="infobox-rightcol" {{!}} <code>{{{shopfile|FileName.store}}}</code> | ||
| + | |}} | ||
| + | {{!}}- title="Folders of XNA binaries (.XNB) located in \Data\Locale\Creatures\" style="cursor:help;" | ||
| + | {{#if:<noinclude>string</noinclude>{{{animfiles|}}} <!-- checks if animation files have been entered. omits the subsection if not. --> | ||
| + | |{{!}} class="infobox-leftcol" {{!}} Spritesheets | ||
| + | {{!}} class="infobox-rightcol" {{!}} <code>{{{animfiles|\folder\}}}</code> | ||
| + | |}} | ||
| + | {{!}}{{)}} | ||
| + | |}} | ||
| + | <!-- close table -->|}<!-- | ||
| − | + | AUTOMATIC CATEGORIES: | |
| − | + | -->{{#if:{{NAMESPACE}}|<!-- non-empty namespace -->{{#ifeq:{{NAMESPACE}}|Template|{{Infobox tab}}|}}|<!-- | |
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| − | |}}< | ||
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| + | only if namespace is empty string, aka main namespace: | ||
| − | + | check if level parameter is missing | |
| − | {{#if: | + | -->{{#if:{{{level|}}}||<includeonly>[[Category:Characters without level]]</includeonly>}}<!-- | 
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| − | + | check if health parameter is missing | |
| − | + | -->{{#if:{{{health|}}}||<includeonly>[[Category:Characters without health]]</includeonly>}}<!-- | |
| − | + | -->}}<!-- close namespace #IF --><noinclude><br style="clear:both;"/>{{documentation}}</noinclude> | |
| − | <br style="clear:both;"/>{{documentation}}</noinclude> | ||
Latest revision as of 15:18, 13 June 2024
| Character or creature name | |||||||||||
|  | |||||||||||
| Description | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Faction | faction, examples: South Gaters Wildlife | ||||||||||
| Role | roles, examples: Trader Psi trainer Quest NPC | ||||||||||
| Location | location, examples: South Gate Outposts Lower Underrail | ||||||||||
| Quests | quest1 quest2 quest3 etc | ||||||||||
| Loot | Ammunition Scraps Firearm Barrels (rarely) | ||||||||||
| Abilities | misc. combat stuff, examples: Throws Flashbangs Can use Neural Overload Has Acid Spray special attack | ||||||||||
| 
 | |||||||||||
| 
 | |||||||||||
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Character_Infobox/doc to view this documentation. (edit) (How does this work?)
Visit Template:Character_Infobox/doc to view this documentation. (edit) (How does this work?)
Usage
Paste the following code into the top of an article, filling all known fields:
{{Character Infobox
| name       = 
| type       = automaton, critter, generic, important (for bots, animals and generic/named NPCs)
| portrait   = portrait image (see [[Category:Portraits]])
| background = portrait background image (see [[Category:Portrait backgrounds]])
| health     = shown as a bar below portrait
| shield     = 
| psipool    = 
| image      = in-game model image. tries '{{PAGENAME}} model.png' if not specified (see [[Category:In-game models]] or [[Category:Sprites]])
| faction    = 
| roles      = 
| location   = 
| loot       = 
| abilities  = 
|
|Combat stats section:
| level         = 
| damage        = 
| range         = 
| actionpoints  = 50
| movepoints    = 
| detection     = 
| resolve       = 
| fortitude     = 
|
|Base abilities section:
| strength      = 
| dexterity     = 
| agility       = 
| constitution  = 
| perception    = 
| will          = 
| intelligence  = 
|
|Skills section:
| guns          = 
| heavyguns     = 
| throwing      = 
| crossbows     = 
| melee         = 
|
| dodge         = 
| evasion       = 
| stealth       = 
| hacking       = 
| lockpicking   = 
| pickpocketing = 
| traps         = 
|
| mechanics     = 
| electronics   = 
| chemistry     = 
| biology       = 
| tailoring     = 
|
| thoughtctrl   = 
| psychokinesis = 
| metathermics  = 
| temporal      = 
|
| persuasion    = 
| intimidation  = 
| mercantile    = 
|
|Resistances section:
| mechanical    = 
| heat          = 
| cold          = 
| electricity   = 
| acid          = 
| energy        = 
| bio           = 
|
|Technical section:
| charfile      = 
| dialogfile    = 
| shopfile      = 
| animfiles     = 
}}
Examples
| Large infobox example | |||||||||
|  | |||||||||
| Biography | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Role | Example with bunch of stats | ||||||||
| Location | template documentation page | ||||||||
| Quests | quest1 quest2 | ||||||||
| Abilities | True-sight | ||||||||
| 
 | |||||||||
| 
 | |||||||||
| Minimal infobox example | |||
|  | |||
| Automaton | |||
|---|---|---|---|
| Role | Styg's old forum avatar | ||
| Location | some upcoming release | ||
See the source.








