Difference between revisions of "Electroshock Generator"
		
		
		
		
		
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 (partial quality table, history)  | 
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| Line 23: | Line 23: | ||
| 1.00 x Quality  | | 1.00 x Quality  | ||
| 3 + 0.125 x Quality  | | 3 + 0.125 x Quality  | ||
| + | |-  | ||
| + | | {{Itemlink|Spear}}  | ||
| + | | 50% of max  | ||
| + | | {{verify}}  | ||
| + | | {{verify}}  | ||
| + | |-  | ||
| + | | {{Itemlink|Machete}}  | ||
| + | | 50% of max  | ||
| + | | {{verify}}  | ||
| + | | {{verify}}  | ||
|-  | |-  | ||
| {{Itemlink|Combat Knife}}  | | {{Itemlink|Combat Knife}}  | ||
| Line 35: | Line 45: | ||
|-  | |-  | ||
| {{Itemlink|Electroshock Pistol}}  | | {{Itemlink|Electroshock Pistol}}  | ||
| − | |    | + | | {{verify}}  | 
| − | |    | + | | {{verify}}  | 
| − | |    | + | | {{verify}}  | 
|-  | |-  | ||
| {{Itemlink|Taser}}  | | {{Itemlink|Taser}}  | ||
| Line 53: | Line 63: | ||
* {{Itemlink|Blueprint: Combat Gloves}} (optional)  | * {{Itemlink|Blueprint: Combat Gloves}} (optional)  | ||
* {{Itemlink|Blueprint: Combat Knife}} (optional)  | * {{Itemlink|Blueprint: Combat Knife}} (optional)  | ||
| + | * {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)  | ||
| + | * {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)  | ||
== History ==  | == History ==  | ||
Revision as of 13:21, 24 July 2019
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
| Equipment | Min damage | Max damage | Energy cost | 
|---|---|---|---|
| 50% of max | 1.00 x Quality | 3 + 0.125 x Quality | |
| 50% of max | Verify | Verify | |
| 50% of max | Verify | Verify | |
| 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality | |
| 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality | |
| Verify | Verify | Verify | |
| 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality | 
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Used in
 Blueprint: Energy Pistol
 Blueprint: Taser
 Blueprint: Sledgehammer (optional)
 Blueprint: Combat Gloves (optional)
 Blueprint: Combat Knife (optional)
 Blueprint: Machete E (optional)
 Blueprint: Spear E (optional)
History
- 0.1.12.0: added electroshock pistols
 - 0.1.11.0: added craftable tasers
 - 0.1.10.0: added electrical knives
 - 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
 - 0.1.4.0: introduced (shock sledgehammers)
 
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