Difference between revisions of "TiChrome Spikes"

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(→‎Used in: Shivs 1.1.2.0 change)
 
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They add extra damage in melee combat.
 
They add extra damage in melee combat.
  
 +
They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel.
 
== Used in ==
 
== Used in ==
 
* [[Blueprint: Boots]] (optional)
 
* [[Blueprint: Boots]] (optional)
 
* [[Blueprint: Metal Armor]] (optional)
 
* [[Blueprint: Metal Armor]] (optional)
 
* [[Blueprint: Combat Gloves]] (optional)
 
* [[Blueprint: Combat Gloves]] (optional)
 +
* [[Blueprint: Sledgehammer]] (optional)
 
* [[Blueprint: Shiv]]
 
* [[Blueprint: Shiv]]
  

Latest revision as of 18:51, 17 April 2022

TiChrome Spikes.png
TiChrome Spikes
Component
It's a set of tichrome spikes. They can be mounted on a metal armor suit.
Quality range: 15 - 160 ?
Required crafting skills (as percentage of quality):
Mechanics 80%
Weight: 1.00
Value: 75 + 8 * quality

TiChrome Spikes are a metal component.

They add extra damage in melee combat.

They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel.

Used in