Difference between revisions of "User:Epeli/Component example"

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m (updated the example)
m (updated the example)
Line 1: Line 1:
 
== old style ==
 
== old style ==
 
{{infobox component
 
{{infobox component
| example      = yes
 
 
| image        = items_components_leather3.png
 
| image        = items_components_leather3.png
 
| itemquality  = high
 
| itemquality  = high
 
| name          = Mutated Dog Leather
 
| name          = Mutated Dog Leather
 +
| type          = Component
 
| description  = This skin can be turned into an acid resistant leather armor.
 
| description  = This skin can be turned into an acid resistant leather armor.
 
| quality      = 62
 
| quality      = 62
Line 10: Line 10:
 
:Tailoring 62
 
:Tailoring 62
 
:Chemistry 18
 
:Chemistry 18
| value        = 1500
+
| value        = 1600
 
}}
 
}}
  
this is what components with quality on the wiki look right now.
+
This is what components with quality on the wiki look right now.
  
(the example part looks silly because it uses <code><nowiki>{{PAGENAME}}</nowiki></code> as the name of the base item.)
+
<pre>
 +
{{infobox component
 +
| image        = items_components_leather3.png
 +
| itemquality  = high
 +
| name          = Mutated Dog Leather
 +
| type          = Component
 +
| description  = This skin can be turned into an acid resistant leather armor.
 +
| quality      = 62
 +
| skillsreq    =
 +
:Tailoring 62
 +
:Chemistry 18
 +
| value        = 1600
 +
}}</pre>{{clear}}
  
 
 
 
<br style="clear:both;"/>
 
 
== new style ==
 
== new style ==
 
{{infobox component
 
{{infobox component
Line 26: Line 34:
 
| itemquality  = high
 
| itemquality  = high
 
| name          = Mutated Dog Leather
 
| name          = Mutated Dog Leather
 +
| type          = Component
 
| description  = This skin can be turned into an acid resistant leather armor.
 
| description  = This skin can be turned into an acid resistant leather armor.
| quality      = 50-100
+
| quality      = 50-70
 
| skillsreq    =  
 
| skillsreq    =  
 
:Tailoring 100%
 
:Tailoring 100%
:Chemistry 30%
+
:Chemistry 29%
 
| value        = 1000-2000
 
| value        = 1000-2000
 
}}
 
}}
  
this is how they could look with the stat ranges. using same template, simply filling in the extra info.
+
This is how they could look with stat ranges. You simply need to change the quality, skillsreq and value rows.
  
(the quality range and value range are obviously my guesswork.)
+
<pre>{{infobox component
 +
| image        = items_components_leather3.png
 +
| itemquality  = high
 +
| name          = Mutated Dog Leather
 +
| type          = Component
 +
| description  = This skin can be turned into an acid resistant leather armor.
 +
| quality       = 50-70
 +
| skillsreq    =
 +
:Tailoring 100%
 +
:Chemistry 29%
 +
| value         = 1000-2000
 +
}}</pre>

Revision as of 08:42, 21 October 2014

old style

Mutated Dog Leather.png
Mutated Dog Leather
Component
This skin can be turned into an acid resistant leather armor.
Quality: 62 ?
Required crafting skills:
Tailoring 62
Chemistry 18
Value: 1600

This is what components with quality on the wiki look right now.

{{infobox component
| image         = items_components_leather3.png
| itemquality   = high
| name          = Mutated Dog Leather
| type          = Component
| description   = This skin can be turned into an acid resistant leather armor.
| quality       = 62
| skillsreq     =
:Tailoring 62
:Chemistry 18
| value         = 1600
}}

new style

Mutated Dog Leather.png
Mutated Dog Leather
Component
This skin can be turned into an acid resistant leather armor.
Quality range: 50-70 ?
Required crafting skills (as percentage of quality):
Tailoring 100%
Chemistry 29%
Value: 1000-2000

This is how they could look with stat ranges. You simply need to change the quality, skillsreq and value rows.

{{infobox component
| image         = items_components_leather3.png
| itemquality   = high
| name          = Mutated Dog Leather
| type          = Component
| description   = This skin can be turned into an acid resistant leather armor.
| quality       = 50-70
| skillsreq     = 
:Tailoring 100%
:Chemistry 29%
| value         = 1000-2000
}}