Difference between revisions of "Pneumatic Hammer"
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| − | {{infobox | + | {{infobox item |
| − | | image | + | | image = Pneumatic Hammer.png |
| − | | itemquality | + | | itemquality = high |
| − | | name | + | | name = Pneumatic Hammer |
| − | | description | + | | type = Component |
| − | | quality | + | | description = It can be attached to certain melee weapons, such as combat gloves. When powered it will occasionally inflict additional damage and even knock out the target. |
| − | | skillsreq | + | | quality = 39 - 119 |
| − | :Mechanics | + | | skillsreq = |
| − | :Electronics | + | :Mechanics 80% |
| − | | value | + | :Electronics 56% |
| + | | weight = 1.00 | ||
| + | | value = 350 + 17 * quality | ||
| + | | datafile = Components\Weapons\PneumaticHammer.item | ||
| + | }} | ||
| + | |||
| + | '''Pneumatic Hammer''' is a pneumatic component. It adds extra damage and [[incapacitation]] to every fourth hit. Uses energy. The incapacitation lasts for 2 turns plus 1 additional turn for each 50 quality.[http://underrail.com/forums/index.php?topic=977.msg5399#msg5399] The incapacitation effect of this component is not broken by damage from [[poison]], energy edge, electroshocks or [[Bleeding Wound|bleeding]] inflicted by the same attack. | ||
| + | |||
| + | {{Quality table | ||
| + | | name = | ||
| + | | min_quality = 15 | ||
| + | | max_quality = 160 | ||
| + | | col_common1 = Additional<br>damage (%) | ||
| + | | base1 = 150 | ||
| + | | quality1 = 1 | ||
| + | | col_common2 = Incapacitation<br>duration (turns) | ||
| + | | base2 = 2 | ||
| + | | quality2 = 0.02 | ||
| + | | col_common3 = Energy<br>cost | ||
| + | | base3 = 3 | ||
| + | | quality3 = 0.125 | ||
}} | }} | ||
| Line 18: | Line 38: | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Components]] | [[Category:Components]] | ||
| + | [[Category:Pneumatic components]] | ||
Latest revision as of 00:53, 28 August 2025
Pneumatic Hammer is a pneumatic component. It adds extra damage and incapacitation to every fourth hit. Uses energy. The incapacitation lasts for 2 turns plus 1 additional turn for each 50 quality.[1] The incapacitation effect of this component is not broken by damage from poison, energy edge, electroshocks or bleeding inflicted by the same attack.
| Item Level (Quality) |
Additional damage (%) |
Incapacitation duration (turns) |
Energy cost |
|---|---|---|---|
| 1 (15) | 165 | 2 | 4 |
| 2 (20) | 170 | 2 | 5 |
| 3 (25) | 175 | 2 | 6 |
| 4 (30) | 180 | 2 | 6 |
| 5 (35) | 185 | 2 | 7 |
| 6 (40) | 190 | 2 | 8 |
| 7 (45) | 195 | 2 | 8 |
| 8 (50) | 200 | 3 | 9 |
| 9 (55) | 205 | 3 | 9 |
| 10 (60) | 210 | 3 | 10 |
| 11 (65) | 215 | 3 | 11 |
| 12 (70) | 220 | 3 | 11 |
| 13 (75) | 225 | 3 | 12 |
| 14 (80) | 230 | 3 | 13 |
| 15 (85) | 235 | 3 | 13 |
| 16 (90) | 240 | 3 | 14 |
| 17 (95) | 245 | 3 | 14 |
| 18 (100) | 250 | 4 | 15 |
| 19 (105) | 255 | 4 | 16 |
| 20 (110) | 260 | 4 | 16 |
| 21 (115) | 265 | 4 | 17 |
| 22 (120) | 270 | 4 | 18 |
| 23 (125) | 275 | 4 | 18 |
| 24 (130) | 280 | 4 | 19 |
| 25 (135) | 285 | 4 | 19 |
| 26 (140) | 290 | 4 | 20 |
| 27 (145) | 295 | 4 | 21 |
| 28 (150) | 300 | 5 | 21 |
| 29 (155) | 305 | 5 | 22 |
| 30 (160) | 310 | 5 | 23 |
Used in
- Blueprint: Combat Gloves (optional)
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