Search results

Jump to navigation Jump to search
  • :'''Examples of fabric tabi boots'''<br><br> :'''Examples of leather tabi boots'''<br><br>
    8 KB (966 words) - 11:49, 8 March 2023
  • * {{Itemlink|Blueprint: Boots}} | max = 2
    932 bytes (101 words) - 06:42, 3 April 2020
  • * [[Boots]]: Bonus 2 Bio damage threshold. * [[Tabi Boots]]: Bonus 2 Bio damage threshold.
    1 KB (162 words) - 06:52, 23 November 2019
  • :'''Examples of leather boots'''<br><br> :'''Examples of metal boots'''<br><br>
    14 KB (1,744 words) - 10:52, 3 February 2024
  • * [[Boots]]: increases carry capacity * [[Tabi Boots]]: increases [[Fortitude]]
    1 KB (129 words) - 06:41, 23 November 2019
  • * [[Boots]]: Immune to slows * [[Tabi Boots]]: Immune to slows
    2 KB (185 words) - 15:56, 14 October 2023
  • * [[Boots]]: Increases critical chance with unarmed and fist weapons by 2%. * [[Tabi Boots]]: Decreases cooldown of [[Dirty Kick]] by 2 turns.
    2 KB (240 words) - 00:22, 1 May 2024
  • * [[Boots]]: Immune to slows. * [[Tabi Boots]]: Immune to slows.
    2 KB (191 words) - 15:56, 14 October 2023
  • ...s living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the curren Cooldown of dirty kick can be decreased with tabi boots made from [[Infused Rathound Leather]].
    2 KB (267 words) - 04:52, 15 April 2022
  • * [[Boots]]: Critical damage bonus of unarmed and fist weapons increased by 20%. * [[Tabi Boots]]: Bonus 2 Heat and Cold damage threshold.
    1 KB (185 words) - 07:01, 23 November 2019
  • ...vate the Sprint ability which grants you 30 additional movement points for 2 turns. Only effective out of stealth.<br><br>Cooldown: 10 turns. Cooldown of sprint can be decreased with boots or tabi boots made from [[Infused Cave Hopper Leather]].
    2 KB (197 words) - 13:16, 20 July 2022
  • * [[Warehouse Block 2|Warehouse Block 2 Toxic Storage]] * [[Biohazard Boots]] (25% / 15)
    1 KB (172 words) - 18:28, 25 October 2018
  • | image = Buckle Boots.png | onequip = Equip: Agility increased by 2<br>Equip: Movement points increased by 10<br>Equip: Mercantile increased by
    881 bytes (97 words) - 16:46, 19 March 2022
  • * The 2 tiers of [[Blueprint: Repair Kit|repair kits]] — 25, 50 electronics / mec ! Blueprint !! None !! 1 !! 2
    5 KB (584 words) - 10:28, 16 January 2020
  • ...it|Armor Suit]] item rather than total armor penalty from helmet, suit and boots. If equipping an armor suit with enough armor penalty both your current and | text = Further increases health bonus by 2% for each specialization point.
    1 KB (131 words) - 05:00, 1 December 2023
  • | 2 || 4-6 * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
    3 KB (424 words) - 18:46, 10 September 2022
  • * The west exit lead to [[Chancer's Bay]], area '''Waterways 2''' === Waterways 2 ===
    4 KB (506 words) - 12:38, 19 March 2024
  • ...lity Section 1 passage<br>Utility Section 2 lower floor<br>Utility Section 2 upper floor * West exit leads to '''Utility Section 2'''
    5 KB (826 words) - 03:37, 20 March 2024
  • * [[:Category:Boots|Boots]] 2 [[Supersoldier Drug|Supersoldier Drug]], 2 [[Trance|Trance]], 15 [[Mushroom Brew|Mushroom Brew]] and 1 [[Slackjaw|Slac
    3 KB (407 words) - 14:40, 9 November 2023
  • ...oes not accept SGS credits. He will sell 2 USD for 5 Stygian coins, or buy 2 USD for 3 Stygian coins. * [[:Category:Footwear|Boots]]
    2 KB (280 words) - 09:20, 14 November 2023
  • ...x2, [[Gunslinger (feat)|Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction. * [[Increased Dexterity]] veteran feat increases it by 2.
    5 KB (621 words) - 17:46, 29 April 2024
  • | cooldown = 2 turns ** {{Itemlink|Steel Striders|Strider Boots}} ''(decreases stealth skill)''
    9 KB (1,273 words) - 07:47, 7 April 2024
  • | areas = Level 1<br>Level 2 * 2 segments.
    11 KB (1,725 words) - 13:47, 9 April 2024
  • * 2 random headgear of each type ([[Balaclava]], [[Goggles]], [[Psionic Headban * 4 random [[Boots]] and 2 random [[Tabi Boots]]
    7 KB (1,192 words) - 00:00, 7 November 2023
  • | location = [[South Gate Station level 2]] * [[:Category:Footwear|Boots]]
    3 KB (323 words) - 18:51, 24 January 2024
  • ...nly used to lower prices when [[Merchants|trading]]. As of version [[1.0.2.2]], mercantile is also used to unlock [[special merchandise]] tiers on some Boots
    12 KB (1,440 words) - 06:01, 20 November 2023
  • Boots |rowspan="2"| [[D' Flinger|D' Flinger]] ||rowspan="2"| None || 80 || Bet 400 charons in a throwing contest
    5 KB (568 words) - 12:52, 1 May 2024
  • * [[:File:cv9.png]] (2 spots) * [[:File:jy3.png]] (2 spots)
    21 KB (2,783 words) - 06:54, 24 March 2024
  • == Beta 0.2.0.0 == | version = 0.2.0.0
    10 KB (1,559 words) - 16:28, 24 July 2019
  • ...nificantly with the feat [[Armor Sloping]]. Metal armor suits, helmets and boots are the only types of armor to provide protection against {{energy}} damage * +2 to weight
    11 KB (1,320 words) - 20:23, 4 February 2022
  • ...l resistance gear. [[Chemical Assault Unit Armor]] paired with [[Biohazard Boots]] are often enough to reduce all Biological damage. It's also recommended t ...the building to the west contains [[Biotechnician's Suit]] and [[Biohazard Boots]] (100 effective [[Lockpicking]] required)
    7 KB (961 words) - 16:55, 30 December 2022
  • === Level 2 - Geology === * Box in SW corner requires 80 [[Hacking]], contains [[Biohazard Boots]] and [[Gas Mask]]
    8 KB (1,096 words) - 16:45, 24 December 2023
  • * [[Increased Perception]] veteran feat increases it by 2. ...esthetic Refocus}} (+2 Perception when equipped and character is focused, -2 Perception when character is unfocused)
    24 KB (3,277 words) - 10:16, 23 April 2024
  • * Has 2 respawning [[Lake Mushroom]]s ...ough the backside of the camp, contains a [[Jumping Bean]] and random tabi boots, requires 10 effective [[Perception]]
    11 KB (1,705 words) - 09:07, 1 May 2024
  • ...d Cave Hopper Steak now grant 1 point in their respective stats (down from 2) ...o longe affects agility and preception and dexterity penalties changed to -2 (don from -3)
    61 KB (9,431 words) - 02:24, 5 September 2020
  • This is a list of '''endings''' in ''Underrail'' version [[1.0.2.4]]. The endings are influenced by the choices the player has made during t * At least 2 [[Reject]]s escape the Institute
    42 KB (6,504 words) - 08:11, 20 December 2023
  • {{for|newer versions|Version history/Underrail 1.2}} ** Changed Quick Tinkering: Cooldown changed to 5 turns (up from 2)
    50 KB (7,627 words) - 06:35, 2 November 2023
  • {{for|newer versions|Version history/Underrail 1.2}} === Hotfix 1.1.5.2 ===
    91 KB (13,920 words) - 06:32, 2 November 2023