Difference between revisions of "Chemistry"
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* {{Itemlink|Blueprint: Flashbang}} (40) | * {{Itemlink|Blueprint: Flashbang}} (40) | ||
* {{Itemlink|Blueprint: Stingball Grenade}} (15) | * {{Itemlink|Blueprint: Stingball Grenade}} (15) | ||
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+ | Medicine and drugs | ||
+ | * {{Itemlink|Blueprint: Psi Inhalant}} (10) | ||
+ | * {{Itemlink|Blueprint: Motion}} (10) | ||
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Special leather | Special leather | ||
* {{Itemlink|Mutated Dog Leather}} (Quality dependent) | * {{Itemlink|Mutated Dog Leather}} (Quality dependent) |
Revision as of 06:42, 30 March 2022
Chemistry is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Chemistry is used mainly for processing chemical components and crafting chemical weapons.
You can get a 15% bonus to Chemistry when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Chemical weaponry
- Blueprint: Chemical Ammo (20-80)
- Blueprint: Chemical Bolt (35-80)
- Blueprint: Chemical Pistol (Quality dependent)
- Blueprint: Chemical Blob Trap (Quality dependent)
- Blueprint: Incendiary Bolt (20-60
Common firearm ammo
- Blueprint: Bullets (15)
- Blueprint: JHP Bullets (15)
- Blueprint: W2C Bullets (50)
- Blueprint: Shotgun Shells (15)
Special bullets
- Blueprint: Acid Bullets (35)
- Blueprint: Contaminated Bullets (20)
- Blueprint: Explosive Bullets (50)
- Blueprint: Incendiary Bullets (40/60)
- Blueprint: Micro-Shrapnel Bullets (15)
- Blueprint: Shock Bullets (15)
Explosives
- Blueprint: Hand Grenade (15-112)
- Blueprint: Incendiary Grenade (20-60)
- Blueprint: Mine (15-112)
- Blueprint: T.N.T. Charge (15)
- Blueprint: Gas Grenade (20/45)
- Blueprint: Flashbang (40)
- Blueprint: Stingball Grenade (15)
Medicine and drugs
- Blueprint: Psi Inhalant (10)
- Blueprint: Motion (10)
Special leather
- Mutated Dog Leather (Quality dependent)
- Infused Mutated Dog Leather (Quality dependent)
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