Difference between revisions of "Electroshock Generator"
(moved quality scaling) |
|||
| Line 56: | Line 56: | ||
Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.'' | Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.'' | ||
| + | |||
| + | == Electroshock Pistol Damage Scaling == | ||
| + | (Frame quality) Damage | ||
| + | |||
| + | (15) 9-29 | ||
| + | |||
| + | (20) 9-29 | ||
| + | |||
| + | (25) 10-30 | ||
| + | |||
| + | (30) 10-31 | ||
| + | |||
| + | (35) 10-32 | ||
| + | |||
| + | (40) 10-32 | ||
| + | |||
| + | (45) 11-33 | ||
| + | |||
| + | (50) 11-34 | ||
| + | |||
| + | (55) 11-34 | ||
| + | |||
| + | (60) 11-35 | ||
| + | |||
| + | (65) 12-36 | ||
| + | |||
| + | (70) 12-37 | ||
| + | |||
| + | (75) 12-37 | ||
| + | |||
| + | (80) 12-38 | ||
| + | |||
| + | (85) 13-39 | ||
| + | |||
| + | (90) 13-40 | ||
| + | |||
| + | (95) 13-40 | ||
| + | |||
| + | (100) 13-41 | ||
| + | |||
| + | (105) 14-42 | ||
| + | |||
| + | (110) 14-42 | ||
| + | |||
| + | (115) 14-43 | ||
| + | |||
| + | (120) 14-44 | ||
| + | |||
| + | (125) 15-45 | ||
| + | |||
| + | (130) 15-45 | ||
| + | |||
| + | (135) 15-46 | ||
| + | |||
| + | (140) 15-47 | ||
| + | |||
| + | (145) 15-47 | ||
| + | |||
| + | (150) 16-48 | ||
| + | |||
| + | (155) 16-49 | ||
| + | |||
| + | (160) 16-50 | ||
| + | |||
| + | (165) 16-50 | ||
| + | |||
| + | (170) 17-51 | ||
| + | |||
| + | (175) 17-52 | ||
| + | |||
| + | (180) 17-52 | ||
| + | |||
| + | (185) 17-53 | ||
== Used in == | == Used in == | ||
Revision as of 17:04, 29 April 2022
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
| Equipment | Min damage | Max damage | Energy cost |
|---|---|---|---|
| 50% of max | 1.00 x Quality | 3 + 0.125 x Quality | |
| 50% of max | Verify | Verify | |
| 50% of max | Verify | Verify | |
| 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality | |
| 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality | |
| Verify | Verify | Verify | |
| 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality |
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Electroshock Pistol Damage Scaling
(Frame quality) Damage
(15) 9-29
(20) 9-29
(25) 10-30
(30) 10-31
(35) 10-32
(40) 10-32
(45) 11-33
(50) 11-34
(55) 11-34
(60) 11-35
(65) 12-36
(70) 12-37
(75) 12-37
(80) 12-38
(85) 13-39
(90) 13-40
(95) 13-40
(100) 13-41
(105) 14-42
(110) 14-42
(115) 14-43
(120) 14-44
(125) 15-45
(130) 15-45
(135) 15-46
(140) 15-47
(145) 15-47
(150) 16-48
(155) 16-49
(160) 16-50
(165) 16-50
(170) 17-51
(175) 17-52
(180) 17-52
(185) 17-53
Used in
Blueprint: Energy Pistol
Blueprint: Taser
Blueprint: Sledgehammer (optional)
Blueprint: Combat Gloves (optional)
Blueprint: Combat Knife (optional)
Blueprint: Machete E (optional)
Blueprint: Spear E (optional)
History
- 0.1.12.0: added electroshock pistols
- 0.1.11.0: added craftable tasers
- 0.1.10.0: added electrical knives
- 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
- 0.1.4.0: introduced (shock sledgehammers)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||