Difference between revisions of "Endings"

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| {{quote|People still flocked in great numbers to watch Arena, their thirst for blood never quite satisfied.}} {{quote|The legend of [[Arena#Arena nicknames|(player's arena nickname)]], a mysterious gladiator who came from nowhere and quickly rose to the title of Invictus, would live for years to come.}}
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| {{quote|People still flocked in great numbers to watch Arena, their thirst for blood never quite satisfied.}} {{quote|The legend of [[Become the Invictus#Player arena titles|(player's arena nickname)]], a mysterious gladiator who came from nowhere and quickly rose to the title of Invictus, would live for years to come.}}
 
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* Player [[Become the Invictus|is the Invictus]]
 
* Player [[Become the Invictus|is the Invictus]]

Latest revision as of 17:44, 21 July 2021

This is a list of endings in Underrail version 1.0.2.4. The endings are influenced by the choices the player has made during the course of the game.

For the endings added in Underrail: Expedition, see Endings/Expedition.

Junkyard

Narration Condition(s)

After the Scrappers were defeated by combined forces of Black Eels and South Gate Station, the political landscape of the very south of Underrail changed significantly.

SGS no longer had to fear that Protectorate would take control of their trading partners in Junkyard, forcing them to deal with them instead.

On the other hand, Eels ensured that whatever the town's future may be, it will have to include them.

After the Scrappers were defeated by combined forces of Black Eels and Protectorate, the political landscape of the very south of Underrail changed.

The Protectorate managed to take the next step in their plan to integrate this southernmost bastion of humanity into their fold.

Their victory was short-lived, though, because not long after that Free Drones launched an attack at South Railroad Outpost above and pushed the Protectorate out of it, blocking their main connection with the rest of their forces in Core City and the North.

Because of their newly forged alliance with the Black Eels, Protectorate managed to reinforce through the docks, which allowed them to keep their foothold in Junkyard.

However their plans to establish a permanent stronghold in this town were delayed indefinitely.

The constant bombing attacks from the station above eventually forced the Protectorate to evacuate the embassy building and retreat into the streets of Junkyard where they set up camp, constantly fighting off incursions by the Drones.

But they held.

As they eventually would, by pitting the ambitions people within the Black Eels against the current leader, promising them money and status within their organization.

As before and during the Faceless blockade, it was still business as usual in Junkyard... The balance of power between the Black Eels and Scrappers held.

  • Junkyard gang war doesn't happen

The extraction of the old world junk and its shipment across the South Underrail via the docks ensured that the town would survive in the foreseeable future.

  • Junkyard gang war doesn't happen
  • Player didn't enter Black Sea Expedition

Protectorate, however, was forced to evacuate the premises after the Drones took control of the station above.

Having been bombed from above constantly and having little in the way of resupplying and reinforcing their position, they eventually struck a deal with the Eels and evacuated through the waterways.

This finally put an end to the Protectorate's idea of being able to integrate the far south into their territory any time soon.

  • Sets Protectorate leaves Junkyard condition:
    • Black Eels did not get support from Protectorate
    • Free Drones' SRO assault succeeds

Camp Hathor

Narration Condition(s)

With both burrowers and the rathound king out of the way, Hathorians extended their hunting grounds and grew their community.

At least for a while, but due to the lack of strong leadership internal power struggle occurred and the camp was eventually broken down into smaller warring communities.

The peace brokered with the Rathound King didn't last long.

Due to the lack of strong leadership internal power struggle occurred and the camp was eventually broken down into smaller warring communities, most of which didn't care much for the self-proclaimed king.

Between the wildlife, Rathound King enraged by this betrayal, and warring former Hathorians, there wasn't much place for a peaceful life. In the years to come, term 'Hathorian' came to be associated with barbarism and savagery.

The peace brokered with Rathound King and flooding of burrowers ushered a new time of peace and prosperity for Camp Hathor. A life of a Hathorian was still a hard one, but it was a peaceful life.

Whatever chaos was transpiring around, the tranquil haven of Camp Hathor remained the major supply of food in the South Underrail for years to come.

With burrowers out of the way, the life in Camp Hathor returned to what was considered to be 'normal', with Rathound King still there, prowling the shadows, setting up deadly traps and picking up stray Hathorians.

With Rathound King out of the way, Hathorians were able to withstand the onslaught of the ever increasing population of burrowers; though just barely.

Many Hathorians left their homes in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.

Those that stayed eventually learned how to live alongside burrowers, hunting them down and selling their meat. Their hunting prowess and fearlessness became legendary in whole of Underrail.

Eventually they even managed to tame the burrowers and some say even ride them... But the latter might be just an urban legend made up on the streets of Core City.

Besieged by ever increasing number of burrowers and suffering constant attacks from the Rathound King and his cohorts, Camp Hathor eventually succumbed to the pressure.

Some Hathorians scattered all across the South Underrail in search for easier life in other communities, while some, it is said, formed another camp in an unknown location.

The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.

  • Unreachable

Rail Crossing

Narration Condition(s)

Though you took care of their Faceless problem, Rail Crossing's troubles had only just begun.

Though Faceless eventually left, Rail Crossing's troubles had only just begun.

Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.

This allowed them to survive multiple attacks mounted by the united Ironhead clans of the surrounding tunnels. But having smelled weakness, the bloodthirsty bandits kept on with their offensive.

In time, Rail Crossing was forced to ask for more direct assistance from the Protectorate.

During the final battle, a platoon of Protectorate soldiers arrived in the nick of time, repelled the invaders, chasing them down and killing most of them. Thus saving Rail Crossing.

The price of this, of course, was Rail Crossing giving up its independence and integrating into the United Stations.

  • Sets Protectorate controls Rail Crossing condition:

Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. However, the train carrying the aid never arrived.

Eventually, the nearby Ironhead clans took notice of the station's weakened state and mounted an assault. Though the initial attack was repelled, the few survivors decided not to wait for a second one and abandoned the station.

Some headed for SGS and some headed for Core City, but the bulk of the community, led by Herve, stuck together and has been said to have settled somewhere to the north.

Foundry

Mine reopened

Narration Condition(s)

With the Beast dead, Foundry was able to resume its production.

Though economically prosperous and safe from outside threats, the city continued to suffer the same health hazards.

  • Foundry mine is reopened

As if that was not bad enough for the population numbers, people started just disappearing at an ever increasing rate... None were found.

This went on for years... The disappearances got so frequent that an average of one person disappeared every week... Almost all were young men.

Then one day, the disappearances suddenly stopped.

  • Foundry mine is reopened
  • Evelyn is alive
  • Evelyn is not arrested

Some years later, the local Ironhead warlord called Balor mounted a grand assault against the city.

Foundry fought off Ironheads many times before, but never in these numbers. The siege was bloody and lasted for days.

In the end the siege was broken and Foundry guard chased down and killed Balor and his cohorts, However, the struggle have left the defender's ranks thinned.

  • Foundry mine is reopened
  • Balor is alive

The Foundry Guard struggled to recover their numbers through recruiting due to all disappearances so they were forced to hire from outside the city, which compromised security and eroded moral.

Not long after, the Protectorate, now firmly established in the South, used this opportunity to conquer the weakened city under made up pretext of Foundry supplying their mortal enemy - the Free Drones.

The invincible Foundry Guard would eventually recover and re-bolster their numbers, resuming their flawless guard for many years to come.

  • Foundry mine is reopened
  • Balor is alive
  • Evelyn is dead or arrested

Mine remains closed

Narration Condition(s)

Despite dozens of troops with all manner of weapons being thrown at it, the seemingly immortal Beast of Foundry continued its rampage.

The stubborn miners refused to collapse the passages, fearing the whole city would be permanently out of work... The Beast eventually broke through and entered the city proper followed by a swarm of bladeling.

Foundry Guard fought bravely, but were overwhelmed.

Those who survived the massacre fled the city and scattered across the South Underrail... Miners and metalworkers looked to the north in search of work, while other craftsmen and merchants mostly settled in the stations nearby.

  • Foundry mine remains closed

As for the remaining Foundry Guard, it is said that a number of them made their way to Rail Crossing and joined the Protectorate army, while others formed small bands of their own and went separate ways.

  • Foundry mine remains closed
  • Protectorate controls Rail Crossing:

As for the remaining Foundry Guard, it is said that a number of them made their way to Junkyard and joined the Protectorate army, while others formed small bands of their own and went their separate ways, while the bulk of them traveled far to the north for an unknown reason.

As for the remaining Foundry Guard, it is said that a number of them formed their own small bands and went their separate ways, while the bulk of them traveled far to the north for an unknown reason."

  • Foundry mine remains closed
  • Protectorate does not control Rail Crossing
  • Protectorate does not control Junkyard

Weirdly enough, some years later, the Ironheads, led by the infamous Balor, entered the pillaged Foundry and retook it.

How exactly they managed to get rid of the Beast is uncertain, but there are rumors circling that the mighty Balor struck the creature down with his enormous hammer, which caused all the remaining bladelings to scatter and never return.

This is probably not true, though.

  • Foundry mine remains closed
  • Balor is alive

Core City

Narration Condition(s)

Life in Core City went on as before. Caged by the city's high concrete walls and mesmerized by violent entertainment - workers, merchants, bandits, zoners, all struggled onward, while oligarchs played their shadowy games.

  • Default ending

At least for a while... Because for one oligarch, however, the game got personal.

Not long after Edmund was killed, an unfortunate accident befell Simmons' son Miland as well... Knowing this was the work of Archibald's lackeys, the head of Coretech sent in a suicidal drone in attempt to end Knight's life.

The attempt was unsuccessful and, despite Edstrom's attempts to broker peace between the them, the two organizations entered an open war, plunging Core City into chaos once again.

One organization thrived in this chaos - the Silver Hand, formed from the Zone Rats gang and lead by Gorsky, who left SGS to pursue his ambition of taking control of Core City.

With Sneaky and Dan at his side, and enjoying the general support of zoners and other poor inhabitants of the city, Gorsky managed to quickly establish the Silver Hand as a recognized contender in Core City, rivaling even the oligarchs themselves.

With Dan at his side, Gorsky managed to quickly establish the Silver Hand. Due to enjoying the general support of zoners and other poor inhabitants of the city, the organization managed to carve out a small piece of Core City for itself.

With Sneaky at his side, Gorsky managed to quickly establish the Silver Hand. Due to enjoying the general support of zoners and other poor inhabitants of the city, the organization managed to carve out a small piece of Core City for itself.

Though met with fierce opposition from the established oligarchs, the organization still survived and, due to enjoying the general support of Zoners and other poor inhabitants of the city, managed to carve out a small piece of Core City for itself.

One organization sought to challenge the balance of power in the city, though - the Silver Hand, formed from the Zone Rats gang and lead by Gorsky, who left SGS to pursue his ambition of taking control of Core City.

Though met with fierce opposition from the established oligarchs, the organization still survived and, due to enjoying the general support of zoners and other poor inhabitants of the city, managed to carve out a small piece of Core City for itself.

Even though Gorsky was killed, Zone Rats, led by Sneaky and Dan, still managed to retain their newly conquered territory and even expand it further into Drop Zone... Slowly preparing for the day when they'll be able to challenge the ruling oligarchs.

Even though Gorsky was killed, Zone Rats, led by Sneaky, still managed to retain their newly conquered territory... Though they enjoyed a lot of support from Zoners and other poor inhabitants of the city, they lacked manpower and experience to expand their influence.

Even though the Zone Rats managed to take the Black Crawler territory, it came with too high a price... With both Gorsky and Sneaky dead, Dan had no desire or authority to lead the gang, so he abandoned ship with the rest of rats and the dream of the city's forth power sank.

Even though the Zone Rats managed to take the Black Crawler territory, it came with too high a price... With all the leaders dead, the rats soon abandoned ship and the dream of the city's forth power sank.

Despite all the pandemonium, the Arena survived... And people still came in droves to watch gladiators rip each other apart.

People still flocked in great numbers to watch Arena, their thirst for blood never quite satisfied.

The legend of (player's arena nickname), a mysterious gladiator who came from nowhere and quickly rose to the title of Invictus, would live for years to come.

Protectorate

Narration Condition(s)

With the destruction of Epione Lab, the loss of South Railroad Station and, finally, the evacuation of Junkyard Embassy, The Protectorate suffered devastating setbacks and was in the end forced to abandon their plans to take control of South Underrail, at least for the time being.

  • Free Drones' SRO assault succeeds
  • Protectorate leaves Junkyard:
    • Black Eels did not get support from Protectorate
    • Free Drones' SRO assault succeeds

With the destruction of Epione Lab and the loss of South Railroad Station, the Protectorate suffered a major setback in their plans in the South... They managed to hold their presence in the Junkyard, but just barely.

  • Free Drones' SRO assault succeeds
  • Protectorate does not leave Junkyard

However, their numbers in the Upper Underrail and Core City remained strong still. And with the Core City plunging into a state of permanent chaos, it is only a matter of time before they would make their move against the concrete jungle.

However, their numbers in the Upper Underrail and Core City remained strong still, as did their will to dominate. It was only a matter of time before they would rise again.

Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made advancements into the South beyond all expectations when it took control of both Junkyard and Rail Crossing.

Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made a major advancement to the South when it took control of Rail Crossing.

  • Protectorate does not control Junkyard
  • Protectorate controls Rail Crossing

Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made a major advancement into the South when it took control of Junkyard.

  • Protectorate controls Junkyard
  • Protectorate does not control Rail Crossing

Though they suffered a setback through the destruction of Epione Lab, all major Protectorate's bases in the South, from which they plotted and launched their offensives, both diplomatic and military, still stood... Their ambition to take control of all of South Underrail still burned strong.

  • Protectorate does not control Junkyard
  • Protectorate does not control Rail Crossing

And with the Free Drones out of the way, their operatives had much easier time infiltrating and operating inside still independent communities of the region.

And though the Free Drones remained a nuisance, the superior intelligence agency of the Protectorate managed to stay one step ahead of them.

Free Drones remained constant nuisance, however... With a Protectorate spy in their midst, even more so than before.

Free Drones

Narration Condition(s)

The grisly fate of Free Drones haunted your nightmares until the day you died.

The enormous success of Free Drones in pushing the Protectorate out of the far south took everyone by surprise... No one dared to hope that such a small cell could accomplish such a great task.

But this just goes to prove the old proverb that it's not about the size of the rat in the fight, but the size of the fight in a rat.

The news of South Railroad Outpost falling to the Free Drones took everyone by surprise... No one dared to hope that such a small cell could accomplish such a task.

The discovery of the spy in their midst had a two-fold effect... On one hand, Drones were able to operate in much greater safety and found that their plans were not thwarted as often anymore.

On the other hand, the knowledge of this betrayal sew seeds of doubt and mistrust among comrades... Who else could also be a spy?

From there, the conflict entered a stalemate, though... Protectorate was unable to retake the lost station or repair the damage done to Epione.

But neither could the Free Drones push their advantage further as most of their plans were being foiled by Protectorate's special forces.

Institute

Narration Condition(s)

Once the Protectorate soldiers managed to crack the heavy gate and enter the Institute, they found none alive among the carnage. All the bodies of the dead Faceless were gone and all the Tchortists lay where they fell.

Except for one. Eidein's body was never found.

  • Default ending

It is rumored that the Rejects you set loose were spotted somewhere in Upper Underrail, though their fate is unknown.

  • At least 2 Rejects escape the Institute

Finally, killing Harmost Stavros left the remaining Rassophores in disarray... After Tchort was destroyed, they were swarmed by the rampaging tchortlings and slaughtered to the last.

Following Tchort's death, Harmost Stavros led the remaining Rassophores out of Deep Caverns. Their discarded uniforms were found in Lower Underrail, but it is unknown where they went from there.

South Gate Station

Player as councillor

Narration Condition(s)

As for you, you decided to take Tanner's place in the SGS council as suggested, first as an emergence appointment and later through elections.

  • Retire at SGS

Protectorate ally

Narration Condition(s)

Due to your history with the Protectorate, and now that Gorsky was out of the way, you managed to foster good relationship with this military organization, as well as the United Stations.

Having taken a foothold in Junkyard previously through helping Eels dispose of Scrappers, your station was in prime position to negotiate most beneficial terms of integration - retaining maximum of its independence while gaining as much influence within the alliance as possible.

This proved to be quite beneficial since the Protectorate took full control over Junkyard and allowed you to integrate into the United Stations under fair terms and avoiding future conflicts with your new neighbors.

Though there were initiatives from both your and Protectorate side for you to integrate into United Stations, there were constant attacks and sabotage that the Free Drones were carrying out in the Junkyard area made this quite difficult.

The gangs, fearing for their future should you and Protectorate unite, embraced Free Drones' mission and began assisting them almost openly.

The stage was set for war.

Later this allowed to take part in three-way negotiations between United Stations, SGS, and Junkyard with the purpose of forming an alliance that would eventually lead to all these territories being integrated into the United Stations.

Eventually, you managed to rise through the hierarchy and became the Grand Ambassador of the far south, having both SGS and Junkyard under your jurisdiction.

Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station to join his Silver Hand in Core City.

Despite the role you played in his ascent, Gorsky denounced you publicly and declared himself your enemy.

Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station, while Gorsky himself denounced you and declared himself your enemy.

Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station.

Free Drones ally

Narration Condition(s)

As one of the stations leaders you decided to pursue anti-Protectorate and anti-United Stations policy, which constantly put you at odds with Vera.

Having managed to secure footing in Junkyard and simultaneously drive Protectorate out with the help of Free Drones, you turned your sight northwards, towards Core City.

You vowed to yourself not to rest while there are still Protectorate boots in the South.

Though the Protectorate still holds its ground in the South, you vowed to yourself that you will not rest until they are driven out, and for that reason you kept covertly supporting Free Drones in their endeavors.

Having managed to drive Protectorate out from Junkyard with the help of Free Drones, you turned your sight northwards, towards Core City.

You vowed to yourself not to rest while there are still Protectorate boots in the South.

  • Retire at SGS
  • Join the Free Drones and stay loyal
  • Protectorate controls Junkyard
  • Protectorate leaves Junkyard:
    • Black Eels did not get support from Protectorate
    • Free Drones' SRO assault succeeds

Though the Protectorate still holds its ground in the South, you vowed to yourself that you will not rest until they are driven out, and for that reason you kept covertly supporting Free Drones in their endeavors.

  • Retire at SGS
  • Join the Free Drones and stay loyal
  • Protectorate controls Junkyard
  • Protectorate does not leave Junkyard

Not everyone was happy with the direction you were taking SGS and, eventually, Vera and her followers left the station to join the Protectorate in the Upper Underrail.

At the same time, though, you gained a new (old) ally. Gorsky, who was now running a powerful organization in Core City called Silver Hand applauded your moves and pledged to fight at your side against the Protectorate.

At the same time, though, you gained a new (old) ally. Gorsky, who was now residing in Core City, applauded your moves and pledged to fight at your side against the Protectorate.

  • Retire at SGS
  • Join the Free Drones and stay loyal
  • SGS or Protectorate controls Junkyard
  • Silver Hand doesn't become a major power
  • Gorsky is alive

Neutral

Narration Condition(s)

As one of the station leaders you continued pursuing Tanner's path of neutrality but still looking out for the station's interest and its sovereignty.

  • Retire at SGS
  • Stay neutral (not loyal member of Protectorate or Free Drones)
  • Join the Protectorate
  • Hostile towards faction Protectorate

As one of the station leaders you continued pursuing Tanner's path of neutrality, cooperating with Protectorate, but still looking out for the station's interest and its sovereignty.

After disposing of Scrappers, you strengthened your alliance with the Black Eels, economically and militarily. Together SGS and Junkyard hung as a powerful counterweight to Protectorate's ambition.

This position was challenged once the Protectorate took hold of Junkyard, but you managed to work around this problem and, for the most part, preserve your trade agreements in that territory, while at the same time strengthening SGS militarily to deter any further Protectorate expansion.

This position was challenged multiple times as Protectorate attempted to assert its dominance over Junkyard... But with your timely covert assistance, those attempts were thwarted.

  • Retire at SGS
  • Stay neutral
  • SGS does not control Junkyard
  • Protectorate does not control Junkyard

Player travels north

Narration Condition(s)

Under Vera's leadership, SGS fostered good relationship with the Protectorate and United Stations.

  • Take the train to north

Though things were certain slowed down by troubles that befell the Protectorate, it eventually came to pass and SGS became an official part of United Stations.

  • Take the train to north
  • Protectorate leaves Junkyard or does not retrieve the stolen train

Not long after, SGS became an official part of United Stations.

  • Take the train to north
  • Protectorate does not leave Junkyard
  • Protectorate does not retrieve the stolen train

Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station to join his Silver Hand in Core City.

Gorsky himself denounced Vera publicly and declared himself her enemy.

Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station, while Gorsky himself denounced Vera and declared himself her enemy.

  • Take the train to north
  • Silver Hand doesn't become a major power
  • Gorsky is alive

Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station.

  • Take the train to north
  • Silver Hand doesn't become a major power
  • Gorsky is dead

As for yourself, you decided there are more important things than managing a station and that your destiny lies elsewhere. You boarded a train that took you far to the north to Hexagon, where you hoped you'd find Rahm-Umbra.

  • Take the train to north
  • Six asked you to meet him in Hexagon

As for yourself, you decided there are more important things than managing a station and that your destiny lies elsewhere. You boarded a train that took you far to the north.

  • Take the train to north
  • Skipped talks with Six

The Faceless

Narration Condition(s)

Having retrieved their precious artifact, the Faceless retreated back into the depths from which they came.

  • Default ending

You never discovered the purpose or meaning of the medallion they gave you.

Ending slide gallery