Quests

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Lists of quests/missions as their objectives appear on your Notes.

South Gate Station

Main storyline

Introduction

  • Talk to Councilor Tanner in his office in the commons (level three)
    • Talk to Pasquale on the medical level
    • Talk to Gorsky at the shooting range and have a practice session
      • Start the practice session at the shooting range, score ten hits, end the session and report to Tanner
        • Return to Tanner and let him know you've done some target practice

Retaking old outposts

  • Talk to Harold on the engineering level to find out how to reactivate the power generator in the outposts to the north
    • Reactivate the power generator and retake the outposts in the cave tunnels to the north. There are total of five outposts, and you'll need to activate at least three of them

Bret's and Gorsky's tasks

  • Complete tasks Bret and Gorsky give you and return to Tanner
    • Talk to Bret at the agronomy concerning his 'hopper round up'
      • Capture three cave hoppers for Big Bret
    • Travel to GMS compound and talk to Gorsky (Essie at the Lower Underrail exit can instruct you on how to get there)
      • Find a way to open the sealed door in the GMS compound

Find the drill circuit board

  • Travel to Junkyard and search for Armadillo class drill rotor circuit board (one of the merchants might have it or know where to find it)


Sidequests

  • Retrieve the package from the barracks at SGS station platform near the tunnel and take it to the warehouse south of GMS compound
  • Shoot a rathound with a bolt Quinton gave you and collect a tissue sample
  • Find Old Jonas's watch in the caves north of South Gate Station
  • Get some raw meat for Mordre at the Mushroom Cove


Junkyard - Black Eels

  • Find Grover in his shack north of the tavern and next to Len's shop and collect his debt to Dockmaster Silas or his head
  • Sail with captain Broderick to the island where he believe the lost cargo washed up and retrieve it for Dockmaster Silas


Junkyard - Scrappers

  • Look for a guy named Elwood in the gambling house in the back alley in north side of the slums and get his keycard off him somehow; then bring it to Eddy at Depot B
  • Eddy from Depot B wants you to use Elwood's key card to enter his house in the back alley north of the tavern and search for a strange disk shaped object


Junkyard

  • Meet Grover and Treasa in the back alley behind Grover's shack north of the tavern for a showdown
  • Retrieve Kohlmeier's lucky knife from his former house in the east part of the residential area and return it to him in the slums