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  • | 3 || 4-7 | 4 || 4-7
    3 KB (424 words) - 18:46, 10 September 2022
  • * [[Boots]]: Bonus 2 Bio damage threshold. * [[Tabi Boots]]: Bonus 2 Bio damage threshold.
    1 KB (162 words) - 06:52, 23 November 2019
  • :'''Examples of leather boots'''<br><br> :'''Examples of metal boots'''<br><br>
    14 KB (1,744 words) - 10:52, 3 February 2024
  • * Moderate strength requirement (6-7) * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
    1 KB (152 words) - 13:20, 2 July 2024
  • ...ail Crossing]]. His shop is hidden in the back alley behind bar, requiring 7 effective [[Perception]] to find it. Perception boosters such as [[Adaptive * [[Blueprint: Tabi Boots]]
    2 KB (192 words) - 15:44, 13 August 2024
  • !colspan="7"| [[Riot Gear]] !colspan="7"| [[Boots]]
    9 KB (1,252 words) - 10:18, 2 October 2024
  • * 7 random [[Belts]] * 4 random [[Boots]] and 2 random [[Tabi Boots]]
    7 KB (1,192 words) - 00:00, 7 November 2023
  • ...x2, [[Gunslinger (feat)|Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction. | Core City, [[Utility Facility]] death stalker area || Reach down || 7 Dexterity || Gain [[Circular Wave Amplifier]] and some electronic scraps
    5 KB (621 words) - 17:46, 29 April 2024
  • * Is inhabited by several (6-7) stealthy [[Crawler]]s * Near the dead man is a secret passage requiring 7 [[Agility]]
    11 KB (1,726 words) - 04:49, 28 July 2024
  • | 7 Perception | 7 Perception
    24 KB (3,278 words) - 14:57, 19 May 2024
  • ** Metal boots now also provide damage threshold proportionally and grant immunity to calt ** Tabi boots now increase the chance to get critically hit on the toes
    61 KB (9,431 words) - 02:24, 5 September 2020
  • ** Infused siphoner tabi boots will now give immunity to slow instead to immobilization ...t: .44 Explosive Round, 8.6mm Incendiary Round, 12.7mm Contaminated Round, 7.62mm Micro-shrapnel Round, Corrosive Acid Vial, Incendiary Vial,
    50 KB (7,627 words) - 06:35, 2 November 2023