Difference between revisions of "Crafting"

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Underrail features an elaborate item crafting system. A vast majority of the [[armor]], [[weapons]] and some other items encountered in the game are based on the crafting system, which also works as the random generation system. The player can craft the exact same items with the right blueprint and parts of identical quality.
 
Underrail features an elaborate item crafting system. A vast majority of the [[armor]], [[weapons]] and some other items encountered in the game are based on the crafting system, which also works as the random generation system. The player can craft the exact same items with the right blueprint and parts of identical quality.
  
Currently, there's not much difference between what's available through crafting and random generation, but eventually, some item enhancements will only be available through crafting and not through the random item generator. Similarly, some components will be available in higher quality by themselves than those used when generating loot items and merchant inventories. And finally some items will only be available through crafting. [http://underrail.com/forums/index.php?topic=690.msg3539#msg3539]
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== Crafting process ==
 
 
 
 
 
To craft an item, you require three things:
 
To craft an item, you require three things:
 
#'''[[Blueprints|Blueprint]] of the item.'''
 
#'''[[Blueprints|Blueprint]] of the item.'''
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#'''Relevant [[Skills#Technology|technological skills]].'''
 
#'''Relevant [[Skills#Technology|technological skills]].'''
 
#:Skill requirements are derived from the components used, and their quality. Optional components increase total skill requirements by a percentage of the component's skill requirement.
 
#:Skill requirements are derived from the components used, and their quality. Optional components increase total skill requirements by a percentage of the component's skill requirement.
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== Crafted vs generated items ==
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Investing in crafting skills has the advantage of ensuring you always have the best and most varied items available to you.
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* Some item enhancements are only available through crafting and not through the random item generator.
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* Similarly, some components are available in higher quality by themselves than those used when generating loot items and merchant inventories.
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* And finally, some items will only be available through crafting.
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=== Examples ===
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* Most armor and weapons can only be found with 0-1 random enhancements instead of a full complement of desired enhancements.
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* [[Burrower Carapace]], [[Psi Beetle Carapace]], [[Siphoner Leather]] - crafting-only components
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* [[Cloaking Device]], [[Taser]], [[Boots|Striders]] - cannot be found as loot nor sold by merchants, or are very rare.
  
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Revision as of 12:38, 24 June 2014

Underrail features an elaborate item crafting system. A vast majority of the armor, weapons and some other items encountered in the game are based on the crafting system, which also works as the random generation system. The player can craft the exact same items with the right blueprint and parts of identical quality.

Crafting process

To craft an item, you require three things:

  1. Blueprint of the item.
    Once you have obtained a blueprint and downloaded it to your wristpad, you can use it anywhere via your Crafting G menu.
  2. The crafting components specified in the blueprint.
    Many blueprints also have optional components alter or enhance the item produced. Eg., a Scope for an Assault Rifle.
  3. Relevant technological skills.
    Skill requirements are derived from the components used, and their quality. Optional components increase total skill requirements by a percentage of the component's skill requirement.

Crafted vs generated items

Investing in crafting skills has the advantage of ensuring you always have the best and most varied items available to you.

  • Some item enhancements are only available through crafting and not through the random item generator.
  • Similarly, some components are available in higher quality by themselves than those used when generating loot items and merchant inventories.
  • And finally, some items will only be available through crafting.

Examples